Total of 53 Card(s)
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D/D Cerberus
-
-
X
-
DARK
Level 4
[
Fiend
/
Pendulum
/
Effect
]
ATK 1800
DEF 600
-
P Scale 6
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
-
When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.
-
Debut
2017-01-20
SDPD-EN007
PENDULUM DOMINATION STRUCTURE DECK
-
D/D Lamia
-
-
X
-
DARK
Level 1
[
Fiend
/
Tuner
/
Effect
]
ATK 100
DEF 1900
-
If this card is in your hand or GY: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up field to the GY, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
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Debut
2017-01-20
SDPD-EN005
PENDULUM DOMINATION STRUCTURE DECK
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D/D Lilith
-
-
X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 100
DEF 2100
-
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
●Target 1 "D/D" monster in your Graveyard; add it to your hand.
●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
-
Debut
2017-01-20
SDPD-EN008
PENDULUM DOMINATION STRUCTURE DECK
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D/D Nighthowl
-
-
X
-
DARK
Level 3
[
Fiend
/
Tuner
/
Effect
]
ATK 300
DEF 600
-
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
-
Debut
2017-01-20
SDPD-EN009
PENDULUM DOMINATION STRUCTURE DECK
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D/D Orthros
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-
X
-
DARK
Level 4
[
Fiend
/
Pendulum
/
Tuner
/
Effect
]
ATK 600
DEF 1800
-
P Scale 3
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
-
When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
-
Debut
2017-01-20
SDPD-EN004
PENDULUM DOMINATION STRUCTURE DECK
-
D/D Proud Chevalier
-
-
X
-
DARK
Level 5
[
Fiend
/
Pendulum
/
Effect
]
ATK 2000
DEF 700
-
P Scale 6
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
-
When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.
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Debut
2017-01-20
SDPD-EN015
PENDULUM DOMINATION STRUCTURE DECK
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D/D Proud Ogre
-
-
X
-
DARK
Level 6
[
Fiend
/
Pendulum
/
Effect
]
ATK 2300
DEF 1500
-
P Scale 8
Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
-
When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
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Debut
2017-01-20
SDPD-EN014
PENDULUM DOMINATION STRUCTURE DECK
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D/D Recruits
-
-
X
-
TRAP
-
If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.
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Debut
2017-01-20
SDPD-EN033
PENDULUM DOMINATION STRUCTURE DECK
-
D/D Reroll
-
-
X
-
TRAP
Continuous
-
Dark Contract cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.
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Debut
2017-01-20
SDPD-EN032
PENDULUM DOMINATION STRUCTURE DECK
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D/D Savant Copernicus
-
-
X
-
DARK
Level 4
[
Fiend
/
Pendulum
/
Effect
]
ATK 0
DEF 0
-
P Scale 1
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
-
If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
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Debut
2017-01-20
SDPD-EN003
PENDULUM DOMINATION STRUCTURE DECK
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D/D Savant Newton
-
-
X
-
DARK
Level 7
[
Fiend
/
Pendulum
/
Effect
]
ATK 0
DEF 0
-
P Scale 10
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.
-
You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.
-
Debut
2017-01-20
SDPD-EN002
PENDULUM DOMINATION STRUCTURE DECK
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D/D/D Chaos King Apocalypse
-
-
X
-
DARK
Level 7
[
Fiend
/
Pendulum
/
Effect
]
ATK 2700
DEF 2000
-
P Scale 4
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
-
During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
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Debut
2017-01-20
SDPD-EN001
PENDULUM DOMINATION STRUCTURE DECK
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D/D/D Cursed King Siegfried
-
-
X
-
DARK
Level 8
[
Fiend
/
Synchro
/
Effect
]
ATK 2800
DEF 2200
-
1 Tuner + 1 or more non-Tuner "D/D" monsters
During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
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Debut
2017-01-20
SDPD-EN042
PENDULUM DOMINATION STRUCTURE DECK
-
D/D/D Doom King Armageddon
-
-
X
-
DARK
Level 8
[
Fiend
/
Pendulum
/
Effect
]
ATK 3000
DEF 1000
-
P Scale 4
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
-
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.
