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Total of 167 Card(s)
A Deal with Dark Ruler
A Deal with Dark Ruler
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
Debut 2003-12-01 DCR-030 DARK CRISIS
Acrobat Monkey
Acrobat Monkey
X
EARTH EARTH Level Level 3 [ Machine / Normal ] ATK 1000 DEF 1800
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Debut 2003-12-01 DCR-003 DARK CRISIS
Agido
Agido
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1300
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Debut 2003-12-01 DCR-080 DARK CRISIS
Altar for Tribute
Altar for Tribute
X
TRAP TRAP
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
Debut 2003-12-01 DCR-095 DARK CRISIS
Archfiend Soldier
Archfiend Soldier
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1900 DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Debut 2003-12-01 DCR-057 DARK CRISIS
Archfiend's Oath
Archfiend's Oath
X
SPELL SPELL Continuous Continuous
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.
Debut 2003-12-01 DCR-092 DARK CRISIS
Archfiend's Roar
Archfiend's Roar
X
TRAP TRAP
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Debut 2003-12-01 DCR-099 DARK CRISIS
Arsenal Robber
Arsenal Robber
X
TRAP TRAP
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
Debut 2003-12-01 DCR-048 DARK CRISIS
Arsenal Summoner
Arsenal Summoner
X
WIND WIND Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1600 DEF 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Debut 2003-12-01 DCR-004 DARK CRISIS
Battle Footballer
Battle Footballer
X
FIRE FIRE Level Level 4 [ Machine / Normal ] ATK 1000 DEF 2100
A cyborg with high defense power. Originally it was invented for a football machine.
Debut 2003-12-01 DCR-001 DARK CRISIS
Battle-Scarred
Battle-Scarred
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Debut 2003-12-01 DCR-097 DARK CRISIS
Berserk Dragon
Berserk Dragon
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 3500 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
Debut 2003-12-01 DCR-019 DARK CRISIS
Blast Held by a Tribute
Blast Held by a Tribute
X
TRAP TRAP
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
Debut 2003-12-01 DCR-104 DARK CRISIS
Blindly Loyal Goblin
Blindly Loyal Goblin
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1500
As long as this card remains face-up on the field, control of this card cannot switch.
Debut 2003-12-01 DCR-022 DARK CRISIS
Butterfly Dagger - Elma
Butterfly Dagger - Elma

Forbidden

Forbidden
X
SPELL SPELL Equip Equip
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
Debut 2003-12-01 DCR-032 DARK CRISIS
Cestus of Dagla
Cestus of Dagla
X
SPELL SPELL Equip Equip
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
Debut 2003-12-01 DCR-090 DARK CRISIS
Checkmate
Checkmate
X
SPELL SPELL
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Debut 2003-12-01 DCR-089 DARK CRISIS
Contract with Exodia
Contract with Exodia
X
SPELL SPELL
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
Debut 2003-12-01 DCR-031 DARK CRISIS
Contract with the Abyss
Contract with the Abyss
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Debut 2003-12-01 DCR-086 DARK CRISIS
Contract with the Dark Master
Contract with the Dark Master
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Debut 2003-12-01 DCR-087 DARK CRISIS
Cost Down
Cost Down
X
SPELL SPELL
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
Debut 2003-12-01 DCR-053 DARK CRISIS
Cyber Raider
Cyber Raider
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1000
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
Debut 2003-12-01 DCR-011 DARK CRISIS
D.D. Trainer
D.D. Trainer
X
DARK DARK Level Level 1 [ Fiend / Normal ] ATK 100 DEF 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
Debut 2003-12-01 DCR-055 DARK CRISIS
D.D. Warrior Lady
D.D. Warrior Lady
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Debut 2003-12-01 DCR-027 DARK CRISIS
Dark Flare Knight
Dark Flare Knight
X
DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 800
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
Debut 2003-12-01 DCR-017 DARK CRISIS
Dark Master - Zorc
Dark Master - Zorc
X
DARK DARK Level Level 8 [ Fiend / Ritual / Effect ] ATK 2700 DEF 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
Debut 2003-12-01 DCR-082 DARK CRISIS
Dark Scorpion - Chick the Yellow
Dark Scorpion - Chick the Yellow
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 card on the field; return that target to the hand.
