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Total of 103 Card(s)
Aurora Paragon
Aurora Paragon
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1000
Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
Debut 2011-05-10 EXVC-EN036 EXTREME VICTORY
Axe Dragonute
Axe Dragonute
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 2000 DEF 1200
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Debut 2011-05-10 EXVC-EN090 EXTREME VICTORY
Blackwing - Hillen the Tengu-wind
Blackwing - Hillen the Tengu-wind
X
DARK DARK Level Level 5 [ Winged Beast / Tuner / Effect ] ATK 0 DEF 2300
When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
Debut 2011-05-10 EXVC-EN008 EXTREME VICTORY
Blackwing - Jin the Rain Shadow
Blackwing - Jin the Rain Shadow
X
DARK DARK Level Level 1 [ Winged Beast / Tuner / Effect ] ATK 600 DEF 500
If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation).
Debut 2011-05-10 EXVC-EN096 EXTREME VICTORY
Blackwing - Kogarashi the Wanderer
Blackwing - Kogarashi the Wanderer
X
DARK DARK Level Level 6 [ Winged Beast / Tuner / Effect ] ATK 2300 DEF 1600
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
Debut 2011-05-10 EXVC-EN009 EXTREME VICTORY
Blue Rose Dragon
Blue Rose Dragon
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1200
When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.
Debut 2011-05-10 EXVC-EN099 EXTREME VICTORY
Boon of the Meklord Emperor
Boon of the Meklord Emperor
X
SPELL SPELL
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
Debut 2011-05-10 EXVC-EN050 EXTREME VICTORY
Brain Hazard
Brain Hazard
X
TRAP TRAP Continuous Continuous
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Debut 2011-05-10 EXVC-EN072 EXTREME VICTORY
Buster Blaster
Buster Blaster
X
EARTH EARTH Level Level 1 [ Machine / Union / Effect ] ATK 0 DEF 0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Debut 2011-05-10 EXVC-EN022 EXTREME VICTORY
Chaos Infinity
Chaos Infinity
X
TRAP TRAP
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.
Debut 2011-05-10 EXVC-EN065 EXTREME VICTORY
Clock Resonator
Clock Resonator
X
EARTH EARTH Level Level 3 [ Fiend / Tuner / Effect ] ATK 1200 DEF 600
Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
Debut 2011-05-10 EXVC-EN007 EXTREME VICTORY
Contact with the Aquamirror
Contact with the Aquamirror
X
SPELL SPELL
If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;
●Look at all Set cards in your opponent's Spell & Trap Zone.
●Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order.
Debut 2011-05-10 EXVC-EN059 EXTREME VICTORY
Debunk
Debunk
X
TRAP TRAP Counter Counter
When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.
Debut 2011-05-10 EXVC-EN076 EXTREME VICTORY
Dodger Dragon
Dodger Dragon
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1900 DEF 1200
This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
Debut 2011-05-10 EXVC-EN082 EXTREME VICTORY
Elder of the Six Samurai
Elder of the Six Samurai
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 400 DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Debut 2011-05-10 EXVC-EN028 EXTREME VICTORY
Elemental HERO Neos Knight
Elemental HERO Neos Knight
X
LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 1000
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
Debut 2011-05-10 EXVC-EN093 EXTREME VICTORY
ESP Amplifier
ESP Amplifier
X
SPELL SPELL Quick-Play Quick-Play
All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.
Debut 2011-05-10 EXVC-EN055 EXTREME VICTORY
Esper Girl
Esper Girl
X
EARTH EARTH Level Level 2 [ Psychic / Tuner / Effect ] ATK 500 DEF 300
When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
Debut 2011-05-10 EXVC-EN023 EXTREME VICTORY
Force Resonator
Force Resonator
X
WATER WATER Level Level 2 [ Fiend / Tuner / Effect ] ATK 500 DEF 500
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
Debut 2011-05-10 EXVC-EN006 EXTREME VICTORY
Fortissimo the Mobile Fortress
Fortissimo the Mobile Fortress
X
SPELL SPELL Field Field
Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand.
