Total of 167 Card(s)
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-
A Deal with Dark Ruler
-
-
X
-
SPELL
Quick-Play
-
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
-
Debut
2003-12-01
DCR-030
DARK CRISIS
-
Acrobat Monkey
-
-
X
-
EARTH
Level 3
[
Machine
/
Normal
]
ATK 1000
DEF 1800
-
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
-
Debut
2003-12-01
DCR-003
DARK CRISIS
-
Agido
-
-
X
-
EARTH
Level 4
[
Fairy
/
Effect
]
ATK 1500
DEF 1300
-
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
-
Debut
2003-12-01
DCR-080
DARK CRISIS
-
Altar for Tribute
-
-
X
-
TRAP
-
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
-
Debut
2003-12-01
DCR-095
DARK CRISIS
-
Archfiend Soldier
-
-
X
-
DARK
Level 4
[
Fiend
/
Normal
]
ATK 1900
DEF 1500
-
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
-
Debut
2003-12-01
DCR-057
DARK CRISIS
-
Archfiend's Oath
-
-
X
-
SPELL
Continuous
-
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.
-
Debut
2003-12-01
DCR-092
DARK CRISIS
-
Archfiend's Roar
-
-
X
-
TRAP
-
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
-
Debut
2003-12-01
DCR-099
DARK CRISIS
-
Arsenal Robber
-
-
X
-
TRAP
-
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
-
Debut
2003-12-01
DCR-048
DARK CRISIS
-
Arsenal Summoner
-
-
X
-
WIND
Level 4
[
Spellcaster
/
Flip
/
Effect
]
ATK 1600
DEF 1600
-
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
-
Debut
2003-12-01
DCR-004
DARK CRISIS
-
Battle Footballer
-
-
X
-
FIRE
Level 4
[
Machine
/
Normal
]
ATK 1000
DEF 2100
-
A cyborg with high defense power. Originally it was invented for a football machine.
-
Debut
2003-12-01
DCR-001
DARK CRISIS
-
Battle-Scarred
-
-
X
-
TRAP
Continuous
-
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
-
Debut
2003-12-01
DCR-097
DARK CRISIS
-
Berserk Dragon
-
-
X
-
DARK
Level 8
[
Zombie
/
Effect
]
ATK 3500
DEF 0
-
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
-
Debut
2003-12-01
DCR-019
DARK CRISIS
-
Blast Held by a Tribute
-
-
X
-
TRAP
-
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
-
Debut
2003-12-01
DCR-104
DARK CRISIS
-
Blindly Loyal Goblin
-
-
X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1800
DEF 1500
-
As long as this card remains face-up on the field, control of this card cannot switch.
-
Debut
2003-12-01
DCR-022
DARK CRISIS
-
Butterfly Dagger - Elma
-
-
X
-
SPELL
Equip
-
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
-
Debut
2003-12-01
DCR-032
DARK CRISIS
-
Cestus of Dagla
-
-
X
-
SPELL
Equip
-
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
-
Debut
2003-12-01
DCR-090
DARK CRISIS
-
Checkmate
-
-
X
-
SPELL
-
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
-
Debut
2003-12-01
DCR-089
DARK CRISIS
-
Contract with Exodia
-
-
X
-
SPELL
-
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
-
Debut
2003-12-01
DCR-031
DARK CRISIS
-
Contract with the Abyss
-
-
X
-
SPELL
Ritual
-
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
-
Debut
2003-12-01
DCR-086
DARK CRISIS
-
Contract with the Dark Master
-
-
X
-
SPELL
Ritual
-
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
-
Debut
2003-12-01
DCR-087
DARK CRISIS
-
Cost Down
-
-
X
-
SPELL
-
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
-
Debut
2003-12-01
DCR-053
DARK CRISIS
-
Cyber Raider
-
-
X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 1400
DEF 1000
-
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
-
Debut
2003-12-01
DCR-011
DARK CRISIS
-
D.D. Trainer
-
-
X
-
DARK
Level 1
[
Fiend
/
Normal
]
ATK 100
DEF 2000
-
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
-
Debut
2003-12-01
DCR-055
DARK CRISIS
-
D.D. Warrior Lady
-
-
X
-
LIGHT
Level 4
[
Warrior
/
Effect
]
ATK 1500
DEF 1600
-
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
-
Debut
2003-12-01
DCR-027
DARK CRISIS
-
Dark Flare Knight
-
-
X
-
DARK
Level 6
[
Warrior
/
Fusion
/
Effect
]
ATK 2200
DEF 800
-
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
-
Debut
2003-12-01
DCR-017
DARK CRISIS
-
Dark Master - Zorc
-
-
X
-
DARK
Level 8
[
Fiend
/
Ritual
/
Effect
]
ATK 2700
DEF 1500
-
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
-
Debut
2003-12-01
DCR-082
DARK CRISIS
-
Dark Scorpion - Chick the Yellow
-
-
X
-
DARK
Level 3
[
Warrior
/
Effect
]
ATK 1000
DEF 1000
-
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 card on the field; return that target to the hand.
