Total of 146 Card(s)
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Appointer of the Red Lotus
-
-
X
-
TRAP
-
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
-
Debut
2009-11-17
SOVR-EN080
STARDUST OVERDRIVE
-
Archlord Kristya
-
-
X
-
LIGHT
Level 8
[
Fairy
/
Effect
]
ATK 2800
DEF 2300
-
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
-
Debut
2009-11-17
SOVR-EN096
STARDUST OVERDRIVE
-
Attack Pheromones
-
-
X
-
SPELL
Continuous
-
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
-
Debut
2009-11-17
SOVR-EN048
STARDUST OVERDRIVE
-
Bending Destiny
-
-
X
-
TRAP
Counter
-
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
-
Debut
2009-11-17
SOVR-EN066
STARDUST OVERDRIVE
-
Black Brutdrago
-
-
X
-
FIRE
Level 8
[
Dragon
/
Synchro
/
Effect
]
ATK 3000
DEF 2600
-
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
-
Debut
2009-11-17
SOVR-EN043
STARDUST OVERDRIVE
-
Blackwing - Silverwind the Ascendant
-
-
X
-
DARK
Level 8
[
Winged Beast
/
Synchro
/
Effect
]
ATK 2800
DEF 2000
-
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.
-
Debut
2009-11-17
SOVR-EN041
STARDUST OVERDRIVE
-
Catoblepas and the Witch of Fate
-
-
X
-
EARTH
Level 4
[
Spellcaster
/
Effect
]
ATK 1800
DEF 0
-
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
-
Debut
2009-11-17
SOVR-EN014
STARDUST OVERDRIVE
-
Clear Vice Dragon
-
-
X
-
DARK
Level 8
[
Dragon
/
Effect
]
ATK ?
DEF 0
-
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
-
Debut
2009-11-17
SOVR-EN098
STARDUST OVERDRIVE
-
Clear World
-
-
X
-
SPELL
Field
-
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control.
●LIGHT: Play with your hand revealed at all times.
●DARK: If you control 2 or more monsters, you cannot declare an attack.
●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target.
●WATER: During your End Phase: Discard 1 card.
●FIRE: During your End Phase: Take 1000 damage.
●WIND: You must pay 500 Life Points to activate a Spell Card.
-
Debut
2009-11-17
SOVR-EN099
STARDUST OVERDRIVE
-
Crusader of Endymion
-
-
X
-
LIGHT
Level 4
[
Spellcaster
/
Gemini
/
Effect
]
ATK 1900
DEF 1200
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
��Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
-
Debut
2009-11-17
SOVR-EN030
STARDUST OVERDRIVE
-
Dark Rabbit
-
-
X
-
DARK
Level 4
[
Beast
/
Normal
]
ATK 1100
DEF 1500
-
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
-
Debut
2009-11-17
SOVR-EN090
STARDUST OVERDRIVE
-
Dark Simorgh
-
-
X
-
DARK
Level 7
[
Winged Beast
/
Effect
]
ATK 2700
DEF 1000
-
While face-up on the field, this card is also WIND-Attribute. If this card is in your hand: You can banish 1 DARK and 1 WIND monster from your GY; Special Summon this card. If this card is in your GY: You can banish 1 DARK and 1 WIND monster from your hand; Special Summon this card. Your opponent cannot Set cards.
-
Debut
2009-11-17
SOVR-EN092
STARDUST OVERDRIVE
-
Dark Spider
-
-
X
-
DARK
Level 1
[
Insect
/
Effect
]
ATK 0
DEF 0
-
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
-
Debut
2009-11-17
SOVR-EN015
STARDUST OVERDRIVE
-
Divine Grace - Northwemko
-
-
X
-
LIGHT
Level 7
[
Spellcaster
/
Ritual
/
Effect
]
ATK 2700
DEF 1200
-
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
-
Debut
2009-11-17
SOVR-EN039
STARDUST OVERDRIVE
-
Djinn Presider of Rituals
-
-
X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1800
DEF 1400
-
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
-
Debut
2009-11-17
SOVR-EN038
STARDUST OVERDRIVE
-
Djinn Releaser of Rituals
-
-
X
-
DARK
Level 3
[
Fiend
/
Effect
]
ATK 1200
DEF 2000
-
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
-
Debut
2009-11-17
SOVR-EN037
STARDUST OVERDRIVE
-
Earthbound Immortal Ccarayhua
-
-
X
-
DARK
Level 10
[
Reptile
/
Effect
]
ATK 2800
DEF 1800
-
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field.