Debut 2011-05-10 EXVC-EN049 EXTREME VICTORY
Full House
Full House
X
TRAP TRAP
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
Debut 2011-05-10 EXVC-EN088 EXTREME VICTORY
Gladiator Beast Essedarii
Gladiator Beast Essedarii
X
EARTH EARTH Level Level 5 [ Beast / Fusion / Effect ] ATK 2500 DEF 1400
2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)
Debut 2011-05-10 EXVC-EN086 EXTREME VICTORY
Gladiator Beast Tygerius
Gladiator Beast Tygerius
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1800 DEF 800
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.
Debut 2011-05-10 EXVC-EN034 EXTREME VICTORY
Gladiator Taming
Gladiator Taming
X
SPELL SPELL Quick-Play Quick-Play
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
●Select 1 face-up monster your opponent controls, and change its battle position.
●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
Debut 2011-05-10 EXVC-EN087 EXTREME VICTORY
Hushed Psychic Cleric
Hushed Psychic Cleric
X
EARTH EARTH Level Level 3 [ Psychic / Effect ] ATK 0 DEF 2100
If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
Debut 2011-05-10 EXVC-EN027 EXTREME VICTORY
Jar Turtle
Jar Turtle
X
WATER WATER Level Level 4 [ Reptile / Effect ] ATK 200 DEF 2100
Each time "Jar of Greed" is activated, draw 1 card.
Debut 2011-05-10 EXVC-EN035 EXTREME VICTORY
Junk Berserker
Junk Berserker
X
WIND WIND Level Level 7 [ Warrior / Synchro / Effect ] ATK 2700 DEF 1800
"Junk Synchron" + 1 or more non-Tuner monsters
You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Debut 2011-05-10 EXVC-EN037 EXTREME VICTORY
Junk Servant
Junk Servant
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1000
If you control a "Junk" monster, you can Special Summon this card (from your hand).
Debut 2011-05-10 EXVC-EN001 EXTREME VICTORY
Karakuri Cash Shed
Karakuri Cash Shed
X
TRAP TRAP Counter Counter
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
Debut 2011-05-10 EXVC-EN074 EXTREME VICTORY
Karakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
X
EARTH EARTH Level Level 3 [ Machine / Tuner / Effect ] ATK 0 DEF 1900
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
Debut 2011-05-10 EXVC-EN030 EXTREME VICTORY
Karakuri Ninja mdl 7749 "Nanashick"
Karakuri Ninja mdl 7749 "Nanashick"
X
EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2200 DEF 1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.
Debut 2011-05-10 EXVC-EN031 EXTREME VICTORY
Lancer Dragonute
Lancer Dragonute
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 1800
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Debut 2011-05-10 EXVC-EN091 EXTREME VICTORY
Lancer Lindwurm
Lancer Lindwurm
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Debut 2011-05-10 EXVC-EN092 EXTREME VICTORY
Life Stream Dragon
Life Stream Dragon
X
EARTH EARTH Level Level 8 [ Dragon / Synchro / Tuner / Effect ] ATK 2900 DEF 2400
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.
Debut 2011-05-10 EXVC-EN038 EXTREME VICTORY
Localized Tornado
Localized Tornado
X
TRAP TRAP
Shuffle all cards from your hand and Graveyard into the Deck.
Debut 2011-05-10 EXVC-EN079 EXTREME VICTORY
Mara of the Nordic Alfar
Mara of the Nordic Alfar
X
DARK DARK Level Level 2 [ Spellcaster / Tuner / Effect ] ATK 1000 DEF 500
When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand.
Debut 2011-05-10 EXVC-EN083 EXTREME VICTORY
Meklord Army of Granel
Meklord Army of Granel
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1200
Gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
Debut 2011-05-10 EXVC-EN014 EXTREME VICTORY
Meklord Army of Skiel
Meklord Army of Skiel
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
Gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Meklord Army" monster from your Deck.
Debut 2011-05-10 EXVC-EN013 EXTREME VICTORY
Meklord Army of Wisel
Meklord Army of Wisel
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0
Gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Debut 2011-05-10 EXVC-EN012 EXTREME VICTORY
Meklord Astro Dragon Asterisk
Meklord Astro Dragon Asterisk
X
DARK DARK Level Level 10 [ Machine / Effect ] ATK 0 DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
Debut 2011-05-10 EXVC-EN015 EXTREME VICTORY
Meklord Emperor Skiel
Meklord Emperor Skiel
X
WIND WIND Level Level 1 [ Machine / Effect ] ATK 2200 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn.