●Look at the top card of their Deck, then place it on the top or bottom of the Deck.
Debut 2003-12-01 DCR-026 DARK CRISIS
Dark Scorpion - Gorg the Strong
Dark Scorpion - Gorg the Strong
X
DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1800 DEF 1500
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
Debut 2003-12-01 DCR-060 DARK CRISIS
Dark Scorpion - Meanae the Thorn
Dark Scorpion - Meanae the Thorn
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
Debut 2003-12-01 DCR-061 DARK CRISIS
Dark Scorpion Combination
Dark Scorpion Combination
X
TRAP TRAP
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
Debut 2003-12-01 DCR-098 DARK CRISIS
Darkbishop Archfiend
Darkbishop Archfiend
X
WATER WATER Level Level 3 [ Fiend / Effect ] ATK 300 DEF 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Debut 2003-12-01 DCR-069 DARK CRISIS
Des Feral Imp
Des Feral Imp
X
DARK DARK Level Level 4 [ Reptile / Flip / Effect ] ATK 1600 DEF 1800
FLIP: Target 1 card in your GY; shuffle that target into the Deck.
Debut 2003-12-01 DCR-014 DARK CRISIS
Despair from the Dark
Despair from the Dark
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
Debut 2003-12-01 DCR-023 DARK CRISIS
Desrook Archfiend
Desrook Archfiend
X
LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1100 DEF 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
Debut 2003-12-01 DCR-070 DARK CRISIS
Dice Re-Roll
Dice Re-Roll
X
TRAP TRAP
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
Debut 2003-12-01 DCR-100 DARK CRISIS
Different Dimension Dragon
Different Dimension Dragon
X
LIGHT LIGHT Level Level 5 [ Dragon / Effect ] ATK 1200 DEF 1500
This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK.
Debut 2003-12-01 DCR-015 DARK CRISIS
Different Dimension Gate
Different Dimension Gate
X
SPELL SPELL Continuous Continuous
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
Debut 2003-12-01 DCR-044 DARK CRISIS
Dragged Down into the Grave
Dragged Down into the Grave
X
SPELL SPELL
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
Debut 2003-12-01 DCR-084 DARK CRISIS
Exodia Necross
Exodia Necross
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".
Debut 2003-12-01 DCR-020 DARK CRISIS
Fairy of the Spring
Fairy of the Spring
X
SPELL SPELL
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.
Debut 2003-12-01 DCR-040 DARK CRISIS
Falling Down
Falling Down
X
SPELL SPELL Equip Equip
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
Debut 2003-12-01 DCR-088 DARK CRISIS
Fear from the Dark
Fear from the Dark
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1500
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
Debut 2003-12-01 DCR-025 DARK CRISIS
Final Attack Orders
Final Attack Orders
X
TRAP TRAP Continuous Continuous
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
Debut 2003-12-01 DCR-045 DARK CRISIS
Final Countdown
Final Countdown

Limited

Limited
X
SPELL SPELL
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Debut 2003-12-01 DCR-091 DARK CRISIS
Frozen Soul
Frozen Soul
X
TRAP TRAP
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
Debut 2003-12-01 DCR-096 DARK CRISIS
Gagagigo
Gagagigo
X
WATER WATER Level Level 4 [ Reptile / Normal ] ATK 1850 DEF 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
Debut 2003-12-01 DCR-054 DARK CRISIS
Goblin of Greed
Goblin of Greed
X
EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 1800
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
Debut 2003-12-01 DCR-065 DARK CRISIS
Gravity Axe - Grarl
Gravity Axe - Grarl
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
Debut 2003-12-01 DCR-034 DARK CRISIS
Great Maju Garzett
Great Maju Garzett
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 0 DEF 0
The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
Debut 2003-12-01 DCR-063 DARK CRISIS
Guardian Baou
Guardian Baou
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 800 DEF 400
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
Debut 2003-12-01 DCR-008 DARK CRISIS
Guardian Ceal
Guardian Ceal
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1700 DEF 1400
Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
Debut 2003-12-01 DCR-006 DARK CRISIS
Guardian Elma
Guardian Elma
X
WIND WIND Level Level 3 [ Fairy / Effect ] ATK 1300 DEF 1200
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
Debut 2003-12-01 DCR-005 DARK CRISIS
Guardian Grarl
Guardian Grarl
X
EARTH EARTH Level Level 5 [ Dinosaur / Effect ] ATK 2500 DEF 1000
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
Debut 2003-12-01 DCR-007 DARK CRISIS
Guardian Kay'est
Guardian Kay'est
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1000 DEF 1800
Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Debut 2003-12-01 DCR-009 DARK CRISIS
Guardian Tryce
Guardian Tryce
X
LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 1900 DEF 1700
Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.
