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Normal Trap
Card Text
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
Sets
2024-03-29
SGX4-ENA18
SPEED DUEL GX: MIDTERM DESTRUCTION
C
Common
2019-02-01
SAST-EN071
SAVAGE STRIKE
SR
Super RareRelated Cards
Search Results: 1 - 10 of 12
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- Elemental HERO Brave Neos
- X
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LIGHT
Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000 -
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that mentions "Elemental HERO Neos".
- Elemental HERO Neos
- X
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LIGHT
Level 7 [ Warrior / Normal ]
ATK 2500 DEF 2000 - A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
- Elemental HERO Neos Alius
- X
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LIGHT
Level 4 [ Warrior / Gemini/Effect ]
ATK 1900 DEF 1300 -
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
- Elemental HERO Spirit of Neos
- X
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LIGHT
Level 7 [ Warrior / Effect ]
ATK 2500 DEF 2000 - When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
- Neo-Spacian Air Hummingbird
- X
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WIND
Level 3 [ Winged Beast / Effect ]
ATK 800 DEF 600 - Once per turn: You can gain 500 LP for each card in your opponent's hand.
- Neo-Spacian Aqua Dolphin
- X
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WATER
Level 3 [ Warrior / Effect ]
ATK 600 DEF 800 - Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
- Neo-Spacian Dark Panther
- X
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DARK
Level 3 [ Beast / Effect ]
ATK 1000 DEF 500 - Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
- Neo-Spacian Flare Scarab
- X
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FIRE
Level 3 [ Insect / Effect ]
ATK 500 DEF 500 - Gains 400 ATK for each Spell/Trap your opponent controls.
- Neo-Spacian Glow Moss
- X
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LIGHT
Level 3 [ Plant / Effect ]
ATK 300 DEF 900 -
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
- Neo-Spacian Grand Mole
- X
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EARTH
Level 3 [ Rock / Effect ]
ATK 900 DEF 300 - At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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