-
Debut
2009-11-17
SOVR-EN024
STARDUST OVERDRIVE
-
Earthbound Immortal Revival
-
-
X
-
SPELL
-
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand.
-
Debut
2009-11-17
SOVR-EN087
STARDUST OVERDRIVE
-
Earthbound Immortal Uru
-
-
X
-
DARK
Level 10
[
Insect
/
Effect
]
ATK 3000
DEF 3000
-
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.
-
Debut
2009-11-17
SOVR-EN025
STARDUST OVERDRIVE
-
Earthbound Wave
-
-
X
-
TRAP
Counter
-
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
-
Debut
2009-11-17
SOVR-EN070
STARDUST OVERDRIVE
-
Earthbound Whirlwind
-
-
X
-
SPELL
-
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls.
-
Debut
2009-11-17
SOVR-EN046
STARDUST OVERDRIVE
-
Energy Bravery
-
-
X
-
LIGHT
Level 4
[
Warrior
/
Effect
]
ATK 1700
DEF 1200
-
Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
-
Debut
2009-11-17
SOVR-EN033
STARDUST OVERDRIVE
-
Enlightenment
-
-
X
-
TRAP
-
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
-
Debut
2009-11-17
SOVR-EN065
STARDUST OVERDRIVE
-
Explosive Magician
-
-
X
-
LIGHT
Level 6
[
Spellcaster
/
Synchro
/
Effect
]
ATK 2500
DEF 1800
-
1 Tuner + 1+ non-Tuner Spellcaster monsters
You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
-
Debut
2009-11-17
SOVR-EN044
STARDUST OVERDRIVE
-
Faustian Bargain
-
-
X
-
SPELL
-
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
-
Debut
2009-11-17
SOVR-EN062
STARDUST OVERDRIVE
-
Fortune Lady Dark
-
-
X
-
DARK
Level 5
[
Spellcaster
/
Effect
]
ATK ?
DEF ?
-
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
-
Debut
2009-11-17
SOVR-EN011
STARDUST OVERDRIVE
-
Fortune Lady Earth
-
-
X
-
EARTH
Level 6
[
Spellcaster
/
Effect
]
ATK ?
DEF ?
-
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
-
Debut
2009-11-17
SOVR-EN012
STARDUST OVERDRIVE
-
Fortune Lady Water
-
-
X
-
WATER
Level 4
[
Spellcaster
/
Effect
]
ATK ?
DEF ?
-
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.
-
Debut
2009-11-17
SOVR-EN010
STARDUST OVERDRIVE
-
Fortune Lady Wind
-
-
X
-
WIND
Level 3
[
Spellcaster
/
Effect
]
ATK ?
DEF ?
-
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
-
Debut
2009-11-17
SOVR-EN009
STARDUST OVERDRIVE
-
Fortune's Future
-
-
X
-
SPELL
-
Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
-
Debut
2009-11-17
SOVR-EN051
STARDUST OVERDRIVE
-
Gateway of the Six
-
-
X
-
SPELL
Continuous
-
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
-
Debut
2009-11-17
SOVR-EN089
STARDUST OVERDRIVE
-
Gemini Booster
-
-
X
-
TRAP
-
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
-
Debut
2009-11-17
SOVR-EN076
STARDUST OVERDRIVE
-
Gemini Counter
-
-
X
-
TRAP
Counter
-
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
-
Debut
2009-11-17
SOVR-EN075
STARDUST OVERDRIVE
-
Gemini Scorpion
-
-
X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1600
DEF 400
-
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
-
Debut
2009-11-17
SOVR-EN085
STARDUST OVERDRIVE
-
Gemini Spark
-
-
X
-
SPELL
Quick-Play
-
Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
-
Debut
2009-11-17
SOVR-EN055
STARDUST OVERDRIVE
-
Ground Spider
-
-
X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 0
DEF 1500
-
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
-
Debut
2009-11-17
SOVR-EN016
STARDUST OVERDRIVE
-
Guardian Eatos
-
-
X
-
WIND
Level 8
[
Fairy
/
Effect
]
ATK 2500
DEF 2000
-
If you have no monsters in your GY, you can Special Summon this card (from your hand). You can send 1 of your Equip Spells equipped to this card to the GY, then target up to 3 monsters in your opponent's GY; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.