Debut 2003-12-01 DCR-010 DARK CRISIS
Gyaku-Gire Panda
Gyaku-Gire Panda
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 800 DEF 1600
Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Debut 2003-12-01 DCR-021 DARK CRISIS
Incandescent Ordeal
Incandescent Ordeal
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
Debut 2003-12-01 DCR-085 DARK CRISIS
Infernalqueen Archfiend
Infernalqueen Archfiend
X
FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 900 DEF 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Debut 2003-12-01 DCR-071 DARK CRISIS
Interdimensional Matter Transporter
Interdimensional Matter Transporter
X
TRAP TRAP
Target 1 face-up monster you control; banish that target until the End Phase.
Debut 2003-12-01 DCR-052 DARK CRISIS
Iron Blacksmith Kotetsu
Iron Blacksmith Kotetsu
X
FIRE FIRE Level Level 2 [ Beast-Warrior / Flip / Effect ] ATK 500 DEF 500
FLIP: Add 1 Equip Spell from your Deck to your hand.
Debut 2003-12-01 DCR-064 DARK CRISIS
Judgment of Anubis
Judgment of Anubis
X
TRAP TRAP Counter Counter
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
Debut 2003-12-01 DCR-105 DARK CRISIS
Kaiser Glider
Kaiser Glider
X
LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 2200
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
Debut 2003-12-01 DCR-051 DARK CRISIS
Kelbek
Kelbek
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
Debut 2003-12-01 DCR-078 DARK CRISIS
Keldo
Keldo
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1200 DEF 1600
If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.
Debut 2003-12-01 DCR-077 DARK CRISIS
Legendary Flame Lord
Legendary Flame Lord
X
FIRE FIRE Level Level 7 [ Spellcaster / Ritual / Effect ] ATK 2400 DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Debut 2003-12-01 DCR-081 DARK CRISIS
Little-Winguard
Little-Winguard
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800
Once per turn, during your End Phase: You can change the battle position of this card.
Debut 2003-12-01 DCR-013 DARK CRISIS
Maju Garzett
Maju Garzett
X
DARK DARK Level Level 7 [ Fiend / Effect ] ATK ? DEF 0
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
Debut 2003-12-01 DCR-024 DARK CRISIS
Mefist the Infernal General
Mefist the Infernal General
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 1800 DEF 1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
Debut 2003-12-01 DCR-066 DARK CRISIS
Metallizing Parasite - Lunatite
Metallizing Parasite - Lunatite
X
WATER WATER Level Level 7 [ Aqua / Union / Effect ] ATK 1000 DEF 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
Debut 2003-12-01 DCR-074 DARK CRISIS
Mirage Knight
Mirage Knight
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
Debut 2003-12-01 DCR-018 DARK CRISIS
Morale Boost
Morale Boost
X
SPELL SPELL Continuous Continuous
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
Debut 2003-12-01 DCR-042 DARK CRISIS
Mudora
Mudora
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
Gains 200 ATK for each Fairy monster in your GY.
