Knightmare Phoenix
Knightmare Phoenix

Fiend / Link/Effect
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
UR
Ultra RareSR
Super RareUR
Ultra RareSE
Secret RareUL
Ultimate RarePS
Platinum Secret RareCR
COLLECTOR'S RAREQCSE
Quarter Century Secret RareUR
Ultra RareR
RareCR
COLLECTOR'S RAREUR
Ultra RareSR
Super RareRelated Cards
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- View as List
- Knightmare Mermaid
- X
-
WATER
Link 1 [ Fiend/Link/Effect ]
ATK 1000 DEF - -
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend/Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
- World Legacy's Nightmare
- X
-
SPELL
Field
-
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
●Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
1