-
Debut
2009-11-17
SOVR-EN097
STARDUST OVERDRIVE
-
Herculean Power
-
-
X
-
SPELL
Continuous
-
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
-
Debut
2009-11-17
SOVR-EN054
STARDUST OVERDRIVE
-
Ice Queen
-
-
X
-
WATER
Level 8
[
Spellcaster
/
Effect
]
ATK 2900
DEF 2100
-
Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster monsters in your Graveyard to activate and to resolve this effect.
-
Debut
2009-11-17
SOVR-EN094
STARDUST OVERDRIVE
-
Infernity Force
-
-
X
-
TRAP
-
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
-
Debut
2009-11-17
SOVR-EN073
STARDUST OVERDRIVE
-
Infernity Necromancer
-
-
X
-
DARK
Level 3
[
Fiend
/
Effect
]
ATK 0
DEF 2000
-
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.
-
Debut
2009-11-17
SOVR-EN008
STARDUST OVERDRIVE
-
Inherited Fortune
-
-
X
-
TRAP
-
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
-
Debut
2009-11-17
SOVR-EN067
STARDUST OVERDRIVE
-
Insect Neglect
-
-
X
-
SPELL
Continuous
-
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
-
Debut
2009-11-17
SOVR-EN061
STARDUST OVERDRIVE
-
Iron Core Armor
-
-
X
-
SPELL
Equip
-
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
-
Debut
2009-11-17
SOVR-EN053
STARDUST OVERDRIVE
-
Knight of the Red Lotus
-
-
X
-
FIRE
Level 6
[
Warrior
/
Effect
]
ATK 2100
DEF 1800
-
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
-
Debut
2009-11-17
SOVR-EN032
STARDUST OVERDRIVE
-
Koa'ki Meiru Maximus
-
-
X
-
WIND
Level 8
[
Dragon
/
Effect
]
ATK 3000
DEF 2500
-
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
-
Debut
2009-11-17
SOVR-EN081
STARDUST OVERDRIVE
-
Koa'ki Meiru Rooklord
-
-
X
-
EARTH
Level 7
[
Warrior
/
Effect
]
ATK 2800
DEF 2200
-
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
-
Debut
2009-11-17
SOVR-EN028
STARDUST OVERDRIVE
-
Koa'ki Meiru Sea Panther
-
-
X
-
WATER
Level 4
[
Sea Serpent
/
Effect
]
ATK 1900
DEF 1200
-
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
-
Debut
2009-11-17
SOVR-EN027
STARDUST OVERDRIVE
-
Level Eater
-
-
X
-
DARK
Level 1
[
Insect
/
Effect
]
ATK 600
DEF 0
-
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
-
Debut
2009-11-17
SOVR-EN005
STARDUST OVERDRIVE
-
Limit Impulse
-
-
X
-
TRAP
-
Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
-
Debut
2009-11-17
SOVR-EN072
STARDUST OVERDRIVE
-
Lord British Space Fighter
-
-
X
-
LIGHT
Level 4
[
Machine
/
Effect
]
ATK 1200
DEF 800
-
If this card destroys an opponent's monster by battle: Activate 1 of these effects;
●This card can make a second attack in a row.
●Target 1 Set card on the field; destroy that target.
●Special Summon 1 "Multi Token" (Machine/LIGHT/Level 4/ATK 1200/DEF 1200).
-
Debut
2009-11-17
SOVR-EN035
STARDUST OVERDRIVE
-
Majestic Dragon
-
-
X
-
LIGHT
Level 1
[
Dragon
/
Tuner
/
Effect
]
ATK 0
DEF 0
-
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster.
