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Jet Synchron Jet Synchron

Jet Synchron

FIRE FIRE
Level 1
ATK 500
DEF 0

Machine Tuner/Effect

Card Text
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
OCG
TCG
1
Sets
2023-11-25
CR01-AE001
CREATION PACK 01

SR

Super Rare
2023-11-25
CR01-AES01
CREATION PACK 01 +1 BONUS PACK

SE

Secret Rare

Related Cards

Search Results: 1 - 10 of 17
Accel Synchron
Accel Synchron
X
DARK DARK Level Level 5 [ Machine/Synchro/Tuner/Effect ]
ATK 500 DEF 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Jet Warrior
Jet Warrior
X
FIRE FIRE Level Level 5 [ Warrior/Synchro/Effect ]
ATK 2100 DEF 1200
"Jet Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your GY: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
Junk Anchor
Junk Anchor
X
EARTH EARTH Level Level 2 [ Warrior/Tuner/Effect ]
ATK 0 DEF 0
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that mentions a "Synchron" Tuner as material, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY.
Junk Box
Junk Box
X
SPELL SPELL
Target 1 Level 4 or lower "Morphtronic" monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
Junk Converter
Junk Converter
X
EARTH EARTH Level Level 2 [ Warrior/Effect ]
ATK 400 DEF 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Junk Puppet
Junk Puppet
X
SPELL SPELL
Target 1 "Gimmick Puppet" monster in your GY; Special Summon it. You can only activate 1 "Junk Puppet" per turn.
Junk Speeder
Junk Speeder
X
WIND WIND Level Level 5 [ Warrior/Synchro/Effect ]
ATK 1800 DEF 1000
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Junk Synchron
Junk Synchron
X
DARK DARK Level Level 3 [ Warrior/Tuner/Effect ]
ATK 1300 DEF 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
Junk Warrior
Junk Warrior
X
DARK DARK Level Level 5 [ Warrior/Synchro/Effect ]
ATK 2300 DEF 1300
"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
On Your Mark, Get Set, DUEL!
On Your Mark, Get Set, DUEL!
X
SPELL SPELL Continuous Continuous
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.

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