A.I. Connect
A.I. Connect
Icon
Normal Spell
Card Text
Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.●DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand.
●Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand.
You can only activate 1 "A.I. Connect" per turn.
Sets
2025-05-02
ALIN-EN054
ALLIANCE INSIGHT
SR
Super RareRelated Cards
Search Results: 1 - 10 of 25
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- A.I.dle Reborn
- X
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SPELL
Quick-Play
- Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
- Achichi @Ignister
- X
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FIRE
Level 2 [ Cyberse / Effect ]
ATK 800 DEF 800 - If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
- Allied Code Talker @Ignister
- X
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DARK
Link 5 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
3+ Effect Monsters
If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.
- Backup @Ignister
- X
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DARK
Level 3 [ Cyberse / Tuner/Effect ]
ATK 1200 DEF 800 - If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.
- Bururu @Ignister
- X
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WIND
Level 3 [ Cyberse / Tuner/Effect ]
ATK 600 DEF 1000 - If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
- Code Igniter
- X
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DARK
Rank 4 [ Cyberse / Xyz/Effect ]
ATK 2300 DEF 2000 -
2 Level 4 monsters
If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.
- Danmari @Ignister
- X
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DARK
Level 6 [ Cyberse / Effect ]
ATK 2300 DEF 0 - When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.
- Dark Infant @Ignister
- X
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DARK
Link 1 [ Cyberse / Link/Effect ]
ATK 500 DEF - -
1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
- Dark Templar @Ignister
- X
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DARK
Link 3 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
3 monsters with different names
If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
- Donyoribo @Ignister
- X
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DARK
Level 1 [ Cyberse / Effect ]
ATK 300 DEF 0 - During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.