-
Debut
2009-11-17
SOVR-EN001
STARDUST OVERDRIVE
-
Max Warrior
-
-
X
-
WIND
Level 4
[
Warrior
/
Effect
]
ATK 1800
DEF 800
-
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.
-
Debut
2009-11-17
SOVR-EN003
STARDUST OVERDRIVE
-
Metabo-Shark
-
-
X
-
WATER
Level 4
[
Fish
/
Effect
]
ATK 1800
DEF 500
-
When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.
-
Debut
2009-11-17
SOVR-EN086
STARDUST OVERDRIVE
-
Molting Escape
-
-
X
-
SPELL
Equip
-
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
-
Debut
2009-11-17
SOVR-EN049
STARDUST OVERDRIVE
-
Moray of Greed
-
-
X
-
SPELL
-
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
-
Debut
2009-11-17
SOVR-EN058
STARDUST OVERDRIVE
-
Mother Spider
-
-
X
-
DARK
Level 6
[
Insect
/
Effect
]
ATK 2300
DEF 1200
-
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
-
Debut
2009-11-17
SOVR-EN019
STARDUST OVERDRIVE
-
Nega-Ton Corepanel
-
-
X
-
TRAP
Counter
-
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
-
Debut
2009-11-17
SOVR-EN074
STARDUST OVERDRIVE
-
Oshaleon
-
-
X
-
WATER
Level 3
[
Reptile
/
Effect
]
ATK 1400
DEF 800
-
While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand.
-
Debut
2009-11-17
SOVR-EN036
STARDUST OVERDRIVE
-
Preparation of Rites
-
-
X
-
SPELL
-
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
-
Debut
2009-11-17
SOVR-EN057
STARDUST OVERDRIVE
-
Quickdraw Synchron
-
-
X
-
WIND
Level 5
[
Machine
/
Tuner
/
Effect
]
ATK 700
DEF 1400
-
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
-
Debut
2009-11-17
SOVR-EN004
STARDUST OVERDRIVE
-
Raging Mad Plants
-
-
X
-
SPELL
Quick-Play
-
All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
-
Debut
2009-11-17
SOVR-EN060
STARDUST OVERDRIVE
-
Regretful Rebirth
-
-
X
-
TRAP
-
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.
-
Debut
2009-11-17
TF04-EN003
Yu-Gi-Oh! 5D's TAG FORCE 4 Bundles
-
Regulus
-
-
X
-
LIGHT
Level 4
[
Beast
/
Effect
]
ATK 1700
DEF 1000
-
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
-
Debut
2009-11-17
SOVR-EN007
STARDUST OVERDRIVE
-
Relinquished Spider
-
-
X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 300
DEF 500
-
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
-
Debut
2009-11-17
SOVR-EN017
STARDUST OVERDRIVE
-
Reptilianne Gorgon
-
-
X
-
DARK
Level 3
[
Reptile
/
Effect
]
ATK 1400
DEF 1400
-
If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.
-
Debut
2009-11-17
SOVR-EN020
STARDUST OVERDRIVE
-
Reptilianne Hydra
-
-
X
-
DARK
Level 6
[
Reptile
/
Synchro
/
Effect
]
ATK 2100
DEF 1500
-
1 "Reptilianne" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
-
Debut
2009-11-17
SOVR-EN042
STARDUST OVERDRIVE
-
Reptilianne Medusa
-
-
X
-
DARK
Level 6
[
Reptile
/
Effect
]
ATK 2200
DEF 800
-
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
-
Debut
2009-11-17
SOVR-EN021
STARDUST OVERDRIVE
-
Reptilianne Poison
-
-
X
-
SPELL
-
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
-
Debut
2009-11-17
SOVR-EN088
STARDUST OVERDRIVE
-
Reptilianne Scylla
-
-
X
-
DARK
Level 4
[
Reptile
/
Effect
]
ATK 1800
DEF 1200
-
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
-
Debut
2009-11-17
SOVR-EN022
STARDUST OVERDRIVE
-
Reptilianne Spawn
-
-
X
-
SPELL
-
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0).
