Gem-Knight Nepyrim
Gem-Knight Nepyrim


ATK
1550
DEF
1600
Fairy / Effect
Card Text
If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.
Sets
2025-06-13
BLMM-EN021
BATTLES OF LEGEND: MONSTER MAYHEM (Americas only)
SE
Secret Rare
2025-06-13
BLMM-EN021
BATTLES OF LEGEND: MONSTER MAYHEM (Americas only)
STAR
Starlight RareRelated Cards
Search Results: 1 - 10 of 47
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- Absorb Fusion
- X
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SPELL
-
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing its materials from your hand or field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon the turn you activate this card, except "Gem-Knight" monsters.
- Brilliant Fusion
- X
-
SPELL
Continuous
- When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
- Brilliant Rose
- X
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LIGHT
Level 2 [ Rock / Effect ]
ATK 500 DEF 500 -
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
- Brilliant Spark
- X
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TRAP
- If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
- Counter Gem
- X
-
TRAP
- Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
- Crystal Rose
- X
-
LIGHT
Level 2 [ Rock / Effect ]
ATK 500 DEF 500 - Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
- Fragment Fusion
- X
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TRAP
- Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
- Gem Flash Energy
- X
-
TRAP
Continuous
- During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
- Gem-Armadillo
- X
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EARTH
Level 4 [ Rock / Effect ]
ATK 1700 DEF 500 - When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
- Gem-Elephant
- X
-
EARTH
Level 3 [ Rock / Effect ]
ATK 400 DEF 1900 - During your Main Phase: You can return this face-up card on the field to the hand. Once per battle, during damage calculation, if this card battles (Quick Effect): You can send 1 Normal Monster from your hand to the GY; this card gains 1000 DEF during that damage calculation only.