Duelist Genesis
Duelist Genesis
C
CommonUR
Ultra RareSR
Super RareRelated Cards
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- De-Synchro
- X
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SPELL
- Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
- Harmonic Synchro Fusion
- X
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SPELL
-
Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.
●1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.
●1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material.
You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.
- Kewl Tune Synchro
- X
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SPELL
Quick-Play
- Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.
- King's Synchro
- X
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TRAP
- When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your GY, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This is treated as a Synchro Summon.)
- Miracle Synchro Fusion
- X
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SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card.
- Necroid Synchro
- X
-
SPELL
- Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
- One-Way Synchro
- X
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TRAP
- Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.
- Synchro Barrier
- X
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TRAP
- Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
- Synchro Boost
- X
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SPELL
Equip
- The equipped monster gains 500 ATK, and its Level is increased by 1.
- Synchro Call
- X
-
TRAP
- Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster.
