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Familiar-Possessed - Lyna

Familiar-Possessed - Lyna

LIGHT LIGHT
Level 4
ATK 1850
DEF 1500

Spellcaster Effect

Card Text
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
OCG
TCG
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1 2
>
Sets
2021-11-19
MGED-EN013
MAXIMUM GOLD: EL DORADO

PGR

Premium Gold Rare
2018-08-31
MP18-EN010
2018 MEGA-TINS MEGA PACK

C

Common
2017-05-05
MACR-EN037
MAXIMUM CRISIS

C

Common

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Search Results: 1 - 10 of 12
Aussa the Earth Charmer, Immovable
Aussa the Earth Charmer, Immovable
X
EARTH EARTH Link Link 2 [ Spellcaster/Link/Effect ]
ATK 1850 DEF -
2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
Awakening of the Possessed
Awakening of the Possessed
X
SPELL SPELL Continuous Continuous
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
Charmers of the Grand Circle
Charmers of the Grand Circle
X
LIGHT LIGHT Level Level 6 [ Spellcaster/Fusion/Effect ]
ATK 1850 DEF 1500
2+ "Charmer" or "Familiar-Possessed" monsters
If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again.
●This card gains 800 ATK.
●Add 1 "Possessed" Spell/Trap from your Deck to your hand.
●Return 1 card on the field to the hand.
●Special Summon 1 Spellcaster monster from your GY.
You can only use this effect of "Charmers of the Grand Circle" once per turn.
Dharc the Dark Charmer, Gloomy
Dharc the Dark Charmer, Gloomy
X
DARK DARK Link Link 2 [ Spellcaster/Link/Effect ]
ATK 1850 DEF -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
Eria the Water Charmer, Gentle
Eria the Water Charmer, Gentle
X
WATER WATER Link Link 2 [ Spellcaster/Link/Effect ]
ATK 1850 DEF -
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
Hiita the Fire Charmer, Ablaze
Hiita the Fire Charmer, Ablaze
X
FIRE FIRE Link Link 2 [ Spellcaster/Link/Effect ]
ATK 1850 DEF -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
Lyna the Light Charmer
Lyna the Light Charmer
X
LIGHT LIGHT Level Level 3 [ Spellcaster/Flip/Effect ]
ATK 500 DEF 1500
FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.
Lyna the Light Charmer, Lustrous
Lyna the Light Charmer, Lustrous
X
LIGHT LIGHT Link Link 2 [ Spellcaster/Link/Effect ]
ATK 1850 DEF -
2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
Spellbook of the Grand Circle
Spellbook of the Grand Circle
X
SPELL SPELL
Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.
Spirit Charmers
Spirit Charmers
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

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