Total of 23 Card(s)
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Magician's Robe
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X
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DARK
Level 2
[
Spellcaster
/
Effect
]
ATK 700
DEF 2000
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During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
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Debut
2016-06-17
SHVI-ENSE3
SHINING VICTORIES SPECIAL EDITION
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Scapeghost
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X
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DARK
Level 1
[
Zombie
/
Flip
/
Tuner
/
Effect
]
ATK 0
DEF 0
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FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
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Debut
2016-06-17
SHVI-ENSE4
SHINING VICTORIES SPECIAL EDITION
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Abyss Shark
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X
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WATER
Level 5
[
Fish
/
Effect
]
ATK 1200
DEF 700
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If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
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Debut
2022-06-17
LED9-EN001
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Barian's Chaos Draw
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X
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SPELL
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To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;
●Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.
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Debut
2022-06-17
LED9-EN005
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Crystal Shark
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X
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WATER
Level 5
[
Fish
/
Effect
]
ATK 1100
DEF 800
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If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
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Debut
2022-06-17
LED9-EN002
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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CXyz N.As.Ch. Knight
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X
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WATER
Rank 6
[
Aqua
/
Xyz
/
Effect
]
ATK 2000
DEF 3000
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3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.
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Debut
2022-06-17
LED9-EN004
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Doom Kraken
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X
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WATER
Level 4
[
Aqua
/
Effect
]
ATK 1400
DEF 1600
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If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.
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Debut
2022-06-17
LED9-EN018
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Electric Jellyfish
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X
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WATER
Level 4
[
Aqua
/
Effect
]
ATK 1400
DEF 1700
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You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.
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Debut
2022-06-17
LED9-EN019
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Fish Sonar
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X
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SPELL
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Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
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Debut
2022-06-17
LED9-EN020
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Kairyu-Shin's Dark Reef
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X
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TRAP
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Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
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Debut
2022-06-17
LED9-EN022
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Marincess Aqua Argonaut
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X
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WATER
Link 4
[
Cyberse
/
Link
/
Effect
]
ATK 2300
DEF -
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2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
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Debut
2022-06-17
LED9-EN034
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Marincess Bubble Ring
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X
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TRAP
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When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.
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Debut
2022-06-17
LED9-EN037
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Marincess Circulation
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X
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TRAP
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Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
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Debut
2022-06-17
LED9-EN036
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Marincess Coral Triangle
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X
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WATER
Link 3
[
Cyberse
/
Link
/
Effect
]
ATK 1500
DEF -
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2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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Debut
2022-06-17
LED9-EN033
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Marincess Dive
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X
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SPELL
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Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
●Target 1 non-Link "Marincess" monster in your GY; Special Summon it.
●If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck.
You can only activate 1 "Marincess Dive" per turn.
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Debut
2022-06-17
LED9-EN035
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Marincess Sleepy Maiden
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X
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WATER
Level 5
[
Cyberse
/
Effect
]
ATK 500
DEF 2500
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You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
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Debut
2022-06-17
LED9-EN032
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Marincess Springirl
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X
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WATER
Level 4
[
Cyberse
/
Effect
]
ATK 1200
DEF 1000
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You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
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Debut
2022-06-17
LED9-EN031
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Mega Fortress Whale
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X
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WATER
Level 7
[
Fish
/
Effect
]
ATK 2550
DEF 2350
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If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.
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Debut
2022-06-17
LED9-EN016
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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N.As.H. Knight
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X
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WATER
Rank 5
[
Aqua
/
Xyz
/
Effect
]
ATK 1700
DEF 2700
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2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.
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Debut
2022-06-17
LED9-EN003
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Ocean Dragon Lord - Kairyu-Shin
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X
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WATER
Level 5
[
Sea Serpent
/
Effect
]
ATK 2000
DEF 1700
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While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.
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Debut
2022-06-17
LED9-EN017
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Sea Stealth II
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X
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SPELL
Continuous
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This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
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Debut
2022-06-17
LED9-EN021
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Seventh Ascension
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X
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SPELL
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Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.
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Debut
2022-06-17
LED9-EN006
LEGENDARY DUELISTS: DUELS FROM THE DEEP
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Seventh Eternity
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X
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TRAP
Continuous
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Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects;
●Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn.
●Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY.
You can only use this effect of "Seventh Eternity" once per turn.
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Debut
2022-06-17
LED9-EN007
LEGENDARY DUELISTS: DUELS FROM THE DEEP