Duelist Genesis Duelist Genesis
Icon
Normal Spell
Card Text
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
Sets
2023-12-16
DUNE-AE062
DUELIST NEXUS
R
RareRelated Cards
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- De-Synchro
- X
- SPELL
- Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
- Harmonic Synchro Fusion
- X
- SPELL
-
Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.
●1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.
●1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material.
You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.
- Necroid Synchro
- X
- SPELL
- Banish 1 Tuner and up to 2 non-Tuner monsters from your GY, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but negate its effects. (This is treated as a Synchro Summon.)
- Synchro Chase
- X
- SPELL Continuous
- Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
- Synchro Overtop
- X
- SPELL
- Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.
- Synchro Rumble
- X
- SPELL
- Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.
- Synchro World
- X
- SPELL Field
-
Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect.
●4: Increase or decrease the Level of 1 face-up monster you control by 1.
●7: Special Summon 1 Tuner from your GY.
●10: Special Summon 1 Synchro Monster from your GY.
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