Number 8: Heraldic King Genom-Heritage Number 8: Heraldic King Genom-Heritage
Number 8: Heraldic King Genom-Heritage
Psychic / Xyz/Effect
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's original name and current ATK, also replace this effect with that monster's original effects, then that monster's ATK becomes 0, also its effects are negated. This effect applies until the End Phase.
N
NormalRelated Cards
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- Abyss Shark
- X
-
WATER
Level 5
[
Fish/Effect
]
ATK 1200 DEF 700 - If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
- Crystal Shark
- X
-
WATER
Level 5
[
Fish/Effect
]
ATK 1100 DEF 800 - If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
- CXyz N.As.Ch. Knight
- X
-
WATER
Rank 6
[
Aqua/Xyz/Effect
]
ATK 2000 DEF 3000 -
3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.
- Galaxy Satellite Dragon
- X
-
DARK
Link 2
[
Dragon/Link/Effect
]
ATK 2000 DEF - -
2 Dragon monsters
During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can take 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
- Galaxy-Eyes Afterglow Dragon
- X
-
LIGHT
Level 8
[
Dragon/Effect
]
ATK 3000 DEF 2500 - If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
- Heraldic Beast Aberconway
- X
-
WIND
Level 4
[
Dragon/Effect
]
ATK 1800 DEF 900 - If this card is in your GY: You can banish 1 other "Heraldic Beast Aberconway" from your GY, then target 1 "Heraldic Beast" monster in your GY; add that target to your hand. You can only use this effect of "Heraldic Beast Aberconway" once per turn.
- Heraldic Beast Amphisbaena
- X
-
WIND
Level 4
[
Dragon/Effect
]
ATK 1700 DEF 1100 - You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
- Heraldic Beast Basilisk
- X
-
EARTH
Level 4
[
Beast/Effect
]
ATK 1000 DEF 1400 - After damage calculation: Destroy any opponent's monster that battles this card.
- Heraldic Beast Berners Falcon
- X
-
WIND
Level 4
[
Winged Beast/Effect
]
ATK 1000 DEF 1600 - When this card is Summoned: You can make all Level 5 or higher monsters you currently control become Level 4.
- Heraldic Beast Eale
- X
-
EARTH
Level 4
[
Beast/Effect
]
ATK 1000 DEF 1800 - If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
