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Full-Armored Xyz

Full-Armored Xyz

Icon Normal Trap
Card Text
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
●The equipped monster gains ATK equal to this card's ATK.
●If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Sets
2024-09-20
MP24-EN241
25TH ANNIVERSARY TIN: DUELING MIRRORS

UR

Ultra Rare
2024-06-12
OP25-EN012
OTS TOURNAMENT PACK 25

SR

Super Rare
2023-10-20
AGOV-EN071
AGE OF OVERLORD

C

Common

Related Cards

Search Results: 1 - 9 of 9
Armored Shark
Armored Shark
X
WATER WATER Level Level 3 [ Fish / Effect ]
ATK 500 DEF 2000
(This card is always treated as an "Armored Xyz" card.)
You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "Armored Shark" once per turn.
Astraltopia
Astraltopia
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 0 DEF 0
If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.
Full Armored Dark Knight Lancer
Full Armored Dark Knight Lancer
X
WATER WATER Rank Rank 7 [ Aqua / Xyz/Effect ]
ATK 2800 DEF 1500
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.
Generation Force
Generation Force
X
SPELL SPELL
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
Hydrojet Shark
Hydrojet Shark
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 1000 DEF 0
If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.
Reincarnation Unveiling Mail
Reincarnation Unveiling Mail
X
SPELL SPELL Equip Equip
(This card is always treated as an "Armored Xyz" card.)
An Xyz Monster equipped with this card gains these effects.
●Cannot be destroyed by battle.
●Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster.
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.
Xyz Armor Fortress
Xyz Armor Fortress
X
WATER WATER Rank Rank 5 [ Machine / Xyz/Effect ]
ATK 2500 DEF 1800
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.
Xyz Entrust
Xyz Entrust
X
SPELL SPELL
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.
Xyz Force
Xyz Force
X
SPELL SPELL
Send 1 "Xyz" card from your Deck to the GY, except "Xyz Force", or if an Xyz Monster is on the field that has an Xyz Monster as material, you can add the "Xyz" card to your hand instead. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; detach 1 material from an Xyz Monster on either field, then if the detached material was an Xyz Monster, you can Special Summon that monster from your GY or your banishment, in Defense Position. You can only use each effect of "Xyz Force" once per turn.

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