Debut 2003-12-01 DCR-076 DARK CRISIS
Mustering of the Dark Scorpions
Mustering of the Dark Scorpions
X
SPELL SPELL
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
Debut 2003-12-01 DCR-093 DARK CRISIS
Nin-Ken Dog
Nin-Ken Dog
X
WIND WIND Level Level 4 [ Beast-Warrior / Normal ] ATK 1800 DEF 1000
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
Debut 2003-12-01 DCR-002 DARK CRISIS
Non-Spellcasting Area
Non-Spellcasting Area
X
SPELL SPELL Continuous Continuous
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
Debut 2003-12-01 DCR-043 DARK CRISIS
Ojama Green
Ojama Green
X
LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Debut 2003-12-01 DCR-056 DARK CRISIS
Ojama Trio
Ojama Trio
X
TRAP TRAP
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
Debut 2003-12-01 DCR-047 DARK CRISIS
Outstanding Dog Marron
Outstanding Dog Marron
X
LIGHT LIGHT Level Level 1 [ Beast / Effect ] ATK 100 DEF 100
When this card is sent to your GY: Shuffle it into your Deck.
Debut 2003-12-01 DCR-062 DARK CRISIS
Pandemonium
Pandemonium
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Debut 2003-12-01 DCR-094 DARK CRISIS
Pandemonium Watchbear
Pandemonium Watchbear
X
DARK DARK Level Level 4 [ Beast / Effect ] ATK 1300 DEF 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
Debut 2003-12-01 DCR-058 DARK CRISIS
Precious Cards from Beyond
Precious Cards from Beyond
X
SPELL SPELL Continuous Continuous
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.
Debut 2003-12-01 DCR-038 DARK CRISIS
Ray of Hope
Ray of Hope
X
TRAP TRAP
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
Debut 2003-12-01 DCR-103 DARK CRISIS
Really Eternal Rest
Really Eternal Rest
X
TRAP TRAP
Destroy all monsters equipped with an Equip Card(s).
Debut 2003-12-01 DCR-050 DARK CRISIS
Reflect Bounder
Reflect Bounder
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
Debut 2003-12-01 DCR-012 DARK CRISIS
Rod of Silence - Kay'est
Rod of Silence - Kay'est
X
SPELL SPELL Equip Equip
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.
Debut 2003-12-01 DCR-036 DARK CRISIS
Rod of the Mind's Eye
Rod of the Mind's Eye
X
SPELL SPELL Equip Equip
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
Debut 2003-12-01 DCR-039 DARK CRISIS
Sakuretsu Armor
Sakuretsu Armor
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Debut 2003-12-01 DCR-102 DARK CRISIS
Sasuke Samurai #2
Sasuke Samurai #2
X
WIND WIND Level Level 1 [ Warrior / Effect ] ATK 200 DEF 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
Debut 2003-12-01 DCR-059 DARK CRISIS
Shadowknight Archfiend
Shadowknight Archfiend
X
WIND WIND Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
Debut 2003-12-01 DCR-068 DARK CRISIS
Shinato's Ark
Shinato's Ark
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
Debut 2003-12-01 DCR-029 DARK CRISIS
Shinato, King of a Higher Plane
Shinato, King of a Higher Plane
X
LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 3300 DEF 3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
Debut 2003-12-01 DCR-016 DARK CRISIS
Shooting Star Bow - Ceal
Shooting Star Bow - Ceal
X
SPELL SPELL Equip Equip
The equipped monster loses 1000 ATK, but it can attack your opponent directly.
Debut 2003-12-01 DCR-033 DARK CRISIS
Skill Drain
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
Debut 2003-12-01 DCR-049 DARK CRISIS
Skull Archfiend of Lightning
Skull Archfiend of Lightning
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2500 DEF 1200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Debut 2003-12-01 DCR-073 DARK CRISIS
Spell Reproduction
Spell Reproduction
X
SPELL SPELL
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
Debut 2003-12-01 DCR-083 DARK CRISIS
Spell Vanishing
Spell Vanishing
X
TRAP TRAP Counter Counter
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
Debut 2003-12-01 DCR-101 DARK CRISIS
Staunch Defender
Staunch Defender
X
TRAP TRAP
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
Debut 2003-12-01 DCR-046 DARK CRISIS
Terrorking Archfiend
Terrorking Archfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
Debut 2003-12-01 DCR-072 DARK CRISIS
Thousand Needles
Thousand Needles
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1000 DEF 1800
When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
Debut 2003-12-01 DCR-028 DARK CRISIS
Token Thanksgiving
Token Thanksgiving
X
SPELL SPELL
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
Debut 2003-12-01 DCR-041 DARK CRISIS
Tsukuyomi
Tsukuyomi
X
DARK DARK Level Level 4 [ Spellcaster / Spirit / Effect ] ATK 1100 DEF 1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Debut 2003-12-01 DCR-075 DARK CRISIS
Twin Swords of Flashing Light - Tryce
Twin Swords of Flashing Light - Tryce
X
SPELL SPELL Equip Equip
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.
