Total of 105 Card(s)
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- View as List
-
Amazoness Archer (Updated from: Amazon Archer)
-
-
X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1400
DEF 1000
-
You can Tribute 2 monsters; inflict 1200 damage to your opponent.
-
Debut
2003-06-26
LON-032
LABYRINTH OF NIGHTMARE
-
Amphibian Beast
-
-
X
-
WATER
Level 6
[
Fish
/
Normal
]
ATK 2400
DEF 2000
-
On land or in the sea, the speed of this monster is unmatchable.
-
Debut
2003-06-26
LON-008
LABYRINTH OF NIGHTMARE
-
Aqua Spirit
-
-
X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 1600
DEF 1200
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
-
Debut
2003-06-26
LON-068
LABYRINTH OF NIGHTMARE
-
Bait Doll
-
-
X
-
SPELL
-
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
-
Debut
2003-06-26
LON-096
LABYRINTH OF NIGHTMARE
-
Bazoo the Soul-Eater
-
-
X
-
EARTH
Level 4
[
Beast
/
Effect
]
ATK 1600
DEF 900
-
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
-
Debut
2003-06-26
LON-064
LABYRINTH OF NIGHTMARE
-
Bio-Mage
-
-
X
-
LIGHT
Level 3
[
Fairy
/
Normal
]
ATK 1150
DEF 1000
-
A mysterious priest created as a result of the latest advances in biotechnology.
-
Debut
2003-06-26
LON-043
LABYRINTH OF NIGHTMARE
-
Blind Destruction
-
-
X
-
TRAP
Continuous
-
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
-
Debut
2003-06-26
LON-086
LABYRINTH OF NIGHTMARE
-
Boneheimer
-
-
X
-
WATER
Level 3
[
Aqua
/
Normal
]
ATK 850
DEF 400
-
This monster wanders the seas, sucking dry any creatures it may encounter.
-
Debut
2003-06-26
LON-057
LABYRINTH OF NIGHTMARE
-
Card of Safe Return
-
-
X
-
SPELL
Continuous
-
When a monster is Special Summoned from your Graveyard, you can draw 1 card.
-
Debut
2003-06-26
LON-029
LABYRINTH OF NIGHTMARE
-
Chosen One
-
-
X
-
SPELL
-
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
-
Debut
2003-06-26
LON-014
LABYRINTH OF NIGHTMARE
-
Collected Power
-
-
X
-
TRAP
-
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
-
Debut
2003-06-26
LON-078
LABYRINTH OF NIGHTMARE
-
Crimson Sentry
-
-
X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 1500
DEF 1200
-
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
-
Debut
2003-06-26
LON-033
LABYRINTH OF NIGHTMARE
-
Cure Mermaid
-
-
X
-
WATER
Level 4
[
Fish
/
Effect
]
ATK 1500
DEF 800
-
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
-
Debut
2003-06-26
LON-041
LABYRINTH OF NIGHTMARE
-
Curse of the Masked Beast
-
-
X
-
SPELL
Ritual
-
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
-
Debut
2003-06-26
LON-016
LABYRINTH OF NIGHTMARE
-
Cyclon Laser
-
-
X
-
SPELL
Equip
-
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
-
Debut
2003-06-26
LON-095
LABYRINTH OF NIGHTMARE
-
Dancing Fairy
-
-
X
-
WIND
Level 4
[
Fairy
/
Effect
]
ATK 1700
DEF 1000
-
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
-
Debut
2003-06-26
LON-038
LABYRINTH OF NIGHTMARE
-
Dark Necrofear
-
-
X
-
DARK
Level 8
[
Fiend
/
Effect
]
ATK 2200
DEF 2800
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
-
Debut
2003-06-26
LON-065
LABYRINTH OF NIGHTMARE
-
Dark Spirit of the Silent
-
-
X
-
TRAP
-
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
-
Debut
2003-06-26
LON-079
LABYRINTH OF NIGHTMARE
-
Darklord Marie
-
-
X
-
DARK
Level 5
[
Fiend
/
Effect
]
ATK 1700
DEF 1200
-
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
-
Debut
2003-06-26
LON-046
LABYRINTH OF NIGHTMARE
-
De-Fusion
-
-
X
-
SPELL
Quick-Play
-
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
-
Debut
2003-06-26
LON-097
LABYRINTH OF NIGHTMARE
-
Deal of Phantom
-
-
X
-
TRAP
-
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated.
