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Total of 146 Card(s)
Appointer of the Red Lotus
Appointer of the Red Lotus

Forbidden

Forbidden
X
TRAP TRAP
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
Debut 2009-11-17 SOVR-EN080 STARDUST OVERDRIVE
Archlord Kristya
Archlord Kristya
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 2300
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
Debut 2009-11-17 SOVR-EN096 STARDUST OVERDRIVE
Attack Pheromones
Attack Pheromones
X
SPELL SPELL Continuous Continuous
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
Debut 2009-11-17 SOVR-EN048 STARDUST OVERDRIVE
Bending Destiny
Bending Destiny
X
TRAP TRAP Counter Counter
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Debut 2009-11-17 SOVR-EN066 STARDUST OVERDRIVE
Black Brutdrago
Black Brutdrago
X
FIRE FIRE Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2600
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
Debut 2009-11-17 SOVR-EN043 STARDUST OVERDRIVE
Blackwing - Silverwind the Ascendant
Blackwing - Silverwind the Ascendant
X
DARK DARK Level Level 8 [ Winged Beast / Synchro / Effect ] ATK 2800 DEF 2000
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.
Debut 2009-11-17 SOVR-EN041 STARDUST OVERDRIVE
Catoblepas and the Witch of Fate
Catoblepas and the Witch of Fate
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 0
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
Debut 2009-11-17 SOVR-EN014 STARDUST OVERDRIVE
Clear Vice Dragon
Clear Vice Dragon
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK ? DEF 0
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
Debut 2009-11-17 SOVR-EN098 STARDUST OVERDRIVE
Clear World
Clear World
X
SPELL SPELL Field Field
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control.
●LIGHT: Play with your hand revealed at all times.
●DARK: If you control 2 or more monsters, you cannot declare an attack.
●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target.
●WATER: During your End Phase: Discard 1 card.
●FIRE: During your End Phase: Take 1000 damage.
●WIND: You must pay 500 Life Points to activate a Spell Card.
Debut 2009-11-17 SOVR-EN099 STARDUST OVERDRIVE
Crusader of Endymion
Crusader of Endymion
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Gemini / Effect ] ATK 1900 DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
��Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
Debut 2009-11-17 SOVR-EN030 STARDUST OVERDRIVE
Dark Rabbit
Dark Rabbit
X
DARK DARK Level Level 4 [ Beast / Normal ] ATK 1100 DEF 1500
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
Debut 2009-11-17 SOVR-EN090 STARDUST OVERDRIVE
Dark Simorgh
Dark Simorgh
X
DARK DARK Level Level 7 [ Winged Beast / Effect ] ATK 2700 DEF 1000
While face-up on the field, this card is also WIND-Attribute. If this card is in your hand: You can banish 1 DARK and 1 WIND monster from your GY; Special Summon this card. If this card is in your GY: You can banish 1 DARK and 1 WIND monster from your hand; Special Summon this card. Your opponent cannot Set cards.
Debut 2009-11-17 SOVR-EN092 STARDUST OVERDRIVE
Dark Spider
Dark Spider
X
DARK DARK Level Level 1 [ Insect / Effect ] ATK 0 DEF 0
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
Debut 2009-11-17 SOVR-EN015 STARDUST OVERDRIVE
Divine Grace - Northwemko
Divine Grace - Northwemko
X
LIGHT LIGHT Level Level 7 [ Spellcaster / Ritual / Effect ] ATK 2700 DEF 1200
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Debut 2009-11-17 SOVR-EN039 STARDUST OVERDRIVE
Djinn Presider of Rituals
Djinn Presider of Rituals
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 1400
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
Debut 2009-11-17 SOVR-EN038 STARDUST OVERDRIVE
Djinn Releaser of Rituals
Djinn Releaser of Rituals

Forbidden

Forbidden
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
Debut 2009-11-17 SOVR-EN037 STARDUST OVERDRIVE
Earthbound Immortal Ccarayhua
Earthbound Immortal Ccarayhua
X
DARK DARK Level Level 10 [ Reptile / Effect ] ATK 2800 DEF 1800
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field.
Debut 2009-11-17 SOVR-EN024 STARDUST OVERDRIVE
Earthbound Immortal Revival
Earthbound Immortal Revival
X
SPELL SPELL
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand.
