Evil Mind Evil Mind
Evil Mind
●1+: Draw 1 card.
●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
N
NormalRelated Cards
- View as Gallery
- View as List
- A.I. Love Fusion
- X
-
SPELL
- Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you use your "@Ignister" monster, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
- Ancient Gear Fusion
- X
-
SPELL
- Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
- Branded Fusion
- X
-
SPELL
- Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.
- Chimera Fusion
- X
-
SPELL
Quick-Play
-
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects;
●Add this card to your hand.
●Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY.
You can only use this effect of "Chimera Fusion" once per turn.
- Dark Fusion
- X
-
SPELL
- Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.
- De-Fusion
- X
-
SPELL
Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Destiny HERO - Captain Tenacious
- X
-
DARK
Level 3
[
Warrior/Effect
]
ATK 800 DEF 800 - Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
- Destiny HERO - Dark Angel
- X
-
DARK
Level 1
[
Warrior/Effect
]
ATK 0 DEF 0 - If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.
- Destiny HERO - Denier
- X
-
DARK
Level 3
[
Warrior/Effect
]
ATK 1100 DEF 600 - If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
- Destiny HERO - Destroyer Phoenix Enforcer
- X
-
DARK
Level 8
[
Warrior/Fusion/Effect
]
ATK 2500 DEF 2100 -
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