Debut 2011-05-10 EXVC-EN094 EXTREME VICTORY
Meklord Factory
Meklord Factory
X
TRAP TRAP
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
Debut 2011-05-10 EXVC-EN067 EXTREME VICTORY
Meklord Fortress
Meklord Fortress
X
SPELL SPELL Field Field
Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
Debut 2011-05-10 EXVC-EN095 EXTREME VICTORY
Mektimed Blast
Mektimed Blast
X
TRAP TRAP
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
Debut 2011-05-10 EXVC-EN066 EXTREME VICTORY
Mental Seeker
Mental Seeker
X
EARTH EARTH Level Level 3 [ Psychic / Tuner / Effect ] ATK 800 DEF 600
When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.
Debut 2011-05-10 EXVC-EN024 EXTREME VICTORY
Morphtronic Lantron
Morphtronic Lantron
X
LIGHT LIGHT Level Level 1 [ Machine / Tuner / Effect ] ATK 200 DEF 200
●While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
●While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
Debut 2011-05-10 EXVC-EN010 EXTREME VICTORY
Morphtronic Staplen
Morphtronic Staplen
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1000
●While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK.
●While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position.
Debut 2011-05-10 EXVC-EN011 EXTREME VICTORY
Mystic Piper
Mystic Piper
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
Debut 2011-05-10 EXVC-EN005 EXTREME VICTORY
Naturia Eggplant
Naturia Eggplant
X
EARTH EARTH Level Level 2 [ Plant / Effect ] ATK 1000 DEF 700
When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
Debut 2011-05-10 EXVC-EN098 EXTREME VICTORY
Necro Defender
Necro Defender
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 800
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
Debut 2011-05-10 EXVC-EN004 EXTREME VICTORY
Necro Fleur
Necro Fleur
X
DARK DARK Level Level 1 [ Plant / Effect ] ATK 0 DEF 0
If this card is destroyed by card effect and sent to the GY: You can Special Summon 1 "Sorciere de Fleur" from your Deck.
Debut 2011-05-10 WC11-EN001 Yu-Gi-Oh! 5D's WORLD CHAMPIONSHIP 2011 - OVER THE NEXUS - Bundles
Out of the Blue
Out of the Blue
X
SPELL SPELL Continuous Continuous
Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
Debut 2011-05-10 EXVC-EN061 EXTREME VICTORY
Overmind Archfiend
Overmind Archfiend
X
DARK DARK Level Level 9 [ Psychic / Synchro / Effect ] ATK 3300 DEF 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
Debut 2011-05-10 EXVC-EN044 EXTREME VICTORY
Power-Up Adapter
Power-Up Adapter
X
TRAP TRAP
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
Debut 2011-05-10 EXVC-EN064 EXTREME VICTORY
Psi-Beast
Psi-Beast
X
EARTH EARTH Level Level 2 [ Psychic / Effect ] ATK 700 DEF 500
When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
Debut 2011-05-10 EXVC-EN085 EXTREME VICTORY
Psychic Feel Zone
Psychic Feel Zone
X
SPELL SPELL
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
Debut 2011-05-10 EXVC-EN056 EXTREME VICTORY
Psychic Reactor
Psychic Reactor
X
TRAP TRAP
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
Debut 2011-05-10 EXVC-EN071 EXTREME VICTORY
Psychic Shockwave
Psychic Shockwave
X
TRAP TRAP
When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
Debut 2011-05-10 EXVC-EN089 EXTREME VICTORY
Reboot
Reboot
X
SPELL SPELL
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand.
Debut 2011-05-10 EXVC-EN052 EXTREME VICTORY
Red Carpet
Red Carpet
X
TRAP TRAP
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
Debut 2011-05-10 EXVC-EN063 EXTREME VICTORY
Red Dragon Vase
Red Dragon Vase
X
SPELL SPELL
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.
Debut 2011-05-10 EXVC-EN046 EXTREME VICTORY
Resonant Destruction
Resonant Destruction
X
SPELL SPELL Continuous Continuous
Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.
