Supreme King's Castle
Supreme King's Castle
Icon
Field Spell
Card Text
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
Sets
2022-07-22
LDS3-EN036
LEGENDARY DUELISTS: SEASON 3
C
Common
2019-09-27
LED5-EN015
LEGENDARY DUELISTS: IMMORTAL DESTINY
R
RareRelated Cards
Search Results: 1 - 10 of 25
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- Dark Calling
- X
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SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
- Dark Contact
- X
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SPELL
-
Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn);
●Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".)
●Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.
- Dark Fusion
- X
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SPELL
- Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.
- Dark Supremacy
- X
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TRAP
- Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.
- Evil Assault
- X
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SPELL
- Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.
- Evil HERO Adusted Gold
- X
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LIGHT
Level 4 [ Fiend / Effect ]
ATK 2100 DEF 800 - You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
- Evil HERO Dark Gaia
- X
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EARTH
Level 8 [ Fiend / Fusion/Effect ]
ATK ? DEF 0 -
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
- Evil HERO Darkest Knight
- X
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EARTH
Level 8 [ Fiend / Fusion/Effect ]
ATK 1600 DEF 0 -
1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
- Evil HERO Dead-End Prison
- X
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LIGHT
Level 4 [ Rock / Effect ]
ATK 1700 DEF 1100 - If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.
- Evil HERO Infernal Gainer
- X
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EARTH
Level 4 [ Fiend / Effect ]
ATK 1600 DEF 0 - During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.