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Number C39: Utopia Ray V

LIGHT LIGHT
Rank 5
ATK 2600
DEF 2000

Warrior / Xyz/Effect

Card Text
3 Level 5 monsters<br>When this card in its owner's possession is destroyed by an opponent's card: You can target 1 Xyz Monster in your GY; return that target to the Extra Deck. If this card has a "Utopia" monster as material, it gains this effect.<br>●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy that monster, and if it was face-up, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
OCG
TCG
1
1
Organized by Illustration

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0

2026-11-14
1
BETB-AEC23
BEYOND THE BRAVE COMPLEMENT PACK

N

Normal

Related Cards

Search Results: 1 - 10 of 64
Abyss Shark
Abyss Shark
X
WATER WATER Level Level 5 [ Fish/Effect ]
ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Barian Untopia
Barian Untopia
X
SPELL SPELL Field Field
(This card is always treated as a "Barian's" card.)<br>"Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
Barian's Chaos Draw
Barian's Chaos Draw
X
SPELL SPELL
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;<br>●Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.<br>●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.
Barian's Hope
Barian's Hope
X
SPELL SPELL
Special Summon 1 "Umbral Horror" monster or 1 "Masquerade" Xyz Monster from your hand or GY, then you can make the Levels of all "Umbral Horror" monsters you control the same as 1 "Umbral Horror" monster in your field or GY. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 "Number" Xyz Monster from your Extra Deck or GY to it. You can only use each effect of "Barian's Hope" once per turn.
Barian's Seal
Barian's Seal
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card, or monster effect, while you control a "CXyz" monster, or a monster with "Number C101" through "Number C107" in its name: Negate that activation, then you can attach 1 monster from the field or either GY to 1 Xyz Monster you control. You can banish this card from your GY; Special Summon 2 "Umbral Horror" monsters from your GY. You can only use 1 "Barian's Seal" effect per turn, and only once that turn.
Barian's Seventh Untopia
Barian's Seventh Untopia
X
SPELL SPELL Field Field
Neither player can Special Summon from the Extra Deck more than 2 times per turn, except "Number" monsters. You can only use each of the following effects of "Barian's Seventh Untopia" once per turn. During your Main Phase: You can add 1 "Umbral Horror" monster from your Deck to your hand, then discard 1 card. During the End Phase: Each player takes damage equal to the number of Xyz Monsters on the field x 400.
Crystal Shark
Crystal Shark
X
WATER WATER Level Level 5 [ Fish/Effect ]
ATK 1100 DEF 800
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
CXyz Barian Hope
CXyz Barian Hope
X
LIGHT LIGHT Rank Rank 7 [ Warrior/Xyz/Effect ]
ATK 0 DEF 0
3 or more Level 7 monsters<br>You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your GY; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
CXyz Hope Chaos Barian Dragon
CXyz Hope Chaos Barian Dragon
X
DARK DARK Rank Rank 7 [ Dragon/Xyz/Effect ]
ATK 0 DEF 0
3+ Level 7 monsters<br>You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name (transfer its materials). Gains 1000 ATK for each material attached to it. While this card has a "Number C" monster as material, cards cannot be added from the Main Deck to your opponent's hand except by drawing them. Once per turn: You can detach 1 material from this card; attach the top 2 cards of your opponent's Deck to this card.
CXyz N.As.Ch. Knight
CXyz N.As.Ch. Knight
X
WATER WATER Rank Rank 6 [ Aqua/Xyz/Effect ]
ATK 2000 DEF 3000
3 Level 6 monsters<br>You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

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