Debut 2011-05-10 EXVC-EN048 EXTREME VICTORY
Resonator Call
Resonator Call
X
SPELL SPELL
Add 1 "Resonator" monster from your Deck to your hand.
Debut 2011-05-10 EXVC-EN047 EXTREME VICTORY
Runaway Karakuri
Runaway Karakuri
X
SPELL SPELL Quick-Play Quick-Play
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.
Debut 2011-05-10 EXVC-EN058 EXTREME VICTORY
Safe Zone
Safe Zone
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Debut 2011-05-10 EXVC-EN078 EXTREME VICTORY
Salvage Warrior
Salvage Warrior
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1900 DEF 1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
Debut 2011-05-10 EXVC-EN003 EXTREME VICTORY
Scarlet Security
Scarlet Security
X
SPELL SPELL
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.
Debut 2011-05-10 EXVC-EN045 EXTREME VICTORY
Scrap Kong
Scrap Kong
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 2000 DEF 1000
When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.
Debut 2011-05-10 EXVC-EN032 EXTREME VICTORY
Scrap Orthros
Scrap Orthros
X
EARTH EARTH Level Level 4 [ Beast / Tuner / Effect ] ATK 1700 DEF 1100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand.
Debut 2011-05-10 EXVC-EN097 EXTREME VICTORY
Sealing Ceremony of Mokuton
Sealing Ceremony of Mokuton
X
TRAP TRAP Continuous Continuous
Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets.
Debut 2011-05-10 EXVC-EN077 EXTREME VICTORY
Self-Mummification
Self-Mummification
X
SPELL SPELL Quick-Play Quick-Play
Select 1 monster you control, and send it to the Graveyard.
Debut 2011-05-10 EXVC-EN062 EXTREME VICTORY
Serene Psychic Witch
Serene Psychic Witch
X
EARTH EARTH Level Level 3 [ Psychic / Effect ] ATK 1400 DEF 1200
When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
Debut 2011-05-10 EXVC-EN026 EXTREME VICTORY
Shien's Advisor
Shien's Advisor
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 400
If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
Debut 2011-05-10 EXVC-EN029 EXTREME VICTORY
Shien's Dojo
Shien's Dojo
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
Debut 2011-05-10 EXVC-EN057 EXTREME VICTORY
Silent Psychic Wizard
Silent Psychic Wizard
X
EARTH EARTH Level Level 4 [ Psychic / Effect ] ATK 1900 DEF 0
When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
Debut 2011-05-10 EXVC-EN025 EXTREME VICTORY
Six Style - Dual Wield
Six Style - Dual Wield
X
TRAP TRAP
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
Debut 2011-05-10 EXVC-EN073 EXTREME VICTORY
Sorciere de Fleur
Sorciere de Fleur
X
DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2900 DEF 0
If this card is Normal or Special Summoned: Target 1 monster in your opponent's GY; Special Summon it to your field, but it cannot attack your opponent directly, and is destroyed during the End Phase of this turn. You can only use this effect of "Sorciere de Fleur" once per turn.
Debut 2011-05-10 WC11-EN002 Yu-Gi-Oh! 5D's WORLD CHAMPIONSHIP 2011 - OVER THE NEXUS - Bundles
Soundproofed
Soundproofed
X
SPELL SPELL
This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
Debut 2011-05-10 EXVC-EN060 EXTREME VICTORY
T.G. Blade Blaster
T.G. Blade Blaster
X
EARTH EARTH Level Level 10 [ Machine / Synchro / Effect ] ATK 3300 DEF 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.
Debut 2011-05-10 EXVC-EN042 EXTREME VICTORY
T.G. Catapult Dragon
T.G. Catapult Dragon
X
EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 900 DEF 1300
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
Debut 2011-05-10 EXVC-EN019 EXTREME VICTORY
T.G. Cyber Magician
T.G. Cyber Magician
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
Debut 2011-05-10 EXVC-EN016 EXTREME VICTORY
T.G. Halberd Cannon
T.G. Halberd Cannon
X
EARTH EARTH Level Level 12 [ Machine / Synchro / Effect ] ATK 4000 DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
Debut 2011-05-10 EXVC-EN043 EXTREME VICTORY
T.G. Jet Falcon
T.G. Jet Falcon
X
WIND WIND Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 1400 DEF 1200
If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
Debut 2011-05-10 EXVC-EN018 EXTREME VICTORY
T.G. Power Gladiator
T.G. Power Gladiator
X
EARTH EARTH Level Level 5 [ Warrior / Synchro / Effect ] ATK 2300 DEF 1000
1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
Debut 2011-05-10 EXVC-EN041 EXTREME VICTORY
T.G. Recipro Dragonfly
T.G. Recipro Dragonfly
X
WIND WIND Level Level 2 [ Insect / Synchro / Effect ] ATK 300 DEF 300
1 Tuner + 1 non-Tuner monster
Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.
