✕Close

Number C102: Archfiend Seraph

LIGHT LIGHT
Rank 5
ATK 2900
DEF 2400

Fairy / Xyz/Effect

Card Text
4 Level 5 LIGHT monsters<br>If this face-up card would be destroyed by battle or card effect, you can detach 2 materials from this card instead. If the last material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as material, it gains this effect.<br>●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
OCG
TCG
1
1
Organized by Illustration

0 / 

0

2026-11-14
1
BETB-AES06
BEYOND THE BRAVE +1 EXPANSION PACK

UR

Ultra Rare
2026-11-14
1
BETB-AES06
BEYOND THE BRAVE +1 EXPANSION PACK

SE

Secret Rare

Related Cards

Search Results: 1 - 10 of 72
Abyss Shark
Abyss Shark
X
WATER WATER Level Level 5 [ Fish/Effect ]
ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Archfiend Black Skull Dragon
Archfiend Black Skull Dragon
X
DARK DARK Level Level 9 [ Dragon/Fusion/Effect ]
ATK 3200 DEF 2500
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster<br>You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your GY; inflict damage to your opponent equal to its ATK in the GY, then shuffle it into the Deck.
Archfiend Cavalry
Archfiend Cavalry
X
DARK DARK Level Level 4 [ Fiend/Effect ]
ATK 1900 DEF 0
If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
Archfiend Emperor, the First Lord of Horror
Archfiend Emperor, the First Lord of Horror
X
DARK DARK Level Level 8 [ Fiend/Effect ]
ATK 3000 DEF 2000
You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
Archfiend Heiress
Archfiend Heiress
X
DARK DARK Level Level 3 [ Fiend/Effect ]
ATK 1000 DEF 0
If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.
Archfiend Matriarch
Archfiend Matriarch
X
LIGHT LIGHT Level Level 7 [ Fiend/Ritual/Pendulum/Effect ]
ATK 2100 DEF 2900
Pendulum Scale P Scale 9 You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add that target to your hand. You can only use this effect of "Archfiend Matriarch" once per turn.
You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps from your opponent's GY. You can only use this effect of "Archfiend Matriarch" once per turn.
Archfiend Palabyrinth
Archfiend Palabyrinth
X
SPELL SPELL Field Field
All Fiend monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend monster you control, and if you do, Special Summon from your hand, Deck, or GY, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
Archfiend Playtime
Archfiend Playtime
X
TRAP TRAP
Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.
Archfiend Strategy
Archfiend Strategy
X
SPELL SPELL Field Field
Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects;<br>●Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell.<br>●Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck.<br>You can only use this effect of "Archfiend Strategy" once per turn.
Archfiend's Fervor
Archfiend's Fervor
X
TRAP TRAP Continuous Continuous
If you control an "Archfiend" Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend's Fervor". You can only use each effect of "Archfiend's Fervor" once per turn.

1

2 3 4 5 › »

Privacy Settings

The Privacy Notice is a document that defines how personal information is handled in connection with the use of this service. This service includes the smartphone applications and websites listed below.

  • ● Yu-Gi-Oh! Neuron
  • ● Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK)
  • ● Yu-Gi-Oh! Neuron(OFFICIAL CARD GAME CARD DATABASE)
  • ● Yu-Gi-Oh! Neuron(RUSH DUEL CARD DATABASE)

This document outlines the handling of location information used in features such as store search and tournament search.

Privacy Settings

Is this setting okay?

Privacy Notice

Before Change : Agree Decline

After Change : Agree Decline

Regarding Features That Use Precise Geolocation Data

Before Change : Agree Decline

After Change : Agree Decline

Withdrawal of Privacy Notice

If you withdraw your consent to the Privacy Notice, Yu-Gi-Oh! Neuron will no longer be available.
If you wish to withdraw, please proceed with the deletion process for your CARD GAME ID.

To delete your ID, log in to Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK) and go to My Page > About CARD GAME ID deletion on this site to withdraw your consent to the Privacy Notice and delete your personal information.