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Matador Archfiend Matador Archfiend

Matador Archfiend

DARK DARK
Level 6
ATK 0
DEF 0

Warrior Ritual/Effect

Card Text
You can Ritual Summon this card with "Ritual of the Matador". If this card is Ritual Summoned: You can add 2 "Archfiend" cards from your Deck to your hand, except "Matador Archfiend", also this card cannot attack for the rest of this turn. You can only use this effect of "Matador Archfiend" once per turn. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent.
OCG
TCG
1
Sets
2026-03-28
BPRO-AE103
BURST PROTOCOL

UR

Ultra Rare
2026-03-28
BPRO-AE103
BURST PROTOCOL

SE

Secret Rare

Related Cards

Search Results: 1 - 10 of 65
A Deal with Dark Ruler
A Deal with Dark Ruler
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
Archfiend Eccentrick
Archfiend Eccentrick
X
LIGHT LIGHT Level Level 3 [ Fiend/Pendulum/Effect ]
ATK 800 DEF 1000
Pendulum Scale P Scale 7 You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
Archfiend Emperor
Archfiend Emperor
X
FIRE FIRE Level Level 7 [ Fiend/Ritual/Pendulum/Effect ]
ATK 2500 DEF 1200
Pendulum Scale P Scale 0 You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn.
You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.
Archfiend Empress
Archfiend Empress
X
DARK DARK Level Level 8 [ Fiend/Effect ]
ATK 2900 DEF 2100
If exactly 1 face-up DARK Fiend monster on the field, except this card, would be destroyed, you can banish 1 DARK Fiend monster from your GY, instead. When this card is destroyed and sent from the field to the GY: You can target 1 Level 6 or higher DARK Fiend monster in your GY, except "Archfiend Empress"; Special Summon it.
Archfiend Heiress
Archfiend Heiress
X
DARK DARK Level Level 3 [ Fiend/Effect ]
ATK 1000 DEF 0
If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.
Archfiend Marmot of Nefariousness
Archfiend Marmot of Nefariousness
X
EARTH EARTH Level Level 2 [ Beast/Normal ]
ATK 400 DEF 600
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
Archfiend Playtime
Archfiend Playtime
X
TRAP TRAP
Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.
Archfiend Soldier
Archfiend Soldier
X
DARK DARK Level Level 4 [ Fiend/Normal ]
ATK 1900 DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Archfiend Strategy
Archfiend Strategy
X
SPELL SPELL Field Field
Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects;
●Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell.
●Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck.
You can only use this effect of "Archfiend Strategy" once per turn.
Archfiend's Advent
Archfiend's Advent
X
DARK DARK Level Level 6 [ Fiend/Effect ]
ATK 2500 DEF 1200
While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.

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