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Shinobaroness Shade Peacock Shinobaroness Shade Peacock

Shinobaroness Shade Peacock

WIND WIND
Level 4
ATK 1500
DEF 2000

Winged Beast Ritual/Spirit/Effect

Card Text
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.
OCG
TCG
1
Sets
2024-02-23
AGOV-AE028
AGE OF OVERLORD

R

Rare

Related Cards

Search Results: 1 - 8 of 8
Fengsheng Mirror
Fengsheng Mirror
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SPELL SPELL
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
Shinobaroness Peacock
Shinobaroness Peacock
X
WIND WIND Level Level 8 [ Winged Beast/Ritual/Spirit/Effect ]
ATK 2500 DEF 3000
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned. If this card is Ritual Summoned: You can shuffle up to 3 Spells/Traps your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast/WIND/Level 4/ATK 1500/DEF 1500).
Shinobird Power Spot
Shinobird Power Spot
X
SPELL SPELL Continuous Continuous
Spirit monsters you control gain 500 ATK/DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
Shinobird Salvation
Shinobird Salvation
X
TRAP TRAP Continuous Continuous
If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your GY; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
Shinobird's Calling
Shinobird's Calling
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
Spirit's Invitation
Spirit's Invitation
X
TRAP TRAP Continuous Continuous
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Spiritual Energy Settle Machine
Spiritual Energy Settle Machine
X
SPELL SPELL Continuous Continuous
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
Stars Align Above the Shrine
Stars Align Above the Shrine
X
SPELL SPELL Field Field
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
●Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.
●Set 1 "Stars Align across the Milky Way" directly from your Deck.

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