-
Debut
2009-11-17
SOVR-EN050
STARDUST OVERDRIVE
-
Reptilianne Viper
-
-
X
-
DARK
Level 2
[
Reptile
/
Tuner
/
Effect
]
ATK 0
DEF 0
-
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
-
Debut
2009-11-17
SOVR-EN023
STARDUST OVERDRIVE
-
Rinyan, Lightsworn Rogue
-
-
X
-
LIGHT
Level 2
[
Beast
/
Flip
/
Effect
]
ATK 100
DEF 100
-
FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.
-
Debut
2009-11-17
SOVR-EN083
STARDUST OVERDRIVE
-
Ritual Buster
-
-
X
-
TRAP
-
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
-
Debut
2009-11-17
SOVR-EN077
STARDUST OVERDRIVE
-
Ritual of Grace
-
-
X
-
SPELL
Ritual
-
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
-
Debut
2009-11-17
SOVR-EN056
STARDUST OVERDRIVE
-
Roar of the Earthbound Immortal
-
-
X
-
TRAP
Continuous
-
Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.
-
Debut
2009-11-17
SOVR-EN071
STARDUST OVERDRIVE
-
Savage Colosseum
-
-
X
-
SPELL
Field
-
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
-
Debut
2009-11-17
SOVR-EN047
STARDUST OVERDRIVE
-
Seal of Wickedness
-
-
X
-
TRAP
Continuous
-
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
-
Debut
2009-11-17
SOVR-EN079
STARDUST OVERDRIVE
-
Shine Palace
-
-
X
-
SPELL
Equip
-
Equip only to a LIGHT monster. It gains 700 ATK.
-
Debut
2009-11-17
SOVR-EN091
STARDUST OVERDRIVE
-
Shire, Lightsworn Spirit
-
-
X
-
LIGHT
Level 3
[
Fairy
/
Effect
]
ATK 400
DEF 1400
-
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
-
Debut
2009-11-17
SOVR-EN082
STARDUST OVERDRIVE
-
Shutendoji
-
-
X
-
EARTH
Level 4
[
Zombie
/
Effect
]
ATK 1500
DEF 800
-
Once per turn: You can activate 1 of these effects.
●Banish 2 Zombie monsters from your GY; draw 1 card.
●Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
-
Debut
2009-11-17
SOVR-EN095
STARDUST OVERDRIVE
-
Slip Summon
-
-
X
-
TRAP
-
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
-
Debut
2009-11-17
SOVR-EN063
STARDUST OVERDRIVE
-
Solitaire Magician
-
-
X
-
LIGHT
Level 4
[
Spellcaster
/
Effect
]
ATK 1600
DEF 1300
-
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
-
Debut
2009-11-17
SOVR-EN013
STARDUST OVERDRIVE
-
Spider Egg
-
-
X
-
TRAP
-
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
-
Debut
2009-11-17
SOVR-EN068
STARDUST OVERDRIVE
-
Spider Web
-
-
X
-
SPELL
Field
-
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
-
Debut
2009-11-17
SOVR-EN045
STARDUST OVERDRIVE
-
Spiritual Forest
-
-
X
-
SPELL
Continuous
-
The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.
-
Debut
2009-11-17
SOVR-EN059
STARDUST OVERDRIVE
-
Spyder Spider
-
-
X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 1500
DEF 1000
-
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
-
Debut
2009-11-17
SOVR-EN018
STARDUST OVERDRIVE
-
Stardust Xiaolong
-
-
X
-
LIGHT
Level 1
[
Dragon
/
Effect
]
ATK 100
DEF 100
-
When you Synchro Summon "Stardust Dragon": You can Special Summon this card from your GY in Attack Position. Each turn, the first time this card would be destroyed by battle, it is not destroyed.
-
Debut
2009-11-17
SOVR-EN002
STARDUST OVERDRIVE
-
Stygian Dirge
-
-
X
-
TRAP
Continuous
-
Reduce the Levels of all monsters your opponent controls by 1.