-
Debut
2003-06-26
LON-084
LABYRINTH OF NIGHTMARE
-
Destiny Board
-
-
X
-
TRAP
Continuous
-
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
-
Debut
2003-06-26
LON-088
LABYRINTH OF NIGHTMARE
-
Destruction Punch
-
-
X
-
TRAP
-
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
-
Debut
2003-06-26
LON-085
LABYRINTH OF NIGHTMARE
-
Dragonic Attack
-
-
X
-
SPELL
Equip
-
This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
-
Debut
2003-06-26
LON-101
LABYRINTH OF NIGHTMARE
-
Dreamsprite
-
-
X
-
LIGHT
Level 2
[
Plant
/
Effect
]
ATK 300
DEF 200
-
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
-
Debut
2003-06-26
LON-073
LABYRINTH OF NIGHTMARE
-
Earthbound Spirit
-
-
X
-
EARTH
Level 4
[
Fiend
/
Normal
]
ATK 500
DEF 2000
-
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
-
Debut
2003-06-26
LON-055
LABYRINTH OF NIGHTMARE
-
Ekibyo Drakmord
-
-
X
-
SPELL
Equip
-
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
-
Debut
2003-06-26
LON-099
LABYRINTH OF NIGHTMARE
-
Empress Mantis
-
-
X
-
WIND
Level 6
[
Insect
/
Normal
]
ATK 2200
DEF 1400
-
Queen of an army of giant mantises whose command moves legions.
-
Debut
2003-06-26
LON-040
LABYRINTH OF NIGHTMARE
-
Fairy Box
-
-
X
-
TRAP
Continuous
-
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
-
Debut
2003-06-26
LON-024
LABYRINTH OF NIGHTMARE
-
Fairy Guardian
-
-
X
-
WIND
Level 3
[
Fairy
/
Effect
]
ATK 1000
DEF 1000
-
Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
-
Debut
2003-06-26
LON-039
LABYRINTH OF NIGHTMARE
-
Fire Princess
-
-
X
-
FIRE
Level 4
[
Pyro
/
Effect
]
ATK 1300
DEF 1500
-
Each time you gain Life Points, inflict 500 damage to your opponent.
-
Debut
2003-06-26
LON-034
LABYRINTH OF NIGHTMARE
-
Fire Sorcerer
-
-
X
-
FIRE
Level 4
[
Spellcaster
/
Flip
/
Effect
]
ATK 1000
DEF 1500
-
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
-
Debut
2003-06-26
LON-036
LABYRINTH OF NIGHTMARE
-
Flame Dancer
-
-
X
-
FIRE
Level 2
[
Pyro
/
Normal
]
ATK 550
DEF 450
-
This monster moves while swinging its burning rope.
-
Debut
2003-06-26
LON-058
LABYRINTH OF NIGHTMARE
-
Flying Fish
-
-
X
-
WIND
Level 4
[
Fish
/
Normal
]
ATK 800
DEF 500
-
Three wishes are granted to those fortunate enough to see this monster in flight.
-
Debut
2003-06-26
LON-007
LABYRINTH OF NIGHTMARE
-
Fusion Gate
-
-
X
-
SPELL
Field
-
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
-
Debut
2003-06-26
LON-098
LABYRINTH OF NIGHTMARE
-
Gadget Soldier
-
-
X
-
FIRE
Level 6
[
Machine
/
Normal
]
ATK 1800
DEF 2000
-
A rust-free machine warrior born to battle.