Debut 2003-12-01 DCR-037 DARK CRISIS
Vampire Lord
Vampire Lord
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Debut 2003-12-01 DCR-000 DARK CRISIS
Vilepawn Archfiend
Vilepawn Archfiend
X
EARTH EARTH Level Level 2 [ Fiend / Effect ] ATK 1200 DEF 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
Debut 2003-12-01 DCR-067 DARK CRISIS
Wicked-Breaking Flamberge - Baou
Wicked-Breaking Flamberge - Baou
X
SPELL SPELL Equip Equip
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
Debut 2003-12-01 DCR-035 DARK CRISIS
Zolga
Zolga
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1700 DEF 1200
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
Debut 2003-12-01 DCR-079 DARK CRISIS
A-Team: Trap Disposal Unit
A-Team: Trap Disposal Unit
X
FIRE FIRE Level Level 2 [ Machine / Effect ] ATK 300 DEF 400
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
Debut 2004-12-01 RDS-EN033 RISE OF DESTINY
Astral Barrier
Astral Barrier
X
TRAP TRAP Continuous Continuous
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
Debut 2004-12-01 RDS-EN059 RISE OF DESTINY
B.E.S. Big Core (Updated from: Big Core)
B.E.S. Big Core (Updated from: Big Core)
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1100
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

Card Name updated from "Big Core" on April 07, 2017.
Debut 2004-12-01 RDS-EN030 RISE OF DESTINY
Back to Square One
Back to Square One
X
SPELL SPELL
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
Debut 2004-12-01 RDS-EN044 RISE OF DESTINY
Ballista of Rampart Smashing
Ballista of Rampart Smashing
X
SPELL SPELL Equip Equip
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
Debut 2004-12-01 RDS-EN046 RISE OF DESTINY
Bokoichi the Freightening Car
Bokoichi the Freightening Car
X
DARK DARK Level Level 2 [ Machine / Normal ] ATK 500 DEF 500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
Debut 2004-12-01 RDS-EN003 RISE OF DESTINY
Chain Burst
Chain Burst
X
TRAP TRAP Continuous Continuous
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
Debut 2004-12-01 RDS-EN056 RISE OF DESTINY
Covering Fire
Covering Fire
X
TRAP TRAP
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
Debut 2004-12-01 RDS-EN060 RISE OF DESTINY
Creeping Doom Manta
Creeping Doom Manta
X
WATER WATER Level Level 3 [ Fish / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Debut 2004-12-01 RDS-EN025 RISE OF DESTINY
Dark Blade the Dragon Knight
Dark Blade the Dragon Knight
X
DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
Debut 2004-12-01 RDS-EN035 RISE OF DESTINY
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
X
DARK DARK Level Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
Debut 2004-12-01 RDS-EN032 RISE OF DESTINY
Divine Wrath
Divine Wrath
X
TRAP TRAP Counter Counter
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
Debut 2004-12-01 RDS-EN050 RISE OF DESTINY
Eagle Eye
Eagle Eye
X
WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Debut 2004-12-01 RDS-EN022 RISE OF DESTINY
Element Magician
Element Magician
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Debut 2004-12-01 RDS-EN013 RISE OF DESTINY
Element Saurus
Element Saurus
X
DARK DARK Level Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
Debut 2004-12-01 RDS-EN014 RISE OF DESTINY
Flint
Flint
X
SPELL SPELL Equip Equip
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
