Synchro World
Synchro World
Icon
Field Spell
Card Text
Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect.●4: Increase or decrease the Level of 1 face-up monster you control by 1.
●7: Special Summon 1 Tuner from your GY.
●10: Special Summon 1 Synchro Monster from your GY.
Sets
2024-09-20
MP24-EN372
25TH ANNIVERSARY TIN: DUELING MIRRORS
C
Common
2023-07-28
DUNE-EN051
DUELIST NEXUS
C
CommonRelated Cards
Search Results: 1 - 4 of 4
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- Crimson Dragon
- X
-
LIGHT
Level 12 [ Dragon / Synchro/Effect ]
ATK 0 DEF 0 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
- Duelist Genesis
- X
-
SPELL
- If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
- On Your Mark, Get Set, DUEL!
- X
-
SPELL
Continuous
- When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
- Signal Warrior
- X
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LIGHT
Level 7 [ Warrior / Synchro/Effect ]
ATK 2400 DEF 1000 -
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
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