-
Debut
2003-06-26
LON-010
LABYRINTH OF NIGHTMARE
-
Garuda the Wind Spirit
-
-
X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 1600
DEF 1200
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position.
-
Debut
2003-06-26
LON-070
LABYRINTH OF NIGHTMARE
-
Gemini Elf
-
-
X
-
EARTH
Level 4
[
Spellcaster
/
Normal
]
ATK 1900
DEF 900
-
Elf twins that alternate their attacks.
-
Debut
2003-06-26
LON-000
LABYRINTH OF NIGHTMARE
-
Gilasaurus
-
-
X
-
EARTH
Level 3
[
Dinosaur
/
Effect
]
ATK 1400
DEF 400
-
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
-
Debut
2003-06-26
LON-071
LABYRINTH OF NIGHTMARE
-
Grand Tiki Elder
-
-
X
-
DARK
Level 4
[
Fiend
/
Normal
]
ATK 1500
DEF 800
-
A masked monster that wields the most deadly of curses.
-
Debut
2003-06-26
LON-011
LABYRINTH OF NIGHTMARE
-
Graverobber's Retribution
-
-
X
-
TRAP
Continuous
-
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
-
Debut
2003-06-26
LON-083
LABYRINTH OF NIGHTMARE
-
Headless Knight
-
-
X
-
EARTH
Level 4
[
Fiend
/
Normal
]
ATK 1450
DEF 1700
-
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
-
Debut
2003-06-26
LON-054
LABYRINTH OF NIGHTMARE
-
Humanoid Slime
-
-
X
-
WATER
Level 4
[
Aqua
/
Normal
]
ATK 800
DEF 2000
-
This slime apparently has some human genes in its genetic makeup.
-
Debut
2003-06-26
LON-003
LABYRINTH OF NIGHTMARE
-
Humanoid Worm Drake
-
-
X
-
WATER
Level 7
[
Aqua
/
Fusion
]
ATK 2200
DEF 2000
-
"Worm Drake" + "Humanoid Slime"
-
Debut
2003-06-26
LON-005
LABYRINTH OF NIGHTMARE
-
Hysteric Fairy
-
-
X
-
LIGHT
Level 4
[
Fairy
/
Effect
]
ATK 1800
DEF 500
-
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.
-
Debut
2003-06-26
LON-042
LABYRINTH OF NIGHTMARE
-
Infinite Cards
-
-
X
-
SPELL
Continuous
-
There is no limit to the hand size for each player.
-
Debut
2003-06-26
LON-027
LABYRINTH OF NIGHTMARE
-
Jam Breeding Machine
-
-
X
-
SPELL
Continuous
-
Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
-
Debut
2003-06-26
LON-026
LABYRINTH OF NIGHTMARE
-
Jam Defender
-
-
X
-
TRAP
Continuous
-
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
-
Debut
2003-06-26
LON-028
LABYRINTH OF NIGHTMARE
-
Jar of Greed
-
-
X
-
TRAP
-
Draw 1 card.
-
Debut
2003-06-26
LON-047
LABYRINTH OF NIGHTMARE
-
Jowgen the Spiritualist
-
-
X
-
LIGHT
Level 3
[
Spellcaster
/
Effect
]
ATK 200
DEF 1300
-
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
-
Debut
2003-06-26
LON-061
LABYRINTH OF NIGHTMARE
-
Kycoo the Ghost Destroyer
-
-
X
-
DARK
Level 4
[
Spellcaster
/
Effect
]
ATK 1800
DEF 700
-
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
-
Debut
2003-06-26
LON-062
LABYRINTH OF NIGHTMARE
-
Lady Assailant of Flames
-
-
X
-
FIRE
Level 4
[
Pyro
/
Flip
/
Effect
]
ATK 1500
DEF 1000
-
FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.
