Mixeroid
Mixeroid


ATK
0
DEF
2200
Machine / Effect
Card Text
You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
Sets
2022-10-10
SGX2-ENB13
SPEED DUEL GX: MIDTERM PARADOX
C
Common
2020-07-03
LDS1-EN040
LEGENDARY DUELISTS: SEASON 1
C
Common
2017-09-08
LEDU-EN029
LEGENDARY DUELISTS
R
RareRelated Cards
Search Results: 1 - 10 of 74
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- Ambulance Rescueroid
- X
-
FIRE
Level 6 [ Machine / Fusion/Effect ]
ATK 2300 DEF 1800 -
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
- Ambulanceroid
- X
-
EARTH
Level 3 [ Machine / Effect ]
ATK 300 DEF 1200 - When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
- Armoroid
- X
-
EARTH
Level 8 [ Machine / Effect ]
ATK 2700 DEF 2000 - If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
- Barbaroid, the Ultimate Battle Machine
- X
-
EARTH
Level 12 [ Machine / Fusion/Effect ]
ATK 4000 DEF 4000 -
5 Machine-Type "roid" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
- Carrierroid
- X
-
WATER
Level 4 [ Machine / Effect ]
ATK 1000 DEF 800 - When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
- Cycroid
- X
-
EARTH
Level 3 [ Machine / Normal ]
ATK 800 DEF 1000 - The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
- Dark Jeroid
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1200 DEF 1500 - If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
- Decoyroid
- X
-
WIND
Level 2 [ Machine / Effect ]
ATK 300 DEF 500 - While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
- Dragonroid
- X
-
WIND
Level 8 [ Machine / Effect ]
ATK 2900 DEF 1000 -
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects;
●Add 1 non-WIND "roid" monster from your Deck to your hand.
●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
You can only use this effect of "Dragonroid" once per turn.
- Drillroid
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1600 DEF 1600 - Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.