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Augmented Heraldry

Augmented Heraldry

Icon Field Spell
Card Text
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
1
Sets
2015-04-17
WSUP-EN005
WORLD SUPERSTARS

SR

Super Rare

Related Cards

Search Results: 1 - 10 of 16
Advanced Heraldry Art
Advanced Heraldry Art
X
SPELL SPELL
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
Charged-Up Heraldry
Charged-Up Heraldry
X
SPELL SPELL
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
Flash of Heraldry
Flash of Heraldry
X
SPELL SPELL Quick-Play Quick-Play
Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.
Heraldic Beast Aberconway
Heraldic Beast Aberconway
X
WIND WIND Level Level 4 [ Dragon / Effect ]
ATK 1800 DEF 900
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
Heraldic Beast Amphisbaena
Heraldic Beast Amphisbaena
X
WIND WIND Level Level 4 [ Dragon / Effect ]
ATK 1700 DEF 1100
You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
Heraldic Beast Basilisk
Heraldic Beast Basilisk
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 1000 DEF 1400
After damage calculation: Destroy any opponent's monster that battles this card.
Heraldic Beast Berners Falcon
Heraldic Beast Berners Falcon
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1000 DEF 1600
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
Heraldic Beast Eale
Heraldic Beast Eale
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 1000 DEF 1800
If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
Heraldic Beast Gryphon
Heraldic Beast Gryphon
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1600 DEF 1000
You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.
Heraldic Beast Leo
Heraldic Beast Leo
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 2000 DEF 1000
During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

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