Debut 2009-11-17 SOVR-EN087 STARDUST OVERDRIVE
Earthbound Immortal Uru
Earthbound Immortal Uru
X
DARK DARK Level Level 10 [ Insect / Effect ] ATK 3000 DEF 3000
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.
Debut 2009-11-17 SOVR-EN025 STARDUST OVERDRIVE
Earthbound Wave
Earthbound Wave
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
Debut 2009-11-17 SOVR-EN070 STARDUST OVERDRIVE
Earthbound Whirlwind
Earthbound Whirlwind
X
SPELL SPELL
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls.
Debut 2009-11-17 SOVR-EN046 STARDUST OVERDRIVE
Energy Bravery
Energy Bravery
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
Debut 2009-11-17 SOVR-EN033 STARDUST OVERDRIVE
Enlightenment
Enlightenment
X
TRAP TRAP
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
Debut 2009-11-17 SOVR-EN065 STARDUST OVERDRIVE
Explosive Magician
Explosive Magician
X
LIGHT LIGHT Level Level 6 [ Spellcaster / Synchro / Effect ] ATK 2500 DEF 1800
1 Tuner + 1+ non-Tuner Spellcaster monsters
You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
Debut 2009-11-17 SOVR-EN044 STARDUST OVERDRIVE
Faustian Bargain
Faustian Bargain
X
SPELL SPELL
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
Debut 2009-11-17 SOVR-EN062 STARDUST OVERDRIVE
Fortune Lady Dark
Fortune Lady Dark
X
DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK ? DEF ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
Debut 2009-11-17 SOVR-EN011 STARDUST OVERDRIVE
Fortune Lady Earth
Fortune Lady Earth
X
EARTH EARTH Level Level 6 [ Spellcaster / Effect ] ATK ? DEF ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
Debut 2009-11-17 SOVR-EN012 STARDUST OVERDRIVE
Fortune Lady Water
Fortune Lady Water
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK ? DEF ?
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.
Debut 2009-11-17 SOVR-EN010 STARDUST OVERDRIVE
Fortune Lady Wind
Fortune Lady Wind
X
WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK ? DEF ?
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
Debut 2009-11-17 SOVR-EN009 STARDUST OVERDRIVE
Fortune's Future
Fortune's Future
X
SPELL SPELL
Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
Debut 2009-11-17 SOVR-EN051 STARDUST OVERDRIVE
Gateway of the Six
Gateway of the Six

Limited

Limited
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
Debut 2009-11-17 SOVR-EN089 STARDUST OVERDRIVE
Gemini Booster
Gemini Booster
X
TRAP TRAP
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
Debut 2009-11-17 SOVR-EN076 STARDUST OVERDRIVE
Gemini Counter
Gemini Counter
X
TRAP TRAP Counter Counter
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
Debut 2009-11-17 SOVR-EN075 STARDUST OVERDRIVE
Gemini Scorpion
Gemini Scorpion
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 400
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
Debut 2009-11-17 SOVR-EN085 STARDUST OVERDRIVE
Gemini Spark
Gemini Spark
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
Debut 2009-11-17 SOVR-EN055 STARDUST OVERDRIVE
Ground Spider
Ground Spider
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 0 DEF 1500
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
Debut 2009-11-17 SOVR-EN016 STARDUST OVERDRIVE
Guardian Eatos
Guardian Eatos
X
WIND WIND Level Level 8 [ Fairy / Effect ] ATK 2500 DEF 2000
If you have no monsters in your GY, you can Special Summon this card (from your hand). You can send 1 of your Equip Spells equipped to this card to the GY, then target up to 3 monsters in your opponent's GY; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.
Debut 2009-11-17 SOVR-EN097 STARDUST OVERDRIVE
Herculean Power
Herculean Power
X
SPELL SPELL Continuous Continuous
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
Debut 2009-11-17 SOVR-EN054 STARDUST OVERDRIVE
Ice Queen
Ice Queen
X
WATER WATER Level Level 8 [ Spellcaster / Effect ] ATK 2900 DEF 2100
Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster monsters in your Graveyard to activate and to resolve this effect.
Debut 2009-11-17 SOVR-EN094 STARDUST OVERDRIVE
Infernity Force
Infernity Force
X
TRAP TRAP
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
Debut 2009-11-17 SOVR-EN073 STARDUST OVERDRIVE
Infernity Necromancer
Infernity Necromancer
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 0 DEF 2000
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.