-
Debut
2009-11-17
SOVR-EN078
STARDUST OVERDRIVE
-
Swap Frog
-
-
X
-
WATER
Level 2
[
Aqua
/
Effect
]
ATK 1000
DEF 500
-
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
-
Debut
2009-11-17
SOVR-EN034
STARDUST OVERDRIVE
-
Synchro Barrier
-
-
X
-
TRAP
-
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
-
Debut
2009-11-17
SOVR-EN064
STARDUST OVERDRIVE
-
Time Passage
-
-
X
-
SPELL
Quick-Play
-
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
-
Debut
2009-11-17
SOVR-EN052
STARDUST OVERDRIVE
-
Tuned Magician
-
-
X
-
WIND
Level 4
[
Spellcaster
/
Gemini
/
Effect
]
ATK 1800
DEF 1600
-
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●This card is treated as a Tuner.
-
Debut
2009-11-17
SOVR-EN029
STARDUST OVERDRIVE
-
Victoria
-
-
X
-
LIGHT
Level 4
[
Fairy
/
Effect
]
ATK 1800
DEF 1500
-
Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
-
Debut
2009-11-17
SOVR-EN093
STARDUST OVERDRIVE
-
Warm Worm
-
-
X
-
FIRE
Level 3
[
Insect
/
Effect
]
ATK 600
DEF 1400
-
If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.
-
Debut
2009-11-17
TF04-EN001
Yu-Gi-Oh! 5D's TAG FORCE 4 Bundles
-
Wolf in Sheep's Clothing
-
-
X
-
TRAP
-
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
-
Debut
2009-11-17
SOVR-EN069
STARDUST OVERDRIVE
-
Woodland Archer
-
-
X
-
EARTH
Level 3
[
Beast-Warrior
/
Effect
]
ATK 1400
DEF 1300
-
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
-
Debut
2009-11-17
SOVR-EN031
STARDUST OVERDRIVE
-
Worm Bait
-
-
X
-
SPELL
-
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.
-
Debut
2009-11-17
TF04-EN002
Yu-Gi-Oh! 5D's TAG FORCE 4 Bundles
-
Yellow Baboon, Archer of the Forest
-
-
X
-
EARTH
Level 7
[
Beast
/
Effect
]
ATK 2600
DEF 1800
-
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand.
-
Debut
2009-11-17
SOVR-EN084
STARDUST OVERDRIVE
-
Zero Gardna
-
-
X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 0
DEF 0
-
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage during this turn. This effect can be activated during either player's turn.
-
Debut
2009-11-17
SOVR-EN006
STARDUST OVERDRIVE
-
Magical Musket - Cross-Domination
-
-
X
-
SPELL
Quick-Play
-
If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
-
Debut
2017-11-17
SPWA-EN024
SPIRIT WARRIORS
-
Magical Musket - Dancing Needle
-
-
X
-
TRAP
-
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
-
Debut
2017-11-17
SPWA-EN026
SPIRIT WARRIORS
-
Magical Musket - Desperado
-
-
X
-
TRAP
-
If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.
-
Debut
2017-11-17
SPWA-EN025
SPIRIT WARRIORS
-
Magical Musket - Fiendish Deal
-
-
X
-
TRAP
Continuous
-
"Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.
-
Debut
2017-11-17
SPWA-EN027
SPIRIT WARRIORS
-
Magical Musket - Last Stand
-
-
X
-
TRAP
Counter
-
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
-
Debut
2017-11-17
SPWA-EN028
SPIRIT WARRIORS
-
Magical Musket - Steady Hands
-
-
X
-
SPELL
Quick-Play
-
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.
-
Debut
2017-11-17
SPWA-EN023
SPIRIT WARRIORS
-
Magical Musket Mastermind Zakiel
-
-
X
-
LIGHT
Level 8
[
Fiend
/
Effect
]
ATK 2500
DEF 2500
-
You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
-
Debut
2017-11-17
SPWA-EN022
SPIRIT WARRIORS
-
Magical Musketeer Calamity
-
-
X
-
LIGHT
Level 4
[
Fiend
/
Effect
]
ATK 1500
DEF 1300
-
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.
