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Junoldo the Shadespirit Power Patron

Junoldo the Shadespirit Power Patron

DARK DARK
Level 10
ATK 300
DEF 200

Fiend Pendulum/Effect

Pendulum Effect
Pendulum Scale 1
If a "Power Patron" or "Elfnote" monster(s) is Special Summoned to your field, while this card is in your Pendulum Zone (except during the Damage Step): You can destroy this card, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Junoldo the Shadespirit Power Patron" once per turn.
Card Text
(This card is always treated as an "Elfnote" card.)
You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Junora the Power Patron of Tuning" from your Extra Deck (this is treated as a Synchro Summon). If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "Elfnote" card from your face-up Extra Deck or GY to your hand, except "Junoldo the Shadespirit Power Patron". You can only use each effect of "Junoldo the Shadespirit Power Patron" once per turn.
OCG
TCG
1
Sets
2026-05-08
BLZD-EN013
BLAZING DOMINION

UR

Ultra Rare
2026-05-08
BLZD-EN013
BLAZING DOMINION

STAR

Starlight Rare

Related Cards

Search Results: 1 - 10 of 21
Artmage Power Patron
Artmage Power Patron
X
EARTH EARTH Level Level 1 [ Illusion/Effect ]
ATK 300 DEF 200
You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.
Elfnote Fortuna
Elfnote Fortuna
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LIGHT LIGHT Level Level 6 [ Spellcaster/Effect ]
ATK 2200 DEF 1800
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.
Elfnote Lucina
Elfnote Lucina
X
FIRE FIRE Level Level 6 [ Spellcaster/Effect ]
ATK 2500 DEF 1800
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.
Elfnote Power Patron
Elfnote Power Patron
X
FIRE FIRE Level Level 1 [ Fiend/Tuner/Effect ]
ATK 300 DEF 200
You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.
Elfnote Regina
Elfnote Regina
X
WIND WIND Level Level 6 [ Spellcaster/Effect ]
ATK 2000 DEF 1800
If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.
Elfnote Seraphim Strelitzia
Elfnote Seraphim Strelitzia
X
FIRE FIRE Level Level 7 [ Plant/Synchro/Effect ]
ATK ? DEF 3000
1 Tuner + 1+ non-Tuners
This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.
Elfnote Tinia
Elfnote Tinia
X
WATER WATER Level Level 6 [ Spellcaster/Effect ]
ATK 2400 DEF 1800
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.
Elfnotes: A Plea for Help
Elfnotes: A Plea for Help
X
SPELL SPELL Continuous Continuous
Your opponent cannot target the monster in your center Main Monster Zone with card effects. This card gains the appropriate effects, based on the Attribute(s) of the monster in your center Main Monster Zone.
●FIRE or EARTH: If your Synchro Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●WATER or WIND: Other face-up Spells/Traps you control cannot be destroyed by your opponent's card effects.
●LIGHT or DARK: You take no battle damage.
Elfnotes: Aristeia of Trust
Elfnotes: Aristeia of Trust
X
TRAP TRAP Continuous Continuous
Once per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card, while you control 3 or more "Elfnote" monsters: You can negate that effect, then if you control a Synchro Monster, you can destroy that card. You can only use this effect of "Elfnotes: Aristeia of Trust" once per turn. You cannot activate these effects of "Elfnotes: Aristeia of Trust" in the same Chain.
Elfnotes: Rhapsodia of Madness
Elfnotes: Rhapsodia of Madness
X
TRAP TRAP Continuous Continuous
While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.

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