Assault Sentinel Assault Sentinel
Assault Sentinel
Beast-Warrior / Effect
UR
Ultra RareRelated Cards
- View as Gallery
- View as List
- Arcane Apprentice
- X
-
FIRE
Level 2
[
Spellcaster/Tuner/Effect
]
ATK 1000 DEF 400 - If this card is sent to the GY as Synchro Material: You can add 1 "Assault Mode Activate" from your Deck to your hand.
- Arcanite Magician/Assault Mode
- X
-
LIGHT
Level 9
[
Spellcaster/Effect
]
ATK 900 DEF 2300 - Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". If this card is Special Summoned: Place 2 Spell Counters on it. Gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card; destroy all cards your opponent controls. When this card on the field is destroyed: You can target 1 "Arcanite Magician" in your GY; Special Summon that target.
- Assault Beast
- X
-
EARTH
Level 4
[
Beast-Warrior/Effect
]
ATK 1900 DEF 1200 - You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.
- Assault Lich
- X
-
DARK
Level 4
[
Zombie/Tuner/Effect
]
ATK 1500 DEF 0 - If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.
- Assault Mercenary
- X
-
EARTH
Level 4
[
Warrior/Effect
]
ATK 1800 DEF 300 - Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
- Assault Mode Activate
- X
-
TRAP
- Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
- Assault Mode Zero
- X
-
SPELL
Quick-Play
- Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name (this is treated as a Special Summon with "Assault Mode Activate"). During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.
- Assault Reboot
- X
-
TRAP
- Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or mention "Assault Mode Activate", except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.
- Assault Revival
- X
-
SPELL
Quick-Play
- Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
- Colossal Fighter/Assault Mode
- X
-
DARK
Level 10
[
Warrior/Effect
]
ATK 3300 DEF 1500 - Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When this card is Special Summoned: You can send up to 2 Warrior monsters from your Deck to the GY. All monsters your opponent controls lose 100 ATK for each Warrior monster in your GY. When this card on the field is destroyed: You can target 1 "Colossal Fighter" in your GY; Special Summon that target.