●Look at the top card of their Deck, then place it on the top or bottom of the Deck.
-
Debut
2003-12-01
DCR-026
DARK CRISIS
-
Dark Scorpion - Gorg the Strong
-
-
X
-
DARK
Level 5
[
Warrior
/
Effect
]
ATK 1800
DEF 1500
-
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
-
Debut
2003-12-01
DCR-060
DARK CRISIS
-
Dark Scorpion - Meanae the Thorn
-
-
X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1000
DEF 1800
-
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
-
Debut
2003-12-01
DCR-061
DARK CRISIS
-
Dark Scorpion Combination
-
-
X
-
TRAP
-
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
-
Debut
2003-12-01
DCR-098
DARK CRISIS
-
Darkbishop Archfiend
-
-
X
-
WATER
Level 3
[
Fiend
/
Effect
]
ATK 300
DEF 1400
-
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
-
Debut
2003-12-01
DCR-069
DARK CRISIS
-
Des Feral Imp
-
-
X
-
DARK
Level 4
[
Reptile
/
Flip
/
Effect
]
ATK 1600
DEF 1800
-
FLIP: Target 1 card in your GY; shuffle that target into the Deck.
-
Debut
2003-12-01
DCR-014
DARK CRISIS
-
Despair from the Dark
-
-
X
-
DARK
Level 8
[
Zombie
/
Effect
]
ATK 2800
DEF 3000
-
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
-
Debut
2003-12-01
DCR-023
DARK CRISIS
-
Desrook Archfiend
-
-
X
-
LIGHT
Level 3
[
Fiend
/
Effect
]
ATK 1100
DEF 1800
-
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
-
Debut
2003-12-01
DCR-070
DARK CRISIS
-
Dice Re-Roll
-
-
X
-
TRAP
-
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
-
Debut
2003-12-01
DCR-100
DARK CRISIS
-
Different Dimension Dragon
-
-
X
-
LIGHT
Level 5
[
Dragon
/
Effect
]
ATK 1200
DEF 1500
-
This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK.
-
Debut
2003-12-01
DCR-015
DARK CRISIS
-
Different Dimension Gate
-
-
X
-
SPELL
Continuous
-
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
-
Debut
2003-12-01
DCR-044
DARK CRISIS
-
Dragged Down into the Grave
-
-
X
-
SPELL
-
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
-
Debut
2003-12-01
DCR-084
DARK CRISIS
-
Exodia Necross
-
-
X
-
DARK
Level 4
[
Spellcaster
/
Effect
]
ATK 1800
DEF 0
-
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".
-
Debut
2003-12-01
DCR-020
DARK CRISIS
-
Fairy of the Spring
-
-
X
-
SPELL
-
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.
