Heraldic Beast Gryphon
Heraldic Beast Gryphon


ATK
1600
DEF
1000
Winged Beast / Effect
Card Text
You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.
Sets
2025-05-02
ALIN-EN009
ALLIANCE INSIGHT
SR
Super RareRelated Cards
Search Results: 1 - 10 of 171
- View as Gallery
- View as List
- Advanced Heraldry Art
- X
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SPELL
- Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
- Augmented Heraldry
- X
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SPELL
Field
- Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
- Charged-Up Heraldry
- X
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SPELL
- Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
- Heraldic Beast Aberconway
- X
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WIND
Level 4 [ Dragon / Effect ]
ATK 1800 DEF 900 - If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
- Heraldic Beast Amphisbaena
- X
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WIND
Level 4 [ Dragon / Effect ]
ATK 1700 DEF 1100 - You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
- Heraldic Beast Basilisk
- X
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EARTH
Level 4 [ Beast / Effect ]
ATK 1000 DEF 1400 - After damage calculation: Destroy any opponent's monster that battles this card.
- Heraldic Beast Berners Falcon
- X
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WIND
Level 4 [ Winged Beast / Effect ]
ATK 1000 DEF 1600 - When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
- Heraldic Beast Eale
- X
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EARTH
Level 4 [ Beast / Effect ]
ATK 1000 DEF 1800 - If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
- Heraldic Beast Leo
- X
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EARTH
Level 4 [ Beast / Effect ]
ATK 2000 DEF 1000 - During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
- Heraldic Beast Stad Whale
- X
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WATER
Level 4 [ Fish / Effect ]
ATK 900 DEF 1900 - If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.