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Union Controller

Union Controller

LIGHT LIGHT
Level 6
ATK 2200
DEF 1900

Machine / Fusion/Effect

Card Text
1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.
1
Sets
2025-03-14
MZTM-EN022
MAZE OF THE MASTER

UR

Ultra Rare
2025-03-14
MZTM-EN022
MAZE OF THE MASTER

CR

COLLECTOR'S RARE

Related Cards

Search Results: 1 - 10 of 14
A-to-Z Energy Load
A-to-Z Energy Load
X
TRAP TRAP
When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.
Combination Attack
Combination Attack
X
SPELL SPELL Quick-Play Quick-Play
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
Formation Union
Formation Union
X
TRAP TRAP
Activate 1 of the following effects.
●Target 1 face-up Union monster you control; equip it to 1 appropriate monster you control.
●Unequip 1 Union monster you control that is an Equip Card and Special Summon it in Attack Position.
Frontline Base
Frontline Base
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
Pegasus Wing
Pegasus Wing
X
SPELL SPELL
If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
Roll Out!
Roll Out!
X
TRAP TRAP
Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster's effect.
Unauthorized Reactivation
Unauthorized Reactivation
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.
Union Activation
Union Activation
X
SPELL SPELL
Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.
Union Hangar
Union Hangar
X
SPELL SPELL Field Field
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
Union Scramble
Union Scramble
X
TRAP TRAP
Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.

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