-
Debut
2003-12-01
DCR-040
DARK CRISIS
-
Falling Down
-
-
X
-
SPELL
Equip
-
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
-
Debut
2003-12-01
DCR-088
DARK CRISIS
-
Fear from the Dark
-
-
X
-
DARK
Level 4
[
Zombie
/
Effect
]
ATK 1700
DEF 1500
-
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
-
Debut
2003-12-01
DCR-025
DARK CRISIS
-
Final Attack Orders
-
-
X
-
TRAP
Continuous
-
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
-
Debut
2003-12-01
DCR-045
DARK CRISIS
-
Final Countdown
-
-
X
-
SPELL
-
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
-
Debut
2003-12-01
DCR-091
DARK CRISIS
-
Frozen Soul
-
-
X
-
TRAP
-
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
-
Debut
2003-12-01
DCR-096
DARK CRISIS
-
Gagagigo
-
-
X
-
WATER
Level 4
[
Reptile
/
Normal
]
ATK 1850
DEF 1000
-
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
-
Debut
2003-12-01
DCR-054
DARK CRISIS
-
Goblin of Greed
-
-
X
-
EARTH
Level 4
[
Fiend
/
Effect
]
ATK 1000
DEF 1800
-
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
-
Debut
2003-12-01
DCR-065
DARK CRISIS
-
Gravity Axe - Grarl
-
-
X
-
SPELL
Equip
-
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
-
Debut
2003-12-01
DCR-034
DARK CRISIS
-
Great Maju Garzett
-
-
X
-
DARK
Level 6
[
Fiend
/
Effect
]
ATK 0
DEF 0
-
The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
-
Debut
2003-12-01
DCR-063
DARK CRISIS
-
Guardian Baou
-
-
X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 800
DEF 400
-
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
-
Debut
2003-12-01
DCR-008
DARK CRISIS
-
Guardian Ceal
-
-
X
-
FIRE
Level 4
[
Pyro
/
Effect
]
ATK 1700
DEF 1400
-
Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
-
Debut
2003-12-01
DCR-006
DARK CRISIS
-
Guardian Elma
-
-
X
-
WIND
Level 3
[
Fairy
/
Effect
]
ATK 1300
DEF 1200
-
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
-
Debut
2003-12-01
DCR-005
DARK CRISIS
-
Guardian Grarl
-
-
X
-
EARTH
Level 5
[
Dinosaur
/
Effect
]
ATK 2500
DEF 1000
-
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
-
Debut
2003-12-01
DCR-007
DARK CRISIS
-
Guardian Kay'est
-
-
X
-
WATER
Level 4
[
Sea Serpent
/
Effect
]
ATK 1000
DEF 1800
-
Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
-
Debut
2003-12-01
DCR-009
DARK CRISIS
-
Guardian Tryce
-
-
X
-
LIGHT
Level 5
[
Thunder
/
Effect
]
ATK 1900
DEF 1700
-
Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.
-
Debut
2003-12-01
DCR-010
DARK CRISIS
-
Gyaku-Gire Panda
-
-
X
-
EARTH
Level 3
[
Beast
/
Effect
]
ATK 800
DEF 1600
-
Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
-
Debut
2003-12-01
DCR-021
DARK CRISIS
-
Incandescent Ordeal
-
-
X
-
SPELL
Ritual
-
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
-
Debut
2003-12-01
DCR-085
DARK CRISIS
-
Infernalqueen Archfiend
-
-
X
-
FIRE
Level 4
[
Fiend
/
Effect
]
ATK 900
DEF 1500
-
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
-
Debut
2003-12-01
DCR-071
DARK CRISIS
-
Interdimensional Matter Transporter
-
-
X
-
TRAP
-
Target 1 face-up monster you control; banish that target until the End Phase.
-
Debut
2003-12-01
DCR-052
DARK CRISIS
-
Iron Blacksmith Kotetsu
-
-
X
-
FIRE
Level 2
[
Beast-Warrior
/
Flip
/
Effect
]
ATK 500
DEF 500
-
FLIP: Add 1 Equip Spell from your Deck to your hand.
-
Debut
2003-12-01
DCR-064
DARK CRISIS
-
Judgment of Anubis
-
-
X
-
TRAP
Counter
-
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
-
Debut
2003-12-01
DCR-105
DARK CRISIS
-
Kaiser Glider
-
-
X
-
LIGHT
Level 6
[
Dragon
/
Effect
]
ATK 2400
DEF 2200
-
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
-
Debut
2003-12-01
DCR-051
DARK CRISIS
-
Kelbek
-
-
X
-
EARTH
Level 4
[
Fairy
/
Effect
]
ATK 1500
DEF 1800
-
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
-
Debut
2003-12-01
DCR-078
DARK CRISIS
-
Keldo
-
-
X
-
EARTH
Level 4
[
Fairy
/
Effect
]
ATK 1200
DEF 1600
-
If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.