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Debut
2017-01-20
SDPD-EN006
PENDULUM DOMINATION STRUCTURE DECK
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D/D/D Dragonbane King Beowulf
-
-
X
-
DARK
Level 8
[
Fiend
/
Fusion
/
Effect
]
ATK 3000
DEF 2500
-
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
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Debut
2017-01-20
SDPD-EN041
PENDULUM DOMINATION STRUCTURE DECK
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D/D/D Supreme King Kaiser
-
-
X
-
DARK
Level 7
[
Fiend
/
Effect
]
ATK 2800
DEF 2100
-
If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
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Debut
2017-01-20
SDPD-EN013
PENDULUM DOMINATION STRUCTURE DECK
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Dark Contract with the Yamimakai
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-
X
-
SPELL
Continuous
-
Once per turn, during your Standby Phase: Take 1000 damage.
You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn.
●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.
●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.
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Debut
2017-01-20
SDPD-EN023
PENDULUM DOMINATION STRUCTURE DECK
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ALERT!
-
-
X
-
SPELL
Quick-Play
-
(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
-
Debut
2023-01-20
AMDE-EN010
AMAZING DEFENDERS
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CONTAIN!
-
-
X
-
TRAP
-
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
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Debut
2023-01-20
AMDE-EN011
AMAZING DEFENDERS
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Epurrely Beauty
-
-
X
-
WATER
Rank 2
[
Fairy
/
Xyz
/
Effect
]
ATK 1600
DEF 1100
-
2 Level 2 monsters
Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.
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Debut
2023-01-20
AMDE-EN015
AMAZING DEFENDERS
-
Epurrely Happiness
-
-
X
-
LIGHT
Rank 2
[
Fairy
/
Xyz
/
Effect
]
ATK 2000
DEF 100
-
2 Level 2 monsters
At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.
-
Debut
2023-01-20
AMDE-EN014
AMAZING DEFENDERS
-
Epurrely Plump
-
-
X
-
EARTH
Rank 2
[
Fairy
/
Xyz
/
Effect
]
ATK 200
DEF 2100
-
2 Level 2 monsters
Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.
-
Debut
2023-01-20
AMDE-EN016
AMAZING DEFENDERS
-
Expurrely Happiness
-
-
X
-
LIGHT
Rank 7
[
Fairy
/
Xyz
/
Effect
]
ATK 2500
DEF 1100
-
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.
-
Debut
2023-01-20
AMDE-EN017
AMAZING DEFENDERS
-
Expurrely Noir
-
-
X
-
DARK
Rank 7
[
Fairy
/
Xyz
/
Effect
]
ATK 1100
DEF 2800
-
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.
-
Debut
2023-01-20
AMDE-EN018
AMAZING DEFENDERS
-
EXTINGUISH!
-
-
X
-
TRAP
-
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
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Debut
2023-01-20
AMDE-EN012
AMAZING DEFENDERS
-
Ha-Re the Sword Mikanko
-
-
X
-
FIRE
Level 3
[
Warrior
/
Effect
]
ATK 0
DEF 0
-
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
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Debut
2023-01-20
AMDE-EN025
AMAZING DEFENDERS
-
Heavenly Gate of the Mikanko
-
-
X
-
SPELL
Field
-
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.
-
Debut
2023-01-20
AMDE-EN028
AMAZING DEFENDERS
-
Mikanko Fire Dance
-
-
X
-
SPELL
Equip
-
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
-
Debut
2023-01-20
AMDE-EN030
AMAZING DEFENDERS
-
Mikanko Kagura
-
-
X
-
SPELL
Ritual
-
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
-
Debut
2023-01-20
AMDE-EN034
AMAZING DEFENDERS
-
Mikanko Promise
-
-
X
-
TRAP
-
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.
-
Debut
2023-01-20
AMDE-EN035
AMAZING DEFENDERS
-
Mikanko Purification Dance
-
-
X
-
SPELL
Equip
-
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
-
Debut
2023-01-20
AMDE-EN031
AMAZING DEFENDERS
-
Mikanko Reflection Rondo
-
-
X
-
SPELL
Equip
-
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
-
Debut
2023-01-20
AMDE-EN033
AMAZING DEFENDERS
-
Mikanko Rivalry
-
-
X
-
TRAP
-
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
-
Debut
2023-01-20
AMDE-EN036
AMAZING DEFENDERS
-
Mikanko Water Arabesque
-
-
X
-
SPELL
Equip
-
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
-
Debut
2023-01-20
AMDE-EN032
AMAZING DEFENDERS
-
My Friend Purrely
-
-
X
-
SPELL
Continuous
-
You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.