Debut 2004-12-01 RDS-EN042 RISE OF DESTINY
Fox Fire
Fox Fire
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 300 DEF 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
Debut 2004-12-01 RDS-EN029 RISE OF DESTINY
Fruits of Kozaky's Studies
Fruits of Kozaky's Studies
X
TRAP TRAP
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
Debut 2004-12-01 RDS-EN053 RISE OF DESTINY
Fuh-Rin-Ka-Zan
Fuh-Rin-Ka-Zan
X
TRAP TRAP
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
Debut 2004-12-01 RDS-EN055 RISE OF DESTINY
Fusilier Dragon, the Dual-Mode Beast
Fusilier Dragon, the Dual-Mode Beast
X
DARK DARK Level Level 7 [ Machine / Effect ] ATK 2800 DEF 2000
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
Debut 2004-12-01 RDS-EN031 RISE OF DESTINY
Gaia Soul the Combustible Collective
Gaia Soul the Combustible Collective
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 2000 DEF 0
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
Debut 2004-12-01 RDS-EN028 RISE OF DESTINY
Harpie Girl
Harpie Girl
X
WIND WIND Level Level 2 [ Winged Beast / Normal ] ATK 500 DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
Debut 2004-12-01 RDS-EN004 RISE OF DESTINY
Harpie Lady 1
Harpie Lady 1
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Debut 2004-12-01 RDS-EN017 RISE OF DESTINY
Harpie Lady 2
Harpie Lady 2
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
Debut 2004-12-01 RDS-EN018 RISE OF DESTINY
Harpie Lady 3
Harpie Lady 3
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
Debut 2004-12-01 RDS-EN019 RISE OF DESTINY
Harpies' Hunting Ground
Harpies' Hunting Ground
X
SPELL SPELL Field Field
All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
Debut 2004-12-01 RDS-EN038 RISE OF DESTINY
Heavy Mech Support Platform
Heavy Mech Support Platform
X
DARK DARK Level Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Debut 2004-12-01 RDS-EN011 RISE OF DESTINY
Homunculus the Alchemic Being
Homunculus the Alchemic Being
X
LIGHT LIGHT Level Level 4 [ Plant / Effect ] ATK 1800 DEF 1600
Once per turn: You can change the Attribute of this card.
Debut 2004-12-01 RDS-EN034 RISE OF DESTINY
Invasion of Flames
Invasion of Flames
X
FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Debut 2004-12-01 RDS-EN024 RISE OF DESTINY
Lighten the Load
Lighten the Load
X
SPELL SPELL Continuous Continuous
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.
Debut 2004-12-01 RDS-EN047 RISE OF DESTINY
Machine Duplication
Machine Duplication
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Debut 2004-12-01 RDS-EN041 RISE OF DESTINY
Malice Dispersion
Malice Dispersion
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; destroy all face-up Continuous Traps on the field.
Debut 2004-12-01 RDS-EN048 RISE OF DESTINY
Mighty Guard
Mighty Guard
X
EARTH EARTH Level Level 4 [ Machine / Normal ] ATK 500 DEF 1200
A machine soldier that was developed as a guard. It is made of rust-proof metal.
Debut 2004-12-01 RDS-EN002 RISE OF DESTINY
Mind Haxorz
Mind Haxorz
X
TRAP TRAP
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
Debut 2004-12-01 RDS-EN054 RISE OF DESTINY
Mirage Dragon
Mirage Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Debut 2004-12-01 RDS-EN027 RISE OF DESTINY
Mokey Mokey King
Mokey Mokey King
X
LIGHT LIGHT Level Level 6 [ Fairy / Fusion / Effect ] ATK 300 DEF 100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.