-
Debut
2003-12-01
DCR-077
DARK CRISIS
-
Legendary Flame Lord
-
-
X
-
FIRE
Level 7
[
Spellcaster
/
Ritual
/
Effect
]
ATK 2400
DEF 2000
-
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
-
Debut
2003-12-01
DCR-081
DARK CRISIS
-
Little-Winguard
-
-
X
-
WIND
Level 4
[
Warrior
/
Effect
]
ATK 1400
DEF 1800
-
Once per turn, during your End Phase: You can change the battle position of this card.
-
Debut
2003-12-01
DCR-013
DARK CRISIS
-
Maju Garzett
-
-
X
-
DARK
Level 7
[
Fiend
/
Effect
]
ATK ?
DEF 0
-
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
-
Debut
2003-12-01
DCR-024
DARK CRISIS
-
Mefist the Infernal General
-
-
X
-
DARK
Level 5
[
Fiend
/
Effect
]
ATK 1800
DEF 1700
-
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
-
Debut
2003-12-01
DCR-066
DARK CRISIS
-
Metallizing Parasite - Lunatite
-
-
X
-
WATER
Level 7
[
Aqua
/
Union
/
Effect
]
ATK 1000
DEF 500
-
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
-
Debut
2003-12-01
DCR-074
DARK CRISIS
-
Mirage Knight
-
-
X
-
LIGHT
Level 8
[
Warrior
/
Effect
]
ATK 2800
DEF 2000
-
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
-
Debut
2003-12-01
DCR-018
DARK CRISIS
-
Morale Boost
-
-
X
-
SPELL
Continuous
-
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
-
Debut
2003-12-01
DCR-042
DARK CRISIS
-
Mudora
-
-
X
-
EARTH
Level 4
[
Fairy
/
Effect
]
ATK 1500
DEF 1800
-
Gains 200 ATK for each Fairy monster in your GY.
-
Debut
2003-12-01
DCR-076
DARK CRISIS
-
Mustering of the Dark Scorpions
-
-
X
-
SPELL
-
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
-
Debut
2003-12-01
DCR-093
DARK CRISIS
-
Nin-Ken Dog
-
-
X
-
WIND
Level 4
[
Beast-Warrior
/
Normal
]
ATK 1800
DEF 1000
-
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
-
Debut
2003-12-01
DCR-002
DARK CRISIS
-
Non-Spellcasting Area
-
-
X
-
SPELL
Continuous
-
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
-
Debut
2003-12-01
DCR-043
DARK CRISIS
-
Ojama Green
-
-
X
-
LIGHT
Level 2
[
Beast
/
Normal
]
ATK 0
DEF 1000
-
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
-
Debut
2003-12-01
DCR-056
DARK CRISIS
-
Ojama Trio
-
-
X
-
TRAP
-
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
-
Debut
2003-12-01
DCR-047
DARK CRISIS
-
Outstanding Dog Marron
-
-
X
-
LIGHT
Level 1
[
Beast
/
Effect
]
ATK 100
DEF 100
-
When this card is sent to your GY: Shuffle it into your Deck.
-
Debut
2003-12-01
DCR-062
DARK CRISIS
-
Pandemonium
-
-
X
-
SPELL
Field
-
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
-
Debut
2003-12-01
DCR-094
DARK CRISIS
-
Pandemonium Watchbear
-
-
X
-
DARK
Level 4
[
Beast
/
Effect
]
ATK 1300
DEF 1800
-
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
-
Debut
2003-12-01
DCR-058
DARK CRISIS
-
Precious Cards from Beyond
-
-
X
-
SPELL
Continuous
-
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.
-
Debut
2003-12-01
DCR-038
DARK CRISIS
-
Ray of Hope
-
-
X
-
TRAP
-
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
-
Debut
2003-12-01
DCR-103
DARK CRISIS
-
Really Eternal Rest
-
-
X
-
TRAP
-
Destroy all monsters equipped with an Equip Card(s).
-
Debut
2003-12-01
DCR-050
DARK CRISIS
-
Reflect Bounder
-
-
X
-
LIGHT
Level 4
[
Machine
/
Effect
]
ATK 1700
DEF 1000
-
Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
-
Debut
2003-12-01
DCR-012
DARK CRISIS
-
Rod of Silence - Kay'est
-
-
X
-
SPELL
Equip
-
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.
