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Duelist Genesis Duelist Genesis

Duelist Genesis

Icon Normal Spell
Card Text
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
OCG
TCG
1
Sets
2023-12-16
DUNE-AE062
DUELIST NEXUS

R

Rare

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Search Results: 1 - 10 of 12
De-Synchro
De-Synchro
X
SPELL SPELL
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
Harmonic Synchro Fusion
Harmonic Synchro Fusion
X
SPELL SPELL
Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.
●1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.
●1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material.
You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.
Kewl Tune Synchro
Kewl Tune Synchro
X
SPELL SPELL Quick-Play Quick-Play
Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.
Miracle Synchro Fusion
Miracle Synchro Fusion
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a Synchro Monster as material, by banishing materials mentioned on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to the GY: Draw 1 card.
Necroid Synchro
Necroid Synchro
X
SPELL SPELL
Banish 1 Tuner and up to 2 non-Tuner monsters from your GY, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but negate its effects. (This is treated as a Synchro Summon.)
One-Way Synchro
One-Way Synchro
X
TRAP TRAP
Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.
Synchro Chase
Synchro Chase
X
SPELL SPELL Continuous Continuous
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
Synchro Fellowship
Synchro Fellowship
X
SPELL SPELL
Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.
Synchro Overtake
Synchro Overtake
X
SPELL SPELL
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
Synchro Overtop
Synchro Overtop
X
SPELL SPELL
Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.

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