-
Debut
2017-11-17
SPWA-EN020
SPIRIT WARRIORS
-
Magical Musketeer Caspar
-
-
X
-
LIGHT
Level 3
[
Fiend
/
Effect
]
ATK 1200
DEF 2000
-
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
-
Debut
2017-11-17
SPWA-EN016
SPIRIT WARRIORS
-
Magical Musketeer Doc
-
-
X
-
LIGHT
Level 3
[
Fiend
/
Effect
]
ATK 1400
DEF 1200
-
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
-
Debut
2017-11-17
SPWA-EN017
SPIRIT WARRIORS
-
Magical Musketeer Kidbrave
-
-
X
-
LIGHT
Level 3
[
Fiend
/
Effect
]
ATK 1600
DEF 200
-
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.
-
Debut
2017-11-17
SPWA-EN018
SPIRIT WARRIORS
-
Magical Musketeer Starfire
-
-
X
-
LIGHT
Level 4
[
Fiend
/
Effect
]
ATK 1300
DEF 1700
-
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
-
Debut
2017-11-17
SPWA-EN019
SPIRIT WARRIORS
-
Magical Musketeer Wild
-
-
X
-
LIGHT
Level 4
[
Fiend
/
Effect
]
ATK 1700
DEF 900
-
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
-
Debut
2017-11-17
SPWA-EN021
SPIRIT WARRIORS
-
Secret Six Samurai - Doji
-
-
X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1700
DEF 1200
-
When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
-
Debut
2017-11-17
SPWA-EN004
SPIRIT WARRIORS
-
Secret Six Samurai - Fuma
-
-
X
-
WIND
Level 1
[
Warrior
/
Tuner
/
Effect
]
ATK 200
DEF 1800
-
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
-
Debut
2017-11-17
SPWA-EN001
SPIRIT WARRIORS
-
Secret Six Samurai - Genba
-
-
X
-
FIRE
Level 2
[
Warrior
/
Tuner
/
Effect
]
ATK 500
DEF 2100
-
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
-
Debut
2017-11-17
SPWA-EN002
SPIRIT WARRIORS
-
Secret Six Samurai - Hatsume
-
-
X
-
WATER
Level 3
[
Warrior
/
Effect
]
ATK 1600
DEF 1500
-
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
-
Debut
2017-11-17
SPWA-EN003
SPIRIT WARRIORS
-
Secret Six Samurai - Kizaru
-
-
X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1900
DEF 1000
-
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
-
Debut
2017-11-17
SPWA-EN005
SPIRIT WARRIORS
-
Secret Six Samurai - Rihan
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X
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LIGHT
Level 5
[
Warrior
/
Fusion
/
Effect
]
ATK 2400
DEF 2400
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3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
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Debut
2017-11-17
SPWA-EN006
SPIRIT WARRIORS
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Secret Skills of the Six Samurai
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X
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SPELL
Quick-Play
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Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.
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Debut
2017-11-17
SPWA-EN007
SPIRIT WARRIORS
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The Six Shinobi
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-
X
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TRAP
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If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
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Debut
2017-11-17
SPWA-EN008
SPIRIT WARRIORS
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The Weather Auroral Canvas
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X
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TRAP
Continuous
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card.
You can only control 1 "The Weather Auroral Canvas".
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Debut
2017-11-17
SPWA-EN041
SPIRIT WARRIORS
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The Weather Cloudy Canvas
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X
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SPELL
Continuous
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
You can only control 1 "The Weather Cloudy Canvas".