-
Debut
2003-12-01
DCR-036
DARK CRISIS
-
Rod of the Mind's Eye
-
-
X
-
SPELL
Equip
-
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
-
Debut
2003-12-01
DCR-039
DARK CRISIS
-
Sakuretsu Armor
-
-
X
-
TRAP
-
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
-
Debut
2003-12-01
DCR-102
DARK CRISIS
-
Sasuke Samurai #2
-
-
X
-
WIND
Level 1
[
Warrior
/
Effect
]
ATK 200
DEF 300
-
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
-
Debut
2003-12-01
DCR-059
DARK CRISIS
-
Shadowknight Archfiend
-
-
X
-
WIND
Level 4
[
Fiend
/
Effect
]
ATK 2000
DEF 1600
-
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
-
Debut
2003-12-01
DCR-068
DARK CRISIS
-
Shinato's Ark
-
-
X
-
SPELL
Ritual
-
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
-
Debut
2003-12-01
DCR-029
DARK CRISIS
-
Shinato, King of a Higher Plane
-
-
X
-
LIGHT
Level 8
[
Fairy
/
Ritual
/
Effect
]
ATK 3300
DEF 3000
-
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
-
Debut
2003-12-01
DCR-016
DARK CRISIS
-
Shooting Star Bow - Ceal
-
-
X
-
SPELL
Equip
-
The equipped monster loses 1000 ATK, but it can attack your opponent directly.
-
Debut
2003-12-01
DCR-033
DARK CRISIS
-
Skill Drain
-
-
X
-
TRAP
Continuous
-
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
-
Debut
2003-12-01
DCR-049
DARK CRISIS
-
Skull Archfiend of Lightning
-
-
X
-
DARK
Level 6
[
Fiend
/
Effect
]
ATK 2500
DEF 1200
-
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
-
Debut
2003-12-01
DCR-073
DARK CRISIS
-
Spell Reproduction
-
-
X
-
SPELL
-
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
-
Debut
2003-12-01
DCR-083
DARK CRISIS
-
Spell Vanishing
-
-
X
-
TRAP
Counter
-
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
-
Debut
2003-12-01
DCR-101
DARK CRISIS
-
Staunch Defender
-
-
X
-
TRAP
-
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
-
Debut
2003-12-01
DCR-046
DARK CRISIS
-
Terrorking Archfiend
-
-
X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 2000
DEF 1500
-
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
-
Debut
2003-12-01
DCR-072
DARK CRISIS
-
Thousand Needles
-
-
X
-
EARTH
Level 4
[
Beast
/
Effect
]
ATK 1000
DEF 1800
-
When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
-
Debut
2003-12-01
DCR-028
DARK CRISIS
-
Token Thanksgiving
-
-
X
-
SPELL
-
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
-
Debut
2003-12-01
DCR-041
DARK CRISIS
-
Tsukuyomi
-
-
X
-
DARK
Level 4
[
Spellcaster
/
Spirit
/
Effect
]
ATK 1100
DEF 1400
-
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
-
Debut
2003-12-01
DCR-075
DARK CRISIS
-
Twin Swords of Flashing Light - Tryce
-
-
X
-
SPELL
Equip
-
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.
-
Debut
2003-12-01
DCR-037
DARK CRISIS
-
Vampire Lord
-
-
X
-
DARK
Level 5
[
Zombie
/
Effect
]
ATK 2000
DEF 1500
-
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
-
Debut
2003-12-01
DCR-000
DARK CRISIS
-
Vilepawn Archfiend
-
-
X
-
EARTH
Level 2
[
Fiend
/
Effect
]
ATK 1200
DEF 200
-
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
-
Debut
2003-12-01
DCR-067
DARK CRISIS
-
Wicked-Breaking Flamberge - Baou
-
-
X
-
SPELL
Equip
-
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
-
Debut
2003-12-01
DCR-035
DARK CRISIS
-
Zolga
-
-
X
-
EARTH
Level 4
[
Fairy
/
Effect
]
ATK 1700
DEF 1200
-
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
-
Debut
2003-12-01
DCR-079
DARK CRISIS
-
A-Team: Trap Disposal Unit
-
-
X
-
FIRE
Level 2
[
Machine
/
Effect
]
ATK 300
DEF 400
-
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
-
Debut
2004-12-01
RDS-EN033
RISE OF DESTINY
-
Astral Barrier
-
-
X
-
TRAP
Continuous
-
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
-
Debut
2004-12-01
RDS-EN059
RISE OF DESTINY
-
B.E.S. Big Core (Updated from: Big Core)
-
-
X
-
DARK
Level 6
[
Machine
/
Effect
]
ATK 2300
DEF 1100
-
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
-
Card Name updated from "Big Core" on April 07, 2017.
