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Galatea-I, the Orcust Automaton

Galatea-I, the Orcust Automaton

DARK DARK
Link 1
ATK 0
DEF -

Machine / Link/Effect

Card Text
1 "Orcust" or "World Legacy" monster
You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.
1
Sets
2025-06-13
BLMM-EN052
BATTLES OF LEGEND: MONSTER MAYHEM (Americas only)

UR

Ultra Rare
2025-06-13
BLMM-EN052
BATTLES OF LEGEND: MONSTER MAYHEM (Americas only)

STAR

Starlight Rare

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Search Results: 1 - 10 of 52
Dingirsu, the Orcust of the Evening Star
Dingirsu, the Orcust of the Evening Star
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DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ]
ATK 2600 DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
Enlilgirsu, the Orcust Mekk-Knight
Enlilgirsu, the Orcust Mekk-Knight
X
DARK DARK Link Link 4 [ Machine / Link/Effect ]
ATK 2600 DEF -
2+ monsters, including an "Orcust" Link Monster
You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.
Galatea, the Orcust Automaton
Galatea, the Orcust Automaton
X
DARK DARK Link Link 2 [ Machine / Link/Effect ]
ATK 1800 DEF -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 1800 DEF 0
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
Longirsu, the Orcust Orchestrator
Longirsu, the Orcust Orchestrator
X
DARK DARK Link Link 3 [ Machine / Link/Effect ]
ATK 2500 DEF -
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
Orcust Brass Bombard
Orcust Brass Bombard
X
DARK DARK Level Level 1 [ Machine / Tuner/Effect ]
ATK 500 DEF 1900
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
Orcust Crescendo
Orcust Crescendo
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add 1 DARK Machine monster from your Deck or banishment to your hand. You cannot Special Summon the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
X
DARK DARK Level Level 3 [ Machine / Effect ]
ATK 1200 DEF 1500
You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
Orcust Harp Horror
Orcust Harp Horror
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 1700 DEF 1400
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
Orcust Knightmare
Orcust Knightmare
X
DARK DARK Level Level 7 [ Machine / Effect ]
ATK 100 DEF 2000
Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

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