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Debut
2017-11-17
SPWA-EN038
SPIRIT WARRIORS
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The Weather Painter Aurora
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X
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DARK
Level 6
[
Fairy
/
Effect
]
ATK 2200
DEF 2000
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When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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Debut
2017-11-17
SPWA-EN034
SPIRIT WARRIORS
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The Weather Painter Cloud
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X
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WIND
Level 3
[
Fairy
/
Effect
]
ATK 1500
DEF 1000
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If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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Debut
2017-11-17
SPWA-EN031
SPIRIT WARRIORS
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The Weather Painter Rain
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X
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WATER
Level 3
[
Fairy
/
Effect
]
ATK 1200
DEF 1400
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If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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Debut
2017-11-17
SPWA-EN030
SPIRIT WARRIORS
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The Weather Painter Rainbow
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X
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LIGHT
Link 3
[
Fairy
/
Link
/
Effect
]
ATK 2400
DEF -
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3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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Debut
2017-11-17
SPWA-EN035
SPIRIT WARRIORS
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The Weather Painter Snow
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X
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EARTH
Level 3
[
Fairy
/
Effect
]
ATK 0
DEF 2200
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When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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Debut
2017-11-17
SPWA-EN029
SPIRIT WARRIORS
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The Weather Painter Sun
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X
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FIRE
Level 3
[
Fairy
/
Effect
]
ATK 1600
DEF 400
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If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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Debut
2017-11-17
SPWA-EN032
SPIRIT WARRIORS
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The Weather Painter Thunder
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X
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LIGHT
Level 3
[
Fairy
/
Effect
]
ATK 1700
DEF 0
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You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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Debut
2017-11-17
SPWA-EN033
SPIRIT WARRIORS
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The Weather Rainy Canvas
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X
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SPELL
Continuous
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.
You can only control 1 "The Weather Rainy Canvas".
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Debut
2017-11-17
SPWA-EN037
SPIRIT WARRIORS
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The Weather Snowy Canvas
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X
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SPELL
Continuous
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".
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Debut
2017-11-17
SPWA-EN036
SPIRIT WARRIORS
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The Weather Sunny Canvas
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X
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SPELL
Continuous
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field.
You can only control 1 "The Weather Sunny Canvas".
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Debut
2017-11-17
SPWA-EN039
SPIRIT WARRIORS
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The Weather Thundery Canvas
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X
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TRAP
Continuous
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
You can only control 1 "The Weather Thundery Canvas".
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Debut
2017-11-17
SPWA-EN040
SPIRIT WARRIORS
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Mementoal Tecuhtlica - Combined Creation
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X
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EARTH
Level 11
[
Wyrm
/
Effect
]
ATK 5000
DEF 5000
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY.
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Debut
2023-11-17
VASM-EN001
VALIANT SMASHERS
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Mementomictlan
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X
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SPELL
Field
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If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it.
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Debut
2023-11-17
VASM-EN008
VALIANT SMASHERS
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Mementotlan Angwitch
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X
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DARK
Level 3
[
Spellcaster
/
Effect
]
ATK 800
DEF 1000
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If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn.
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Debut
2023-11-17
VASM-EN005
VALIANT SMASHERS
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Mementotlan Bone Back
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X
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SPELL
Quick-Play
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If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.
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Debut
2023-11-17
VASM-EN010
VALIANT SMASHERS
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Mementotlan Bone Party
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X
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SPELL
Quick-Play
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Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
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Debut
2023-11-17
VASM-EN009
VALIANT SMASHERS
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Mementotlan Cranium Burst
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X
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TRAP
Continuous
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While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain.
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Debut
2023-11-17
VASM-EN012
VALIANT SMASHERS
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Mementotlan Dark Blade
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X
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DARK
Level 4
[
Warrior
/
Effect
]
ATK 1800
DEF 1500
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If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn.
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Debut
2023-11-17
VASM-EN004
VALIANT SMASHERS
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Mementotlan Fracture Dance
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X
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TRAP
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If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.
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Debut
2023-11-17
VASM-EN011
VALIANT SMASHERS
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Mementotlan Goblin
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X
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DARK
Level 1
[
Fiend
/
Effect
]
ATK 400
DEF 400
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During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn.
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Debut
2023-11-17
VASM-EN007
VALIANT SMASHERS
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Mementotlan Mace
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X
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LIGHT
Level 1
[
Fairy
/
Effect
]
ATK 400
DEF 300
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During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn.
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Debut
2023-11-17
VASM-EN006
VALIANT SMASHERS
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Mementotlan Tatsunootoshigo
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X
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EARTH
Level 5
[
Beast
/
Effect
]
ATK 1350
DEF 1600
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If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn.
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Debut
2023-11-17
VASM-EN003
VALIANT SMASHERS
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Mementotlan-Horned Dragon
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X
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DARK
Level 8
[
Dragon
/
Effect
]
ATK 2850
DEF 2350
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If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn.
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Debut
2023-11-17
VASM-EN002
VALIANT SMASHERS