-
Debut
2004-12-01
RDS-EN030
RISE OF DESTINY
-
Back to Square One
-
-
X
-
SPELL
-
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
-
Debut
2004-12-01
RDS-EN044
RISE OF DESTINY
-
Ballista of Rampart Smashing
-
-
X
-
SPELL
Equip
-
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
-
Debut
2004-12-01
RDS-EN046
RISE OF DESTINY
-
Bokoichi the Freightening Car
-
-
X
-
DARK
Level 2
[
Machine
/
Normal
]
ATK 500
DEF 500
-
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
-
Debut
2004-12-01
RDS-EN003
RISE OF DESTINY
-
Chain Burst
-
-
X
-
TRAP
Continuous
-
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
-
Debut
2004-12-01
RDS-EN056
RISE OF DESTINY
-
Covering Fire
-
-
X
-
TRAP
-
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
-
Debut
2004-12-01
RDS-EN060
RISE OF DESTINY
-
Creeping Doom Manta
-
-
X
-
WATER
Level 3
[
Fish
/
Effect
]
ATK 1300
DEF 1200
-
When this card is Normal Summoned successfully, no Trap Cards can be activated.
-
Debut
2004-12-01
RDS-EN025
RISE OF DESTINY
-
Dark Blade the Dragon Knight
-
-
X
-
DARK
Level 6
[
Warrior
/
Fusion
/
Effect
]
ATK 2200
DEF 1500
-
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
-
Debut
2004-12-01
RDS-EN035
RISE OF DESTINY
-
Dekoichi the Battlechanted Locomotive
-
-
X
-
DARK
Level 4
[
Machine
/
Flip
/
Effect
]
ATK 1400
DEF 1000
-
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
-
Debut
2004-12-01
RDS-EN032
RISE OF DESTINY
-
Divine Wrath
-
-
X
-
TRAP
Counter
-
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
-
Debut
2004-12-01
RDS-EN050
RISE OF DESTINY
-
Eagle Eye
-
-
X
-
WIND
Level 3
[
Winged Beast
/
Effect
]
ATK 1300
DEF 1200
-
When this card is Normal Summoned successfully, no Trap Cards can be activated.
-
Debut
2004-12-01
RDS-EN022
RISE OF DESTINY
-
Element Magician
-
-
X
-
LIGHT
Level 4
[
Spellcaster
/
Effect
]
ATK 1500
DEF 1200
-
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
-
Debut
2004-12-01
RDS-EN013
RISE OF DESTINY
-
Element Saurus
-
-
X
-
DARK
Level 4
[
Dinosaur
/
Effect
]
ATK 1500
DEF 1200
-
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
-
Debut
2004-12-01
RDS-EN014
RISE OF DESTINY
-
Flint
-
-
X
-
SPELL
Equip
-
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
-
Debut
2004-12-01
RDS-EN042
RISE OF DESTINY
-
Fox Fire
-
-
X
-
FIRE
Level 2
[
Pyro
/
Effect
]
ATK 300
DEF 200
-
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
-
Debut
2004-12-01
RDS-EN029
RISE OF DESTINY
-
Fruits of Kozaky's Studies
-
-
X
-
TRAP
-
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
-
Debut
2004-12-01
RDS-EN053
RISE OF DESTINY
-
Fuh-Rin-Ka-Zan
-
-
X
-
TRAP
-
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
-
Debut
2004-12-01
RDS-EN055
RISE OF DESTINY
-
Fusilier Dragon, the Dual-Mode Beast
-
-
X
-
DARK
Level 7
[
Machine
/
Effect
]
ATK 2800
DEF 2000
-
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
-
Debut
2004-12-01
RDS-EN031
RISE OF DESTINY
-
Gaia Soul the Combustible Collective
-
-
X
-
FIRE
Level 4
[
Pyro
/
Effect
]
ATK 2000
DEF 0
-
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
-
Debut
2004-12-01
RDS-EN028
RISE OF DESTINY
-
Harpie Girl
-
-
X
-
WIND
Level 2
[
Winged Beast
/
Normal
]
ATK 500
DEF 500
-
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
-
Debut
2004-12-01
RDS-EN004
RISE OF DESTINY
-
Harpie Lady 1
-
-
X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 1300
DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
-
Debut
2004-12-01
RDS-EN017
RISE OF DESTINY
-
Harpie Lady 2
-
-
X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 1300
DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
-
Debut
2004-12-01
RDS-EN018
RISE OF DESTINY
-
Harpie Lady 3
-
-
X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 1300
DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
-
Debut
2004-12-01
RDS-EN019
RISE OF DESTINY
-
Harpies' Hunting Ground
-
-
X
-
SPELL
Field
-
All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
-
Debut
2004-12-01
RDS-EN038
RISE OF DESTINY
-
Heavy Mech Support Platform
-
-
X
-
DARK
Level 3
[
Machine
/
Union
/
Effect
]
ATK 500
DEF 500
-
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
-
Debut
2004-12-01
RDS-EN011
RISE OF DESTINY
-
Homunculus the Alchemic Being
-
-
X
-
LIGHT
Level 4
[
Plant
/
Effect
]
ATK 1800
DEF 1600
-
Once per turn: You can change the Attribute of this card.