-
Debut
2003-06-26
LON-035
LABYRINTH OF NIGHTMARE
-
Lady Panther
-
-
X
-
EARTH
Level 4
[
Beast-Warrior
/
Effect
]
ATK 1400
DEF 1300
-
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.
-
Debut
2003-06-26
LON-030
LABYRINTH OF NIGHTMARE
-
Lightning Blade
-
-
X
-
SPELL
Equip
-
Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
-
Debut
2003-06-26
LON-022
LABYRINTH OF NIGHTMARE
-
Lightning Conger
-
-
X
-
WATER
Level 3
[
Thunder
/
Normal
]
ATK 350
DEF 750
-
This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
-
Debut
2003-06-26
LON-060
LABYRINTH OF NIGHTMARE
-
Mage Power
-
-
X
-
SPELL
Equip
-
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
-
Debut
2003-06-26
LON-050
LABYRINTH OF NIGHTMARE
-
Magic Cylinder
-
-
X
-
TRAP
-
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
-
Debut
2003-06-26
LON-104
LABYRINTH OF NIGHTMARE
-
Maryokutai
-
-
X
-
WATER
Level 3
[
Aqua
/
Effect
]
ATK 900
DEF 900
-
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
-
Debut
2003-06-26
LON-076
LABYRINTH OF NIGHTMARE
-
Mask of Brutality
-
-
X
-
SPELL
Equip
-
The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
-
Debut
2003-06-26
LON-020
LABYRINTH OF NIGHTMARE
-
Mask of Dispel
-
-
X
-
SPELL
Continuous
-
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
-
Debut
2003-06-26
LON-017
LABYRINTH OF NIGHTMARE
-
Mask of Restrict
-
-
X
-
TRAP
Continuous
-
Neither player can Tribute cards.
-
Debut
2003-06-26
LON-018
LABYRINTH OF NIGHTMARE
-
Mask of the Accursed
-
-
X
-
SPELL
Equip
-
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
-
Debut
2003-06-26
LON-019
LABYRINTH OF NIGHTMARE
-
Mask of Weakness
-
-
X
-
TRAP
-
Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
-
Debut
2003-06-26
LON-015
LABYRINTH OF NIGHTMARE
-
Melchid the Four-Face Beast
-
-
X
-
DARK
Level 4
[
Fiend
/
Normal
]
ATK 1500
DEF 1200
-
This monster has four different masks for four different attacks.
-
Debut
2003-06-26
LON-012
LABYRINTH OF NIGHTMARE
-
Miracle Dig
-
-
X
-
SPELL
-
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
-
Debut
2003-06-26
LON-100
LABYRINTH OF NIGHTMARE
-
Nuvia the Wicked
-
-
X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 2000
DEF 800
-
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
-
Debut
2003-06-26
LON-013
LABYRINTH OF NIGHTMARE
-
Offerings to the Doomed
-
-
X
-
SPELL
Quick-Play
-
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
-
Debut
2003-06-26
LON-051
LABYRINTH OF NIGHTMARE
-
Return of the Doomed
-
-
X
-
SPELL
-
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
-
Debut
2003-06-26
LON-021
LABYRINTH OF NIGHTMARE
-
Revival Jam
-
-
X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 1500
DEF 500
-
When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
-
Debut
2003-06-26
LON-006
LABYRINTH OF NIGHTMARE
-
Riryoku Field
-
-
X
-
TRAP
Counter
-
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
-
Debut
2003-06-26
LON-081
LABYRINTH OF NIGHTMARE
-
Royal Command
-
-
X
-
TRAP
Continuous
-
Flip monsters' effects cannot be activated, also their effects are negated.
-
Debut
2003-06-26
LON-080
LABYRINTH OF NIGHTMARE
-
Scroll of Bewitchment
-
-
X
-
SPELL
Equip
-
Activate this card by declaring 1 Attribute; the equipped monster becomes that Attribute.
-
Debut
2003-06-26
LON-048
LABYRINTH OF NIGHTMARE
-
Shining Abyss
-
-
X
-
LIGHT
Level 4
[
Fairy
/
Normal
]
ATK 1600
DEF 1800
-
This monster employs the powers of both Light and Darkness.
