Flash of Heraldry
Flash of Heraldry
Icon
Quick-Play Spell
Card Text
Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.
Sets
2025-05-02
ALIN-EN056
ALLIANCE INSIGHT
SR
Super RareRelated Cards
Search Results: 1 - 3 of 3
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- Augmented Heraldry
- X
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SPELL
Field
- Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
- Heraldic Beast Stad Whale
- X
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WATER
Level 4 [ Fish / Effect ]
ATK 900 DEF 1900 - If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.
- Number 69: Heraldry Crest - Dark Matter Demolition
- X
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LIGHT
Rank 4 [ Psychic / Xyz/Effect ]
ATK 3100 DEF 1900 -
5 Level 4 monsters
Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.
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