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Destiny HERO - Decider

Destiny HERO - Decider

DARK DARK
Level 4
ATK 1600
DEF 1000

Warrior Effect

Card Text
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
OCG
TCG
1
Sets
2018-10-12
LEHD-ENA12
LEGENDARY HERO DECKS

C

Common
2016-11-18
DESO-EN003
DESTINY SOLDIERS

SE

Secret Rare

Related Cards

Search Results: 1 - 10 of 183
Apparition
Apparition
X
TRAP TRAP
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
Break the Destiny
Break the Destiny
X
TRAP TRAP
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
Contrast HERO Chaos
Contrast HERO Chaos
X
DARK DARK Level Level 9 [ Warrior/Fusion/Effect ]
ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Cyclone Blade
Cyclone Blade
X
SPELL SPELL Equip Equip
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
D - Chain
D - Chain
X
TRAP TRAP
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
D - Counter
D - Counter
X
TRAP TRAP
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
D - Formation
D - Formation
X
SPELL SPELL Continuous Continuous
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
D - Fortune
D - Fortune
X
TRAP TRAP
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
D - Shield
D - Shield
X
TRAP TRAP
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
D - Spirit
D - Spirit
X
SPELL SPELL
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.

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