-
Debut
2003-06-26
LON-009
LABYRINTH OF NIGHTMARE
-
Skull Lair
-
-
X
-
TRAP
Continuous
-
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
-
Debut
2003-06-26
LON-082
LABYRINTH OF NIGHTMARE
-
Soul of Purity and Light
-
-
X
-
LIGHT
Level 6
[
Fairy
/
Effect
]
ATK 2000
DEF 1800
-
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
-
Debut
2003-06-26
LON-066
LABYRINTH OF NIGHTMARE
-
Spherous Lady
-
-
X
-
EARTH
Level 3
[
Rock
/
Normal
]
ATK 400
DEF 1400
-
Many have been deceived by the beauty of this vampire.
-
Debut
2003-06-26
LON-059
LABYRINTH OF NIGHTMARE
-
Spirit Elimination
-
-
X
-
SPELL
-
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
-
Debut
2003-06-26
LON-102
LABYRINTH OF NIGHTMARE
-
Spirit Message "A"
-
-
X
-
SPELL
Continuous
-
This card can only be placed on the field by the effect of "Destiny Board".
-
Debut
2003-06-26
LON-091
LABYRINTH OF NIGHTMARE
-
Spirit Message "I"
-
-
X
-
SPELL
Continuous
-
This card can only be placed on the field by the effect of "Destiny Board".
-
Debut
2003-06-26
LON-089
LABYRINTH OF NIGHTMARE
-
Spirit Message "L"
-
-
X
-
SPELL
Continuous
-
This card can only be placed on the field by the effect of "Destiny Board".
-
Debut
2003-06-26
LON-092
LABYRINTH OF NIGHTMARE
-
Spirit Message "N"
-
-
X
-
SPELL
Continuous
-
This card can only be placed on the field by the effect of "Destiny Board".
-
Debut
2003-06-26
LON-090
LABYRINTH OF NIGHTMARE
-
Spirit of Flames
-
-
X
-
FIRE
Level 4
[
Pyro
/
Effect
]
ATK 1700
DEF 1000
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.
-
Debut
2003-06-26
LON-067
LABYRINTH OF NIGHTMARE
-
Spirit of the Breeze
-
-
X
-
WIND
Level 3
[
Fairy
/
Effect
]
ATK 0
DEF 1800
-
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
-
Debut
2003-06-26
LON-037
LABYRINTH OF NIGHTMARE
-
Spiritualism
-
-
X
-
SPELL
-
Target 1 Spell/Trap your opponent controls; return that target to the hand. This card's activation and effect cannot be negated.
-
Debut
2003-06-26
LON-094
LABYRINTH OF NIGHTMARE
-
St. Joan
-
-
X
-
LIGHT
Level 7
[
Fairy
/
Fusion
]
ATK 2800
DEF 2000
-
"The Forgiving Maiden" + "Darklord Marie"
-
Debut
2003-06-26
LON-045
LABYRINTH OF NIGHTMARE
-
Summoner of Illusions
-
-
X
-
LIGHT
Level 3
[
Spellcaster
/
Flip
/
Effect
]
ATK 800
DEF 900
-
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
-
Debut
2003-06-26
LON-063
LABYRINTH OF NIGHTMARE
-
Supply
-
-
X
-
EARTH
Level 4
[
Warrior
/
Flip
/
Effect
]
ATK 1300
DEF 800
-
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
-
Debut
2003-06-26
LON-075
LABYRINTH OF NIGHTMARE
-
Swordsman of Landstar
-
-
X
-
EARTH
Level 3
[
Warrior
/
Normal
]
ATK 500
DEF 1200
-
An amateur with a sword, this fairy warrior relies on its mysterious powers.
-
Debut
2003-06-26
LON-002
LABYRINTH OF NIGHTMARE
-
The Dark Door
-
-
X
-
SPELL
Continuous
-
Only 1 monster can attack during each Battle Phase.