Debut 2009-11-17 SOVR-EN008 STARDUST OVERDRIVE
Inherited Fortune
Inherited Fortune
X
TRAP TRAP
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
Debut 2009-11-17 SOVR-EN067 STARDUST OVERDRIVE
Insect Neglect
Insect Neglect
X
SPELL SPELL Continuous Continuous
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
Debut 2009-11-17 SOVR-EN061 STARDUST OVERDRIVE
Iron Core Armor
Iron Core Armor
X
SPELL SPELL Equip Equip
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
Debut 2009-11-17 SOVR-EN053 STARDUST OVERDRIVE
Knight of the Red Lotus
Knight of the Red Lotus
X
FIRE FIRE Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1800
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
Debut 2009-11-17 SOVR-EN032 STARDUST OVERDRIVE
Koa'ki Meiru Maximus
Koa'ki Meiru Maximus
X
WIND WIND Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
Debut 2009-11-17 SOVR-EN081 STARDUST OVERDRIVE
Koa'ki Meiru Rooklord
Koa'ki Meiru Rooklord
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2800 DEF 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
Debut 2009-11-17 SOVR-EN028 STARDUST OVERDRIVE
Koa'ki Meiru Sea Panther
Koa'ki Meiru Sea Panther
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1900 DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
Debut 2009-11-17 SOVR-EN027 STARDUST OVERDRIVE
Level Eater
Level Eater

Forbidden

Forbidden
X
DARK DARK Level Level 1 [ Insect / Effect ] ATK 600 DEF 0
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
Debut 2009-11-17 SOVR-EN005 STARDUST OVERDRIVE
Limit Impulse
Limit Impulse
X
TRAP TRAP
Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
Debut 2009-11-17 SOVR-EN072 STARDUST OVERDRIVE
Lord British Space Fighter
Lord British Space Fighter
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1200 DEF 800
If this card destroys an opponent's monster by battle: Activate 1 of these effects;
●This card can make a second attack in a row.
●Target 1 Set card on the field; destroy that target.
●Special Summon 1 "Multi Token" (Machine/LIGHT/Level 4/ATK 1200/DEF 1200).
Debut 2009-11-17 SOVR-EN035 STARDUST OVERDRIVE
Majestic Dragon
Majestic Dragon
X
LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 0
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster.
Debut 2009-11-17 SOVR-EN001 STARDUST OVERDRIVE
Max Warrior
Max Warrior
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 800
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.
Debut 2009-11-17 SOVR-EN003 STARDUST OVERDRIVE
Metabo-Shark
Metabo-Shark
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1800 DEF 500
When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.
Debut 2009-11-17 SOVR-EN086 STARDUST OVERDRIVE
Molting Escape
Molting Escape
X
SPELL SPELL Equip Equip
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
Debut 2009-11-17 SOVR-EN049 STARDUST OVERDRIVE
Moray of Greed
Moray of Greed
X
SPELL SPELL
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
Debut 2009-11-17 SOVR-EN058 STARDUST OVERDRIVE
Mother Spider
Mother Spider
X
DARK DARK Level Level 6 [ Insect / Effect ] ATK 2300 DEF 1200
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
Debut 2009-11-17 SOVR-EN019 STARDUST OVERDRIVE
Nega-Ton Corepanel
Nega-Ton Corepanel
X
TRAP TRAP Counter Counter
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
Debut 2009-11-17 SOVR-EN074 STARDUST OVERDRIVE
Oshaleon
Oshaleon
X
WATER WATER Level Level 3 [ Reptile / Effect ] ATK 1400 DEF 800
While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand.
Debut 2009-11-17 SOVR-EN036 STARDUST OVERDRIVE
Preparation of Rites
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Debut 2009-11-17 SOVR-EN057 STARDUST OVERDRIVE
Quickdraw Synchron
Quickdraw Synchron
X
WIND WIND Level Level 5 [ Machine / Tuner / Effect ] ATK 700 DEF 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
Debut 2009-11-17 SOVR-EN004 STARDUST OVERDRIVE
Raging Mad Plants
Raging Mad Plants
X
SPELL SPELL Quick-Play Quick-Play
All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
Debut 2009-11-17 SOVR-EN060 STARDUST OVERDRIVE
Regretful Rebirth
Regretful Rebirth
X
TRAP TRAP
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.
