Evil HERO Inferno Wing - Backfire
Evil HERO Inferno Wing - Backfire


ATK
2100
DEF
1200
Fiend / Fusion/Effect
Card Text
"Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monsterMust be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.
Sets
2025-01-24
SUDA-EN032
SUPREME DARKNESS
SR
Super RareRelated Cards
Search Results: 1 - 10 of 166
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- Apparition
- X
-
TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Contrast HERO Chaos
- X
-
DARK
Level 9 [ Warrior / Fusion/Effect ]
ATK 3000 DEF 2600 -
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
- D - Tactics
- X
-
TRAP
Continuous
- During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
- Dark Fusion
- X
-
SPELL
- Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.
- Dark Supremacy
- X
-
TRAP
- Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.
- Destiny HERO - Blade Master
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 300 DEF 600 - During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
- Destiny HERO - Captain Tenacious
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 800 DEF 800 - Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
- Destiny HERO - Celestial
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1400 - When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
- Destiny HERO - Dangerous
- X
-
DARK
Level 6 [ Warrior / Fusion/Effect ]
ATK 2000 DEF 2600 -
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
- Destiny HERO - Dark Angel
- X
-
DARK
Level 1 [ Warrior / Effect ]
ATK 0 DEF 0 - If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.