-
Debut
2003-06-26
LON-093
LABYRINTH OF NIGHTMARE
-
The Earl of Demise
-
-
X
-
DARK
Level 5
[
Fiend
/
Normal
]
ATK 2000
DEF 700
-
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
-
Debut
2003-06-26
LON-056
LABYRINTH OF NIGHTMARE
-
The Emperor's Holiday
-
-
X
-
TRAP
Continuous
-
Negate all Equip Card effects on the field.
-
Debut
2003-06-26
LON-087
LABYRINTH OF NIGHTMARE
-
The Forgiving Maiden
-
-
X
-
LIGHT
Level 4
[
Fairy
/
Effect
]
ATK 850
DEF 2000
-
Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
-
Debut
2003-06-26
LON-044
LABYRINTH OF NIGHTMARE
-
The Gross Ghost of Fled Dreams
-
-
X
-
DARK
Level 4
[
Fiend
/
Normal
]
ATK 1300
DEF 1800
-
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
-
Debut
2003-06-26
LON-053
LABYRINTH OF NIGHTMARE
-
The Last Warrior from Another Planet
-
-
X
-
EARTH
Level 7
[
Warrior
/
Fusion
/
Effect
]
ATK 2350
DEF 2300
-
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
-
Debut
2003-06-26
LON-077
LABYRINTH OF NIGHTMARE
-
The Masked Beast
-
-
X
-
DARK
Level 8
[
Fiend
/
Ritual
]
ATK 3200
DEF 1800
-
You can Ritual Summon this card with "Curse of the Masked Beast".
-
Debut
2003-06-26
LON-001
LABYRINTH OF NIGHTMARE
-
The Portrait's Secret
-
-
X
-
EARTH
Level 4
[
Fiend
/
Normal
]
ATK 1200
DEF 1500
-
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
-
Debut
2003-06-26
LON-052
LABYRINTH OF NIGHTMARE
-
The Rock Spirit
-
-
X
-
EARTH
Level 4
[
Rock
/
Effect
]
ATK 1700
DEF 1000
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
-
Debut
2003-06-26
LON-069
LABYRINTH OF NIGHTMARE
-
The Unfriendly Amazon
-
-
X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 2000
DEF 1000
-
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
-
Debut
2003-06-26
LON-031
LABYRINTH OF NIGHTMARE
-
Tornado Bird
-
-
X
-
WIND
Level 4
[
Winged Beast
/
Flip
/
Effect
]
ATK 1100
DEF 1000
-
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
-
Debut
2003-06-26
LON-072
LABYRINTH OF NIGHTMARE
-
Tornado Wall
-
-
X
-
TRAP
Continuous
-
Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
-
Debut
2003-06-26
LON-023
LABYRINTH OF NIGHTMARE
-
Torrential Tribute
-
-
X
-
TRAP
-
When a monster(s) is Summoned: Destroy all monsters on the field.
-
Debut
2003-06-26
LON-025
LABYRINTH OF NIGHTMARE
-
United We Stand
-
-
X
-
SPELL
Equip
-
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
-
Debut
2003-06-26
LON-049
LABYRINTH OF NIGHTMARE
-
Vengeful Bog Spirit
-
-
X
-
SPELL
Continuous
-
Monsters cannot attack the turn they are Summoned.
-
Debut
2003-06-26
LON-103
LABYRINTH OF NIGHTMARE
-
Worm Drake
-
-
X
-
EARTH
Level 4
[
Reptile
/
Normal
]
ATK 1400
DEF 1500
-
Once this monster wraps itself around a victim, there is no escape.
-
Debut
2003-06-26
LON-004
LABYRINTH OF NIGHTMARE
-
Zombyra the Dark
-
-
X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 2100
DEF 500
-
Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.
-
Debut
2003-06-26
LON-074
LABYRINTH OF NIGHTMARE