Wind-Up Shark
Wind-Up Shark


Fish / Effect
●Increase this card's Level by 1, until the End Phase.
●Reduce this card's Level by 1, until the End Phase.
PS
Platinum Secret RareQCSE
Quarter Century Secret RareSR
Super RareSR
Super RareRelated Cards
- View as Gallery
- View as List
- Hydrojet Shark
- X
-
WATER
Level 4 [ Fish/Effect ]
ATK 1000 DEF 0 - If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.
- Legendary Wind-Up Key
- X
-
SPELL
Quick-Play
- Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
- Overwind
- X
-
TRAP
- Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
- Surfacing Big Jaws
- X
-
WATER
Level 4 [ Fish/Effect ]
ATK 1800 DEF 300 - If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.
- Weights & Zenmaisures
- X
-
SPELL
- Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
- Wind-Up Arsenal Zenmaioh
- X
-
WIND
Rank 5 [ Machine/Xyz/Effect ]
ATK 2600 DEF 1900 -
2 Level 5 monsters
Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them.
- Wind-Up Bat
- X
-
WIND
Level 1 [ Machine/Effect ]
ATK 300 DEF 350 - You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
- Wind-Up Carrier Zenmaity
- X
-
WATER
Rank 3 [ Machine/Xyz/Effect ]
ATK 1500 DEF 1500 -
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your GY (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
- Wind-Up Dog
- X
-
EARTH
Level 3 [ Beast/Effect ]
ATK 1200 DEF 900 - During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
- Wind-Up Factory
- X
-
SPELL
Continuous
- Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.