Magical Musket - Crooked Crown
Magical Musket - Crooked Crown
C
CommonRelated Cards
- View as Gallery
- View as List
- Magical Musket - Cross-Domination
- X
-
SPELL
Quick-Play
- If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
- Magical Musket - Dancing Needle
- X
-
TRAP
- If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
- Magical Musket - Desperado
- X
-
TRAP
- If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
- Magical Musket - Fiendish Deal
- X
-
TRAP
Continuous
- "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
- Magical Musket - Last Stand
- X
-
TRAP
Counter
- When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
- Magical Musket - Steady Hands
- X
-
SPELL
Quick-Play
- Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
- Magical Musket Mastermind Zakiel
- X
-
LIGHT
Level 8
[
Fiend/Effect
]
ATK 2500 DEF 2500 - You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
- Magical Musketeer Calamity
- X
-
LIGHT
Level 4
[
Fiend/Effect
]
ATK 1500 DEF 1300 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
- Magical Musketeer Caspar
- X
-
LIGHT
Level 3
[
Fiend/Effect
]
ATK 1200 DEF 2000 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
- Magical Musketeer Doc
- X
-
LIGHT
Level 3
[
Fiend/Effect
]
ATK 1400 DEF 1200 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
1
2