Penguin Brave Penguin Brave
Penguin Brave
Aqua / Synchro/Effect
Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.
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- Bolt Penguin
- X
-
WATER
Level 3
[
Thunder/Normal
]
ATK 1100 DEF 800 - With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
- First Penguin
- X
-
WATER
Level 1
[
Winged Beast/Effect
]
ATK 100 DEF 100 - If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.
- Flying Penguin
- X
-
WATER
Level 4
[
Aqua/Normal
]
ATK 1200 DEF 1000 - A very rare penguin that takes to the air with ears shaped like wings.
- Glacial Beast Polar Penguin
- X
-
WATER
Level 3
[
Aqua/Tuner/Effect
]
ATK 800 DEF 1000 - If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.
- Nightmare Penguin
- X
-
WATER
Level 4
[
Aqua/Effect
]
ATK 900 DEF 1800 - All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
- Nopenguin
- X
-
WATER
Level 3
[
Aqua/Effect
]
ATK 1600 DEF 100 - When a "Penguin" monster's effect is activated (Quick Effect): Special Summon this card from your GY. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.
- Penguin Cleric
- X
-
WATER
Level 3
[
Aqua/Effect
]
ATK 600 DEF 1700 - If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
- Penguin Knight
- X
-
WATER
Level 3
[
Aqua/Effect
]
ATK 900 DEF 800 - When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
- Penguin Ninja
- X
-
WATER
Level 3
[
Aqua/Flip/Effect
]
ATK 1400 DEF 700 -
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
- Penguin Soldier
- X
-
WATER
Level 2
[
Aqua/Flip/Effect
]
ATK 750 DEF 500 - FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
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