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Performapal Odd-Eyes Synchron Performapal Odd-Eyes Synchron

Performapal Odd-Eyes Synchron

DARK DARK
Level 2
ATK 200
DEF 600

Spellcaster Pendulum/Tuner/Effect

Pendulum Effect
Pendulum Scale 6
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).
Card Text
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.
OCG
TCG
1
Sets
2024-02-23
AGOV-AE085
AGE OF OVERLORD

N

Normal

Related Cards

Search Results: 1 - 10 of 55
Accel Synchron
Accel Synchron
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DARK DARK Level Level 5 [ Machine/Synchro/Tuner/Effect ]
ATK 500 DEF 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Bubble Barrier
Bubble Barrier
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SPELL SPELL Continuous Continuous
The first time each "Performapal" and "Performage" monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
Junk Anchor
Junk Anchor
X
EARTH EARTH Level Level 2 [ Warrior/Tuner/Effect ]
ATK 0 DEF 0
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that mentions a "Synchron" Tuner as material, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY.
Junk Converter
Junk Converter
X
EARTH EARTH Level Level 2 [ Warrior/Effect ]
ATK 400 DEF 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Junk Mail
Junk Mail
X
EARTH EARTH Level Level 1 [ Warrior/Tuner/Effect ]
ATK 400 DEF 100
A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.
Junk Speeder
Junk Speeder
X
WIND WIND Level Level 5 [ Warrior/Synchro/Effect ]
ATK 1800 DEF 1000
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Miracle of the Supreme King
Miracle of the Supreme King
X
TRAP TRAP
If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn);
●Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions.
●Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.
●Set 1 Quick-Play Spell directly from your Deck.
Oafdragon Magician
Oafdragon Magician
X
WIND WIND Level Level 6 [ Spellcaster/Pendulum/Effect ]
ATK 2100 DEF 1400
Pendulum Scale P Scale 2 If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn.
If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your GY, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.
Odd-Eyes Absolute Dragon
Odd-Eyes Absolute Dragon
X
WATER WATER Rank Rank 7 [ Dragon/Xyz/Effect ]
ATK 2800 DEF 2500
2 Level 7 monsters
When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.
Odd-Eyes Advent
Odd-Eyes Advent
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn.

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