Debut 2009-11-17 TF04-EN003 Yu-Gi-Oh! 5D's TAG FORCE 4 Bundles
Regulus
Regulus
X
LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1000
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
Debut 2009-11-17 SOVR-EN007 STARDUST OVERDRIVE
Relinquished Spider
Relinquished Spider
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 300 DEF 500
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
Debut 2009-11-17 SOVR-EN017 STARDUST OVERDRIVE
Reptilianne Gorgon
Reptilianne Gorgon
X
DARK DARK Level Level 3 [ Reptile / Effect ] ATK 1400 DEF 1400
If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.
Debut 2009-11-17 SOVR-EN020 STARDUST OVERDRIVE
Reptilianne Hydra
Reptilianne Hydra
X
DARK DARK Level Level 6 [ Reptile / Synchro / Effect ] ATK 2100 DEF 1500
1 "Reptilianne" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
Debut 2009-11-17 SOVR-EN042 STARDUST OVERDRIVE
Reptilianne Medusa
Reptilianne Medusa
X
DARK DARK Level Level 6 [ Reptile / Effect ] ATK 2200 DEF 800
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
Debut 2009-11-17 SOVR-EN021 STARDUST OVERDRIVE
Reptilianne Poison
Reptilianne Poison
X
SPELL SPELL
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
Debut 2009-11-17 SOVR-EN088 STARDUST OVERDRIVE
Reptilianne Scylla
Reptilianne Scylla
X
DARK DARK Level Level 4 [ Reptile / Effect ] ATK 1800 DEF 1200
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
Debut 2009-11-17 SOVR-EN022 STARDUST OVERDRIVE
Reptilianne Spawn
Reptilianne Spawn
X
SPELL SPELL
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0).
Debut 2009-11-17 SOVR-EN050 STARDUST OVERDRIVE
Reptilianne Viper
Reptilianne Viper
X
DARK DARK Level Level 2 [ Reptile / Tuner / Effect ] ATK 0 DEF 0
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
Debut 2009-11-17 SOVR-EN023 STARDUST OVERDRIVE
Rinyan, Lightsworn Rogue
Rinyan, Lightsworn Rogue
X
LIGHT LIGHT Level Level 2 [ Beast / Flip / Effect ] ATK 100 DEF 100
FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.
Debut 2009-11-17 SOVR-EN083 STARDUST OVERDRIVE
Ritual Buster
Ritual Buster
X
TRAP TRAP
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
Debut 2009-11-17 SOVR-EN077 STARDUST OVERDRIVE
Ritual of Grace
Ritual of Grace
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
Debut 2009-11-17 SOVR-EN056 STARDUST OVERDRIVE
Roar of the Earthbound Immortal
Roar of the Earthbound Immortal
X
TRAP TRAP Continuous Continuous
Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.
Debut 2009-11-17 SOVR-EN071 STARDUST OVERDRIVE
Savage Colosseum
Savage Colosseum
X
SPELL SPELL Field Field
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
Debut 2009-11-17 SOVR-EN047 STARDUST OVERDRIVE
Seal of Wickedness
Seal of Wickedness
X
TRAP TRAP Continuous Continuous
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Debut 2009-11-17 SOVR-EN079 STARDUST OVERDRIVE
Shine Palace
Shine Palace
X
SPELL SPELL Equip Equip
Equip only to a LIGHT monster. It gains 700 ATK.
Debut 2009-11-17 SOVR-EN091 STARDUST OVERDRIVE
Shire, Lightsworn Spirit
Shire, Lightsworn Spirit
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 400 DEF 1400
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
Debut 2009-11-17 SOVR-EN082 STARDUST OVERDRIVE
Shutendoji
Shutendoji
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1500 DEF 800
Once per turn: You can activate 1 of these effects.
●Banish 2 Zombie monsters from your GY; draw 1 card.
●Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
Debut 2009-11-17 SOVR-EN095 STARDUST OVERDRIVE
Slip Summon
Slip Summon
X
TRAP TRAP
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
Debut 2009-11-17 SOVR-EN063 STARDUST OVERDRIVE
Solitaire Magician
Solitaire Magician
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1300
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
Debut 2009-11-17 SOVR-EN013 STARDUST OVERDRIVE
Spider Egg
Spider Egg
X
TRAP TRAP
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Debut 2009-11-17 SOVR-EN068 STARDUST OVERDRIVE
Spider Web
Spider Web
X
SPELL SPELL Field Field
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
Debut 2009-11-17 SOVR-EN045 STARDUST OVERDRIVE
Spiritual Forest
Spiritual Forest
X
SPELL SPELL Continuous Continuous
The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.
Debut 2009-11-17 SOVR-EN059 STARDUST OVERDRIVE
Spyder Spider
Spyder Spider
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1500 DEF 1000
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
Debut 2009-11-17 SOVR-EN018 STARDUST OVERDRIVE
Stardust Xiaolong
Stardust Xiaolong
X
LIGHT LIGHT Level Level 1 [ Dragon / Effect ] ATK 100 DEF 100
When you Synchro Summon "Stardust Dragon": You can Special Summon this card from your GY in Attack Position. Each turn, the first time this card would be destroyed by battle, it is not destroyed.
Debut 2009-11-17 SOVR-EN002 STARDUST OVERDRIVE
Stygian Dirge
Stygian Dirge
X
TRAP TRAP Continuous Continuous
Reduce the Levels of all monsters your opponent controls by 1.
Debut 2009-11-17 SOVR-EN078 STARDUST OVERDRIVE
Swap Frog
Swap Frog
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 500
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Debut 2009-11-17 SOVR-EN034 STARDUST OVERDRIVE
Synchro Barrier
Synchro Barrier
X
TRAP TRAP
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
Debut 2009-11-17 SOVR-EN064 STARDUST OVERDRIVE
Time Passage
Time Passage
X
SPELL SPELL Quick-Play Quick-Play
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
Debut 2009-11-17 SOVR-EN052 STARDUST OVERDRIVE
Tuned Magician
Tuned Magician
X
WIND WIND Level Level 4 [ Spellcaster / Gemini / Effect ] ATK 1800 DEF 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●This card is treated as a Tuner.
Debut 2009-11-17 SOVR-EN029 STARDUST OVERDRIVE
Victoria
Victoria
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 1500
Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
Debut 2009-11-17 SOVR-EN093 STARDUST OVERDRIVE
Warm Worm
Warm Worm
X
FIRE FIRE Level Level 3 [ Insect / Effect ] ATK 600 DEF 1400
If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.
Debut 2009-11-17 TF04-EN001 Yu-Gi-Oh! 5D's TAG FORCE 4 Bundles
Wolf in Sheep's Clothing
Wolf in Sheep's Clothing
X
TRAP TRAP
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
Debut 2009-11-17 SOVR-EN069 STARDUST OVERDRIVE
Woodland Archer
Woodland Archer
X
EARTH EARTH Level Level 3 [ Beast-Warrior / Effect ] ATK 1400 DEF 1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
Debut 2009-11-17 SOVR-EN031 STARDUST OVERDRIVE
Worm Bait
Worm Bait
X
SPELL SPELL
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.
Debut 2009-11-17 TF04-EN002 Yu-Gi-Oh! 5D's TAG FORCE 4 Bundles
Yellow Baboon, Archer of the Forest
Yellow Baboon, Archer of the Forest
X
EARTH EARTH Level Level 7 [ Beast / Effect ] ATK 2600 DEF 1800
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand.
Debut 2009-11-17 SOVR-EN084 STARDUST OVERDRIVE
Zero Gardna
Zero Gardna
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 0 DEF 0
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage during this turn. This effect can be activated during either player's turn.
