Enlilgirsu, the Orcust Mekk-Knight
Enlilgirsu, the Orcust Mekk-Knight

Link 4
ATK
2600
DEF
-
Machine / Link/Effect
Card Text
2+ monsters, including an "Orcust" Link MonsterYou can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.
Sets
2025-06-13
BLMM-EN053
BATTLES OF LEGEND: MONSTER MAYHEM (Americas only)
UR
Ultra Rare
2025-06-13
BLMM-EN053
BATTLES OF LEGEND: MONSTER MAYHEM (Americas only)
STAR
Starlight RareRelated Cards
Search Results: 1 - 10 of 61
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- Dingirsu, the Orcust of the Evening Star
- X
-
DARK
Rank 8 [ Machine / Xyz/Effect ]
ATK 2600 DEF 2100 -
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
- Galatea, the Orcust Automaton
- X
-
DARK
Link 2 [ Machine / Link/Effect ]
ATK 1800 DEF - -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
- Galatea-I, the Orcust Automaton
- X
-
DARK
Link 1 [ Machine / Link/Effect ]
ATK 0 DEF - -
1 "Orcust" or "World Legacy" monster
You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.
- Girsu, the Orcust Mekk-Knight
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1800 DEF 0 - If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
- Longirsu, the Orcust Orchestrator
- X
-
DARK
Link 3 [ Machine / Link/Effect ]
ATK 2500 DEF - -
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
- Mekk-Knight Blue Sky
- X
-
LIGHT
Level 5 [ Psychic / Effect ]
ATK 2000 DEF 2500 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
- Mekk-Knight Green Horizon
- X
-
LIGHT
Level 6 [ Psychic / Effect ]
ATK 2100 DEF 1600 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
- Mekk-Knight Indigo Eclipse
- X
-
LIGHT
Level 8 [ Psychic / Effect ]
ATK 2400 DEF 2400 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
- Mekk-Knight of the Morning Star
- X
-
LIGHT
Link 2 [ Machine / Link/Effect ]
ATK 2000 DEF - -
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
- Mekk-Knight Orange Sunset
- X
-
LIGHT
Level 6 [ Psychic / Effect ]
ATK 800 DEF 3000 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.