Mermail Shadow Squad
Mermail Shadow Squad


ATK
0
DEF
1900
Sea Serpent / Effect
Card Text
(This card is always treated as an "Atlantean" card.)You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.
Sets
2024-10-11
ROTA-EN018
RAGE OF THE ABYSS
UR
Ultra Rare
2024-10-11
ROTA-EN018
RAGE OF THE ABYSS
QCSE
Quarter Century Secret RareRelated Cards
Search Results: 1 - 10 of 40
- View as Gallery
- View as List
- Abyss-scale of Cetus
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scale of the Kraken
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scale of the Mizuchi
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scorn
- X
-
TRAP
- Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
- Abyss-sphere
- X
-
TRAP
Continuous
- Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
- Abyss-squall
- X
-
TRAP
- Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
- Abyss-steam
- X
-
TRAP
- Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Mermail" monster from your GY or banishment to your hand. You can only use each effect of "Abyss-steam" once per turn.
- Abyss-sting Triaina
- X
-
SPELL
Equip
- Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.
- Abyssrhine, the Atlantean Spirit
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1600 DEF 1600 -
(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.
- Abysstrite, the Atlantean Spirit
- X
-
WATER
Rank 7 [ Sea Serpent / Xyz/Effect ]
ATK 2100 DEF 2800 -
2+ Level 7 WATER monsters
WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.