Debut 2009-11-17 SOVR-EN006 STARDUST OVERDRIVE
Magical Musket - Cross-Domination
Magical Musket - Cross-Domination
X
SPELL SPELL Quick-Play Quick-Play
If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
Debut 2017-11-17 SPWA-EN024 SPIRIT WARRIORS
Magical Musket - Dancing Needle
Magical Musket - Dancing Needle
X
TRAP TRAP
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
Debut 2017-11-17 SPWA-EN026 SPIRIT WARRIORS
Magical Musket - Desperado
Magical Musket - Desperado
X
TRAP TRAP
If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
Debut 2017-11-17 SPWA-EN025 SPIRIT WARRIORS
Magical Musket - Fiendish Deal
Magical Musket - Fiendish Deal
X
TRAP TRAP Continuous Continuous
"Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
Debut 2017-11-17 SPWA-EN027 SPIRIT WARRIORS
Magical Musket - Last Stand
Magical Musket - Last Stand
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
Debut 2017-11-17 SPWA-EN028 SPIRIT WARRIORS
Magical Musket - Steady Hands
Magical Musket - Steady Hands
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
Debut 2017-11-17 SPWA-EN023 SPIRIT WARRIORS
Magical Musket Mastermind Zakiel
Magical Musket Mastermind Zakiel
X
LIGHT LIGHT Level Level 8 [ Fiend / Effect ] ATK 2500 DEF 2500
You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
Debut 2017-11-17 SPWA-EN022 SPIRIT WARRIORS
Magical Musketeer Calamity
Magical Musketeer Calamity
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 1300
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
Debut 2017-11-17 SPWA-EN020 SPIRIT WARRIORS
Magical Musketeer Caspar
Magical Musketeer Caspar
X
LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
Debut 2017-11-17 SPWA-EN016 SPIRIT WARRIORS
Magical Musketeer Doc
Magical Musketeer Doc
X
LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1400 DEF 1200
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
Debut 2017-11-17 SPWA-EN017 SPIRIT WARRIORS
Magical Musketeer Kidbrave
Magical Musketeer Kidbrave
X
LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1600 DEF 200
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.
Debut 2017-11-17 SPWA-EN018 SPIRIT WARRIORS
Magical Musketeer Starfire
Magical Musketeer Starfire
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1300 DEF 1700
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
Debut 2017-11-17 SPWA-EN019 SPIRIT WARRIORS
Magical Musketeer Wild
Magical Musketeer Wild
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 900
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
Debut 2017-11-17 SPWA-EN021 SPIRIT WARRIORS
Secret Six Samurai - Doji
Secret Six Samurai - Doji
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Debut 2017-11-17 SPWA-EN004 SPIRIT WARRIORS
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
X
WIND WIND Level Level 1 [ Warrior / Tuner / Effect ] ATK 200 DEF 1800
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Debut 2017-11-17 SPWA-EN001 SPIRIT WARRIORS
Secret Six Samurai - Genba
Secret Six Samurai - Genba
X
FIRE FIRE Level Level 2 [ Warrior / Tuner / Effect ] ATK 500 DEF 2100
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Debut 2017-11-17 SPWA-EN002 SPIRIT WARRIORS
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 1500
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Debut 2017-11-17 SPWA-EN003 SPIRIT WARRIORS
Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1000
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Debut 2017-11-17 SPWA-EN005 SPIRIT WARRIORS
Secret Six Samurai - Rihan
Secret Six Samurai - Rihan
X
LIGHT LIGHT Level Level 5 [ Warrior / Fusion / Effect ] ATK 2400 DEF 2400
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Debut 2017-11-17 SPWA-EN006 SPIRIT WARRIORS
Secret Skills of the Six Samurai
Secret Skills of the Six Samurai
X
SPELL SPELL Quick-Play Quick-Play
Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.
Debut 2017-11-17 SPWA-EN007 SPIRIT WARRIORS
The Six Shinobi
The Six Shinobi
X
TRAP TRAP
If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
Debut 2017-11-17 SPWA-EN008 SPIRIT WARRIORS
The Weather Auroral Canvas
The Weather Auroral Canvas
X
TRAP TRAP Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card.
You can only control 1 "The Weather Auroral Canvas".
Debut 2017-11-17 SPWA-EN041 SPIRIT WARRIORS
The Weather Cloudy Canvas
The Weather Cloudy Canvas
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
You can only control 1 "The Weather Cloudy Canvas".