-
Debut
2004-12-01
RDS-EN034
RISE OF DESTINY
-
Invasion of Flames
-
-
X
-
FIRE
Level 3
[
Pyro
/
Effect
]
ATK 1300
DEF 1200
-
When this card is Normal Summoned successfully, no Trap Cards can be activated.
-
Debut
2004-12-01
RDS-EN024
RISE OF DESTINY
-
Lighten the Load
-
-
X
-
SPELL
Continuous
-
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.
-
Debut
2004-12-01
RDS-EN047
RISE OF DESTINY
-
Machine Duplication
-
-
X
-
SPELL
-
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
-
Debut
2004-12-01
RDS-EN041
RISE OF DESTINY
-
Malice Dispersion
-
-
X
-
SPELL
Quick-Play
-
Discard 1 card; destroy all face-up Continuous Traps on the field.
-
Debut
2004-12-01
RDS-EN048
RISE OF DESTINY
-
Mighty Guard
-
-
X
-
EARTH
Level 4
[
Machine
/
Normal
]
ATK 500
DEF 1200
-
A machine soldier that was developed as a guard. It is made of rust-proof metal.
-
Debut
2004-12-01
RDS-EN002
RISE OF DESTINY
-
Mind Haxorz
-
-
X
-
TRAP
-
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
-
Debut
2004-12-01
RDS-EN054
RISE OF DESTINY
-
Mirage Dragon
-
-
X
-
LIGHT
Level 4
[
Dragon
/
Effect
]
ATK 1600
DEF 600
-
Your opponent cannot activate Trap Cards during the Battle Phase.
-
Debut
2004-12-01
RDS-EN027
RISE OF DESTINY
-
Mokey Mokey King
-
-
X
-
LIGHT
Level 6
[
Fairy
/
Fusion
/
Effect
]
ATK 300
DEF 100
-
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.
-
Debut
2004-12-01
RDS-EN036
RISE OF DESTINY
-
Mokey Mokey Smackdown
-
-
X
-
SPELL
Continuous
-
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
-
Debut
2004-12-01
RDS-EN043
RISE OF DESTINY
-
Monster Reincarnation
-
-
X
-
SPELL
-
Discard 1 card, then target 1 monster in your GY; add it to your hand.
-
Debut
2004-12-01
RDS-EN045
RISE OF DESTINY
-
Mystic Swordsman LV6
-
-
X
-
EARTH
Level 6
[
Warrior
/
Effect
]
ATK 2300
DEF 1700
-
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
-
Debut
2004-12-01
RDS-EN008
RISE OF DESTINY
-
Necklace of Command
-
-
X
-
SPELL
Equip
-
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
-
Debut
2004-12-01
RDS-EN040
RISE OF DESTINY
-
Nightmare Penguin
-
-
X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 900
DEF 1800
-
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
-
Debut
2004-12-01
RDS-EN010
RISE OF DESTINY
-
Perfect Machine King
-
-
X
-
EARTH
Level 8
[
Machine
/
Effect
]
ATK 2700
DEF 1500
-
This card gains 500 ATK for each other Machine-Type monster on the field.
