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Fiend Piece Golem

Fiend Piece Golem

DARK DARK
Level 5
ATK 2100
DEF 0

Fiend Effect

Card Text
If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.
OCG
TCG
1
Sets
2026-05-08
BLZD-EN003
BLAZING DOMINION

C

Common

Related Cards

Search Results: 1 - 10 of 24
Absolute Powerforce
Absolute Powerforce
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.
●It gains 1000 ATK.
●Your opponent cannot activate cards or effects.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Any battle damage your opponent takes from that battle is doubled.
Crimson Call
Crimson Call
X
SPELL SPELL
Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.
Crimson Fire
Crimson Fire
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.
Crimson Gaia
Crimson Gaia
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.
Darkness Resonator
Darkness Resonator
X
DARK DARK Level Level 3 [ Fiend/Tuner/Effect ]
ATK 1300 DEF 300
You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn.
Earthbound Immortal Red Nova
Earthbound Immortal Red Nova
X
DARK DARK Level Level 12 [ Fiend/Effect ]
ATK 3500 DEF 3000
There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects.
●Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.
●Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)
You can only use this effect of "Earthbound Immortal Red Nova" once per turn.
Fiendish Golem
Fiendish Golem
X
TRAP TRAP
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
King's Resonance
King's Resonance
X
TRAP TRAP
During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn.
●1+: Special Summon 1 DARK Synchro Monster from your GY or banishment.
●3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn.
●5+: Change all your opponent's monsters to face-down Defense Position.
You can only activate 1 "King's Resonance" per turn.
Majestic Red Dragon
Majestic Red Dragon
X
DARK DARK Level Level 10 [ Dragon/Synchro/Effect ]
ATK 4000 DEF 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
Power Vice Dragon
Power Vice Dragon
X
DARK DARK Level Level 5 [ Dragon/Effect ]
ATK 2000 DEF 2400
A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.

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