Debut 2017-11-17 SPWA-EN038 SPIRIT WARRIORS
The Weather Painter Aurora
The Weather Painter Aurora
X
DARK DARK Level Level 6 [ Fairy / Effect ] ATK 2200 DEF 2000
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Debut 2017-11-17 SPWA-EN034 SPIRIT WARRIORS
The Weather Painter Cloud
The Weather Painter Cloud
X
WIND WIND Level Level 3 [ Fairy / Effect ] ATK 1500 DEF 1000
If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Debut 2017-11-17 SPWA-EN031 SPIRIT WARRIORS
The Weather Painter Rain
The Weather Painter Rain
X
WATER WATER Level Level 3 [ Fairy / Effect ] ATK 1200 DEF 1400
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Debut 2017-11-17 SPWA-EN030 SPIRIT WARRIORS
The Weather Painter Rainbow
The Weather Painter Rainbow
X
LIGHT LIGHT Link Link 3 [ Fairy / Link / Effect ] ATK 2400 DEF -
3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
Debut 2017-11-17 SPWA-EN035 SPIRIT WARRIORS
The Weather Painter Snow
The Weather Painter Snow
X
EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 0 DEF 2200
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Debut 2017-11-17 SPWA-EN029 SPIRIT WARRIORS
The Weather Painter Sun
The Weather Painter Sun
X
FIRE FIRE Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 400
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Debut 2017-11-17 SPWA-EN032 SPIRIT WARRIORS
The Weather Painter Thunder
The Weather Painter Thunder
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1700 DEF 0
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Debut 2017-11-17 SPWA-EN033 SPIRIT WARRIORS
The Weather Rainy Canvas
The Weather Rainy Canvas
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.
You can only control 1 "The Weather Rainy Canvas".
Debut 2017-11-17 SPWA-EN037 SPIRIT WARRIORS
The Weather Snowy Canvas
The Weather Snowy Canvas
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".
Debut 2017-11-17 SPWA-EN036 SPIRIT WARRIORS
The Weather Sunny Canvas
The Weather Sunny Canvas
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field.
You can only control 1 "The Weather Sunny Canvas".
Debut 2017-11-17 SPWA-EN039 SPIRIT WARRIORS
The Weather Thundery Canvas
The Weather Thundery Canvas
X
TRAP TRAP Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
You can only control 1 "The Weather Thundery Canvas".
Debut 2017-11-17 SPWA-EN040 SPIRIT WARRIORS
Mementoal Tecuhtlica - Combined Creation
Mementoal Tecuhtlica - Combined Creation
X
EARTH EARTH Level Level 11 [ Wyrm / Effect ] ATK 5000 DEF 5000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY.
Debut 2023-11-17 VASM-EN001 VALIANT SMASHERS
Mementomictlan
Mementomictlan
X
SPELL SPELL Field Field
If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it.
Debut 2023-11-17 VASM-EN008 VALIANT SMASHERS
Mementotlan Angwitch
Mementotlan Angwitch
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 800 DEF 1000
If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn.
Debut 2023-11-17 VASM-EN005 VALIANT SMASHERS
Mementotlan Bone Back
Mementotlan Bone Back
X
SPELL SPELL Quick-Play Quick-Play
If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.
Debut 2023-11-17 VASM-EN010 VALIANT SMASHERS
Mementotlan Bone Party
Mementotlan Bone Party
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SPELL SPELL Quick-Play Quick-Play
Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
Debut 2023-11-17 VASM-EN009 VALIANT SMASHERS
Mementotlan Cranium Burst
Mementotlan Cranium Burst
X
TRAP TRAP Continuous Continuous
While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain.
Debut 2023-11-17 VASM-EN012 VALIANT SMASHERS
Mementotlan Dark Blade
Mementotlan Dark Blade
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DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1500
If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn.
Debut 2023-11-17 VASM-EN004 VALIANT SMASHERS
Mementotlan Fracture Dance
Mementotlan Fracture Dance
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TRAP TRAP
If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.
Debut 2023-11-17 VASM-EN011 VALIANT SMASHERS
Mementotlan Goblin
Mementotlan Goblin
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DARK DARK Level Level 1 [ Fiend / Effect ] ATK 400 DEF 400
During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn.
Debut 2023-11-17 VASM-EN007 VALIANT SMASHERS
Mementotlan Mace
Mementotlan Mace
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LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 400 DEF 300
During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn.
Debut 2023-11-17 VASM-EN006 VALIANT SMASHERS
Mementotlan Tatsunootoshigo
Mementotlan Tatsunootoshigo
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EARTH EARTH Level Level 5 [ Beast / Effect ] ATK 1350 DEF 1600
If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn.
Debut 2023-11-17 VASM-EN003 VALIANT SMASHERS
Mementotlan-Horned Dragon
Mementotlan-Horned Dragon
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DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2850 DEF 2350
If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn.
Debut 2023-11-17 VASM-EN002 VALIANT SMASHERS