Brotherhood of the Fire Fist - Elephant
Brotherhood of the Fire Fist - Elephant
Beast-Warrior / Effect
SE
Secret RareRelated Cards
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- Brotherhood of the Fire Fist - Bear
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 4
									
			
		
		
									
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										Beast-Warrior/Effect
										]
									
ATK 1600 DEF 1200 - Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.
 
- Brotherhood of the Fire Fist - Boar
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 4
									
			
		
		
									
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										Beast-Warrior/Tuner/Effect
										]
									
ATK 1100 DEF 1400 - Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
 
- Brotherhood of the Fire Fist - Buffalo
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 4
									
			
		
		
									
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										Beast-Warrior/Effect
										]
									
ATK 1700 DEF 1000 - If this card is in your GY: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up field to the GY; Special Summon this card from your GY. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
 
- Brotherhood of the Fire Fist - Cardinal
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
									
										
										Rank 4
									
			
			
		
		
									
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										Beast-Warrior/Xyz/Effect
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ATK 1800 DEF 2200 - 
									2 Level 4 "Fire Fist" monsters
You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn. 
- Brotherhood of the Fire Fist - Caribou
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 4
									
			
		
		
									
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										Beast-Warrior/Effect
										]
									
ATK 1100 DEF 2000 - During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
 
- Brotherhood of the Fire Fist - Coyote
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 5
									
			
		
		
									
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										Beast-Warrior/Effect
										]
									
ATK 2000 DEF 500 - If you control a "Fire Formation" Spell/Trap, and no monsters, you can Special Summon this card (from your hand).
 
- Brotherhood of the Fire Fist - Dragon
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 4
									
			
		
		
									
										[
										Beast-Warrior/Effect
										]
									
ATK 1800 DEF 400 - Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
 
- Brotherhood of the Fire Fist - Eagle
 - X
 - 
		
									
										
										FIRE
									
		
		
		
									
										
										Link 2
									
		
		
		
									
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										Beast-Warrior/Link/Effect
										]
									
ATK 1700 DEF - - 
									2 Beast-Warrior monsters
You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn. 
- Brotherhood of the Fire Fist - Eland
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 6
									
			
		
		
									
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										Beast-Warrior/Ritual/Effect
										]
									
ATK 2400 DEF 2000 - You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.
 
- Brotherhood of the Fire Fist - Gorilla
 - X
 - 
		
									
										
										FIRE
									
		
		
		
		
			
			
									
										
										Level 4
									
			
		
		
									
										[
										Beast-Warrior/Effect
										]
									
ATK 1600 DEF 1000 - Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target.
 
