Hecahands Gaigas Hecahands Gaigas
Hecahands Gaigas
Illusion / Effect
N
NormalP
Parallel(Normal)Related Cards
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- Hecahands Bait
- X
-
TRAP
Continuous
- You can Tribute 1 "Hecahands" monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of "Hecahands Bait" once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY.
- Hecahands Dandalos
- X
-
DARK
Level 7
[
Illusion/Fusion/Effect
]
ATK 2900 DEF 3000 -
2 "Hecahands" monsters
You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.
- Hecahands Ibtel
- X
-
LIGHT
Level 6
[
Illusion/Effect
]
ATK 1600 DEF 2100 - If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.
- Hecahands Jauzah
- X
-
LIGHT
Level 8
[
Illusion/Fusion/Effect
]
ATK 2400 DEF 2500 -
1 "Hecahands" monster + 1 Illusion monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.
- Hecahands Mankibuel
- X
-
LIGHT
Level 6
[
Illusion/Effect
]
ATK 1850 DEF 1850 - If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.
- Hecahands Tartaros
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn);
●If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand.
●Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.
- Hecahands Xeno
- X
-
DARK
Level 9
[
Illusion/Fusion/Effect
]
ATK 3400 DEF 3500 -
3 "Hecahands" monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.
- Hecahands Yadel
- X
-
LIGHT
Level 6
[
Illusion/Effect
]
ATK 2100 DEF 1600 - If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.
- Ib'al-Hecahands
- X
-
TRAP
Counter
- When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.
- The Hidden Hecahands
- X
-
SPELL
- When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn.
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