Debut 2011-05-10 EXVC-EN039 EXTREME VICTORY
T.G. Rush Rhino
T.G. Rush Rhino
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 800
If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
Debut 2011-05-10 EXVC-EN021 EXTREME VICTORY
T.G. Striker
T.G. Striker
X
EARTH EARTH Level Level 2 [ Warrior / Tuner / Effect ] ATK 800 DEF 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
Debut 2011-05-10 EXVC-EN017 EXTREME VICTORY
T.G. Warwolf
T.G. Warwolf
X
DARK DARK Level Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 0
When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
Debut 2011-05-10 EXVC-EN020 EXTREME VICTORY
T.G. Wonder Magician
T.G. Wonder Magician
X
LIGHT LIGHT Level Level 5 [ Spellcaster / Synchro / Tuner / Effect ] ATK 1900 DEF 0
1 Tuner + 1+ non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Debut 2011-05-10 EXVC-EN040 EXTREME VICTORY
TG-SX1
TG-SX1
X
TRAP TRAP
When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target.
Debut 2011-05-10 EXVC-EN069 EXTREME VICTORY
TG1-EM1
TG1-EM1
X
TRAP TRAP
Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.
Debut 2011-05-10 EXVC-EN070 EXTREME VICTORY
TGX1-HL
TGX1-HL
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "T.G." monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field.
Debut 2011-05-10 EXVC-EN053 EXTREME VICTORY
TGX3-DX2
TGX3-DX2
X
TRAP TRAP
Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards.
Debut 2011-05-10 EXVC-EN068 EXTREME VICTORY
TGX300
TGX300
X
SPELL SPELL Continuous Continuous
All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
Debut 2011-05-10 EXVC-EN054 EXTREME VICTORY
The Resolute Meklord Army
The Resolute Meklord Army
X
SPELL SPELL Continuous Continuous
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
Debut 2011-05-10 EXVC-EN051 EXTREME VICTORY
Tour Guide From the Underworld
Tour Guide From the Underworld
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
Debut 2011-05-10 EXVC-EN084 EXTREME VICTORY
Tradetoad
Tradetoad
X
WATER WATER Level Level 1 [ Aqua / Effect ] ATK 100 DEF 2000
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
Debut 2011-05-10 EXVC-EN033 EXTREME VICTORY
Tyrant's Tantrum
Tyrant's Tantrum
X
TRAP TRAP Continuous Continuous
Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard.
Debut 2011-05-10 EXVC-EN075 EXTREME VICTORY
Unknown Synchron
Unknown Synchron
X
DARK DARK Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
Debut 2011-05-10 EXVC-EN002 EXTREME VICTORY
Vampire Dragon
Vampire Dragon
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2400 DEF 0
When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
Debut 2011-05-10 EXVC-EN081 EXTREME VICTORY
W Nebula Meteorite
W Nebula Meteorite
X
TRAP TRAP
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
Debut 2011-05-10 EXVC-EN080 EXTREME VICTORY
Z-ONE
Z-ONE
X
SPELL SPELL
If this Set card is destroyed and sent to the GY: Target 1 Continuous Spell or Field Spell in your GY; add it to your hand.
Debut 2011-05-10 WC11-EN003 Yu-Gi-Oh! 5D's WORLD CHAMPIONSHIP 2011 - OVER THE NEXUS - Bundles
Artifact Scythe
Artifact Scythe

Forbidden

Forbidden
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2200 DEF 900
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.
Debut 2014-05-10 PRIO-ENSP1 PRIMAL ORIGIN Sneak Peek