-
Debut
2023-01-20
AMDE-EN020
AMAZING DEFENDERS
-
Ni-Ni the Mirror Mikanko
-
-
X
-
WATER
Level 3
[
Spellcaster
/
Effect
]
ATK 0
DEF 0
-
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.
-
Debut
2023-01-20
AMDE-EN026
AMAZING DEFENDERS
-
Ohime the Manifested Mikanko
-
-
X
-
LIGHT
Level 6
[
Fairy
/
Ritual
/
Effect
]
ATK 0
DEF 0
-
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
-
Debut
2023-01-20
AMDE-EN027
AMAZING DEFENDERS
-
Purrely
-
-
X
-
LIGHT
Level 1
[
Fairy
/
Effect
]
ATK 100
DEF 100
-
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.)
-
Debut
2023-01-20
AMDE-EN013
AMAZING DEFENDERS
-
Purrely Delicious Memory
-
Semi-limited
Semi-limited
-
X
-
SPELL
Quick-Play
-
Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●Gains 300 ATK/DEF for each material attached to it.
-
Debut
2023-01-20
AMDE-EN023
AMAZING DEFENDERS
-
Purrely Happy Memory
-
-
X
-
SPELL
Quick-Play
-
Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.
-
Debut
2023-01-20
AMDE-EN021
AMAZING DEFENDERS
-
Purrely Pretty Memory
-
-
X
-
SPELL
Quick-Play
-
Each player gains 1000 LP, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.
-
Debut
2023-01-20
AMDE-EN022
AMAZING DEFENDERS
-
Purrelyeap!?
-
-
X
-
TRAP
-
Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.
-
Debut
2023-01-20
AMDE-EN024
AMAZING DEFENDERS
-
RESCUE!
-
-
X
-
SPELL
Quick-Play
-
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
-
Debut
2023-01-20
AMDE-EN009
AMAZING DEFENDERS
-
Rescue-ACE Air Lifter
-
-
X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 1700
DEF 1700
-
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
-
Debut
2023-01-20
AMDE-EN002
AMAZING DEFENDERS
-
Rescue-ACE Fire Attacker
-
-
X
-
FIRE
Level 6
[
Machine
/
Effect
]
ATK 2200
DEF 2200
-
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
-
Debut
2023-01-20
AMDE-EN005
AMAZING DEFENDERS
-
Rescue-ACE Fire Engine
-
-
X
-
FIRE
Level 7
[
Machine
/
Effect
]
ATK 2500
DEF 2500
-
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.
-
Debut
2023-01-20
AMDE-EN006
AMAZING DEFENDERS
-
Rescue-ACE HQ
-
-
X
-
SPELL
Field
-
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
-
Debut
2023-01-20
AMDE-EN008
AMAZING DEFENDERS
-
Rescue-ACE Hydrant
-
-
X
-
FIRE
Level 1
[
Machine
/
Effect
]
ATK 0
DEF 0
-
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
-
Debut
2023-01-20
AMDE-EN004
AMAZING DEFENDERS
-
Rescue-ACE Impulse
-
-
X
-
FIRE
Level 3
[
Warrior
/
Effect
]
ATK 1500
DEF 1500
-
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
-
Debut
2023-01-20
AMDE-EN001
AMAZING DEFENDERS
-
Rescue-ACE Monitor
-
-
X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 1800
DEF 1800
-
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.
-
Debut
2023-01-20
AMDE-EN003
AMAZING DEFENDERS
-
Rescue-ACE Turbulence
-
-
X
-
FIRE
Level 9
[
Machine
/
Effect
]
ATK 3000
DEF 3000
-
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
-
Debut
2023-01-20
AMDE-EN007
AMAZING DEFENDERS
-
Stray Purrely Street
-
-
X
-
SPELL
Field
-
Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material.
-
Debut
2023-01-20
AMDE-EN019
AMAZING DEFENDERS
-
The Great Mikanko Ceremony
-
-
X
-
SPELL
Quick-Play
-
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
-
Debut
2023-01-20
AMDE-EN029
AMAZING DEFENDERS