-
Debut
2004-12-01
RDS-EN012
RISE OF DESTINY
-
Pikeru's Circle of Enchantment
-
-
X
-
TRAP
-
Damage to you from card effects becomes 0 until the end of this turn.
-
Debut
2004-12-01
RDS-EN057
RISE OF DESTINY
-
Pitch-Black Warwolf
-
-
X
-
DARK
Level 4
[
Beast-Warrior
/
Effect
]
ATK 1600
DEF 600
-
Your opponent cannot activate Trap Cards during the Battle Phase.
-
Debut
2004-12-01
RDS-EN026
RISE OF DESTINY
-
Raging Flame Sprite
-
-
X
-
FIRE
Level 3
[
Pyro
/
Effect
]
ATK 100
DEF 200
-
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
-
Debut
2004-12-01
RDS-EN020
RISE OF DESTINY
-
Rare Metalmorph
-
-
X
-
TRAP
Continuous
-
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
-
Debut
2004-12-01
RDS-EN052
RISE OF DESTINY
-
Roc from the Valley of Haze
-
-
X
-
WIND
Level 6
[
Winged Beast
/
Effect
]
ATK 2400
DEF 1400
-
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
-
Debut
2004-12-01
RDS-EN015
RISE OF DESTINY
-
Sasuke Samurai #4
-
-
X
-
WIND
Level 4
[
Warrior
/
Effect
]
ATK 1200
DEF 1200
-
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
-
Debut
2004-12-01
RDS-EN016
RISE OF DESTINY
-
Serial Spell
-
-
X
-
SPELL
Quick-Play
-
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
-
Debut
2004-12-01
RDS-EN037
RISE OF DESTINY
-
Silent Swordsman LV3
-
-
X
-
LIGHT
Level 3
[
Warrior
/
Effect
]
ATK 1000
DEF 1000
-
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
-
Debut
2004-12-01
RDS-EN009
RISE OF DESTINY
-
Spell Purification
-
-
X
-
TRAP
-
Discard 1 card; destroy all face-up Continuous Spells on the field.
-
Debut
2004-12-01
RDS-EN058
RISE OF DESTINY
-
Tactical Espionage Expert
-
-
X
-
EARTH
Level 3
[
Warrior
/
Effect
]
ATK 1300
DEF 1200
-
When this card is Normal Summoned successfully, no Trap Cards can be activated.
-
Debut
2004-12-01
RDS-EN023
RISE OF DESTINY
-
The Creator
-
-
X
-
LIGHT
Level 8
[
Thunder
/
Effect
]
ATK 2300
DEF 3000
-
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
-
Debut
2004-12-01
RDS-EN005
RISE OF DESTINY
-
The Creator Incarnate
-
-
X
-
LIGHT
Level 4
[
Warrior
/
Effect
]
ATK 1600
DEF 1500
-
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
-
Debut
2004-12-01
RDS-EN006
RISE OF DESTINY
-
Thestalos the Firestorm Monarch
-
-
X
-
FIRE
Level 6
[
Pyro
/
Effect
]
ATK 2400
DEF 1000
-
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
-
Debut
2004-12-01
RDS-EN021
RISE OF DESTINY
-
Toon Gemini Elf
-
-
X
-
EARTH
Level 4
[
Spellcaster
/
Toon
/
Effect
]
ATK 1900
DEF 900
-
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
-
Debut
2004-12-01
DL6-EN001
DUELIST LEAGUE SERIES 6
-
Tragedy
-
-
X
-
TRAP
-
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
-
Debut
2004-12-01
RDS-EN049
RISE OF DESTINY
-
Triangle Ecstasy Spark
-
-
X
-
SPELL
-
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
-
Debut
2004-12-01
RDS-EN039
RISE OF DESTINY
-
Ultimate Insect LV3
-
-
X
-
WIND
Level 3
[
Insect
/
Effect
]
ATK 1400
DEF 900
-
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
-
Debut
2004-12-01
RDS-EN007
RISE OF DESTINY
-
Woodborg Inpachi
-
-
X
-
FIRE
Level 5
[
Machine
/
Normal
]
ATK 500
DEF 2500
-
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
-
Debut
2004-12-01
RDS-EN001
RISE OF DESTINY
-
Xing Zhen Hu
-
-
X
-
TRAP
Continuous
-
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
-
Debut
2004-12-01
RDS-EN051
RISE OF DESTINY