Debut 2004-12-01 RDS-EN036 RISE OF DESTINY
Mokey Mokey Smackdown
Mokey Mokey Smackdown
X
SPELL SPELL Continuous Continuous
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
Debut 2004-12-01 RDS-EN043 RISE OF DESTINY
Monster Reincarnation
Monster Reincarnation
X
SPELL SPELL
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Debut 2004-12-01 RDS-EN045 RISE OF DESTINY
Mystic Swordsman LV6
Mystic Swordsman LV6
X
EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 1700
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
Debut 2004-12-01 RDS-EN008 RISE OF DESTINY
Necklace of Command
Necklace of Command
X
SPELL SPELL Equip Equip
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
Debut 2004-12-01 RDS-EN040 RISE OF DESTINY
Nightmare Penguin
Nightmare Penguin
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 900 DEF 1800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Debut 2004-12-01 RDS-EN010 RISE OF DESTINY
Perfect Machine King
Perfect Machine King
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2700 DEF 1500
This card gains 500 ATK for each other Machine-Type monster on the field.
Debut 2004-12-01 RDS-EN012 RISE OF DESTINY
Pikeru's Circle of Enchantment
Pikeru's Circle of Enchantment
X
TRAP TRAP
Damage to you from card effects becomes 0 until the end of this turn.
Debut 2004-12-01 RDS-EN057 RISE OF DESTINY
Pitch-Black Warwolf
Pitch-Black Warwolf
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Debut 2004-12-01 RDS-EN026 RISE OF DESTINY
Raging Flame Sprite
Raging Flame Sprite
X
FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 100 DEF 200
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
Debut 2004-12-01 RDS-EN020 RISE OF DESTINY
Rare Metalmorph
Rare Metalmorph
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
Debut 2004-12-01 RDS-EN052 RISE OF DESTINY
Roc from the Valley of Haze
Roc from the Valley of Haze
X
WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1400
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
Debut 2004-12-01 RDS-EN015 RISE OF DESTINY
Sasuke Samurai #4
Sasuke Samurai #4
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1200
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
Debut 2004-12-01 RDS-EN016 RISE OF DESTINY
Serial Spell
Serial Spell
X
SPELL SPELL Quick-Play Quick-Play
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
Debut 2004-12-01 RDS-EN037 RISE OF DESTINY
Silent Swordsman LV3
Silent Swordsman LV3
X
LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
Debut 2004-12-01 RDS-EN009 RISE OF DESTINY
Spell Purification
Spell Purification
X
TRAP TRAP
Discard 1 card; destroy all face-up Continuous Spells on the field.
Debut 2004-12-01 RDS-EN058 RISE OF DESTINY
Tactical Espionage Expert
Tactical Espionage Expert
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Debut 2004-12-01 RDS-EN023 RISE OF DESTINY
The Creator
The Creator
X
LIGHT LIGHT Level Level 8 [ Thunder / Effect ] ATK 2300 DEF 3000
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
Debut 2004-12-01 RDS-EN005 RISE OF DESTINY
The Creator Incarnate
The Creator Incarnate
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1500
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
Debut 2004-12-01 RDS-EN006 RISE OF DESTINY
Thestalos the Firestorm Monarch
Thestalos the Firestorm Monarch
X
FIRE FIRE Level Level 6 [ Pyro / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
Debut 2004-12-01 RDS-EN021 RISE OF DESTINY
Toon Gemini Elf
Toon Gemini Elf
X
EARTH EARTH Level Level 4 [ Spellcaster / Toon / Effect ] ATK 1900 DEF 900
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
Debut 2004-12-01 DL6-EN001 DUELIST LEAGUE SERIES 6
Tragedy
Tragedy
X
TRAP TRAP
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
Debut 2004-12-01 RDS-EN049 RISE OF DESTINY
Triangle Ecstasy Spark
Triangle Ecstasy Spark
X
SPELL SPELL
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
Debut 2004-12-01 RDS-EN039 RISE OF DESTINY
Ultimate Insect LV3
Ultimate Insect LV3
X
WIND WIND Level Level 3 [ Insect / Effect ] ATK 1400 DEF 900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Debut 2004-12-01 RDS-EN007 RISE OF DESTINY
Woodborg Inpachi
Woodborg Inpachi
X
FIRE FIRE Level Level 5 [ Machine / Normal ] ATK 500 DEF 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
Debut 2004-12-01 RDS-EN001 RISE OF DESTINY
Xing Zhen Hu
Xing Zhen Hu
X
TRAP TRAP Continuous Continuous
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
Debut 2004-12-01 RDS-EN051 RISE OF DESTINY