Flash of Heraldry Flash of Heraldry
Flash of Heraldry
N
NormalRelated Cards
- View as Gallery
- View as List
- Augmented Heraldry
- X
-
SPELL
Field
- Neither player can target Psychic Xyz Monsters on the field with Spell/Trap Cards or effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon the turn you activate this effect, except Psychic Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
- Heraldic Beast Stad Whale
- X
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WATER
Level 4
[
Fish/Effect
]
ATK 900 DEF 1900 - If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.
- Number 69: Heraldry Crest - Dark Matter Demolition
- X
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LIGHT
Rank 4
[
Psychic/Xyz/Effect
]
ATK 3100 DEF 1900 -
5 Level 4 monsters
Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.
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