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WW(ウィンド・ウィッチ)+幻獣機

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Monster Cards 24
1
Mecha Phantom Beast Harrliard
2
2
Mecha Phantom Beast Hamstrat
3
3
Mecha Phantom Beast O-Lion
2
4
Mecha Phantom Beast Tetherwolf
3
5
Mecha Phantom Beast Megaraptor
3
6
Mecha Phantom Beast Coltwing
2
7
Windwitch - Ice Bell
3
8
Windwitch - Glass Bell
3
9
Windwitch - Snow Bell
3
Spell Cards 8
1
Scramble!! Scramble!!
2
2
Mystical Space Typhoon
2
3
Foolish Burial

Limited Cards

Limited Cards
1
4
Monster Reborn

Limited Cards

Limited Cards
1
5
Fusion Substitute
1
6
Rank-Up-Magic Argent Chaos Force
1
7  
8  
9  
Trap Cards 8
1
Aerial Recharge
3
2
Do a Barrel Roll
1
3
Sonic Boom
1
4
Lost Wind
2
5
Spiritual Wind Art - Miyabi
1
6  
7  
8  
9  
Extra Deck 15
1
Windwitch - Crystal Bell
1
2
Windwitch - Winter Bell
3
3
Mecha Phantom Beast Concoruda
2
4
Mecha Phantom Beast Jaculuslan
1
5
Crystal Wing Synchro Dragon
1
6
Cloudcastle
1
7
Mecha Phantom Beast Dracossack
2
8
Phantom Fortress Enterblathnir
1
9
Lightning Chidori
1
10
Skypalace Gangaridai
1
11
CXyz Skypalace Babylon
1
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
24
1
Mecha Phantom Beast Harrliard
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 1800 DEF 800
Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
2
2
Mecha Phantom Beast Hamstrat
X
WIND WIND Level Level 3 [ Machine / Effect ] ATK 1100 DEF 1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
3
3
Mecha Phantom Beast O-Lion
X
WIND WIND Level Level 2 [ Machine / Tuner/Effect ] ATK 600 DEF 1000
While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand.
2
4
Mecha Phantom Beast Tetherwolf
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1200
If this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn.
3
5
Mecha Phantom Beast Megaraptor
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 1900 DEF 1000
When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
3
6
Mecha Phantom Beast Coltwing
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1500
If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
2
7
Windwitch - Ice Bell
X
WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
3
8
Windwitch - Glass Bell
X
WIND WIND Level Level 4 [ Spellcaster / Tuner/Effect ] ATK 1500 DEF 1500
If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.
3
9
Windwitch - Snow Bell
X
WIND WIND Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 100 DEF 100
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
3
Spell Cards
8
1
Scramble!! Scramble!!
X
SPELL SPELL Quick-Play Quick-Play
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
2
2
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
2
3
Foolish Burial

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
1
4
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
5
Fusion Substitute
X
SPELL SPELL
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
1
6
Rank-Up-Magic Argent Chaos Force
X
SPELL SPELL
Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.
1
Trap Cards
8
1
Aerial Recharge
X
TRAP TRAP Continuous Continuous
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
3
2
Do a Barrel Roll
X
TRAP TRAP Counter Counter
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
1
3
Sonic Boom
X
TRAP TRAP
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.
1
4
Lost Wind
X
TRAP TRAP
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
2
5
Spiritual Wind Art - Miyabi
X
TRAP TRAP
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
1

Extra Deck

15
1
Windwitch - Crystal Bell
X
WIND WIND Level Level 8 [ Spellcaster / Fusion/Effect ] ATK 2800 DEF 2400
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
1
2
Windwitch - Winter Bell
X
WIND WIND Level Level 7 [ Spellcaster / Synchro/Effect ] ATK 2400 DEF 2000
1 Tuner + 1+ non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
3
3
Mecha Phantom Beast Concoruda
X
WIND WIND Level Level 7 [ Machine / Synchro/Effect ] ATK 2400 DEF 1200
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
2
4
Mecha Phantom Beast Jaculuslan
X
WIND WIND Level Level 9 [ Machine / Synchro/Effect ] ATK 2700 DEF 2000
1 "Mecha Phantom Beast" Tuner + 1+ non-Tuner "Mecha Phantom Beast" monsters
When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent: You can Set 1 Quick-Play Spell directly from your Deck.
1
5
Crystal Wing Synchro Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
1
6
Cloudcastle
X
WIND WIND Level Level 9 [ Machine / Synchro/Effect ] ATK 0 DEF 3000
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your GY; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
1
7
Mecha Phantom Beast Dracossack
X
WIND WIND Rank Rank 7 [ Machine / Xyz/Effect ] ATK 2600 DEF 2200
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
2
8
Phantom Fortress Enterblathnir
X
WIND WIND Rank Rank 9 [ Machine / Xyz/Effect ] ATK 2900 DEF 2500
2 Level 9 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
●Banish 1 card your opponent controls.
●Banish 1 random card from your opponent's hand.
●Banish 1 card from your opponent's GY.
●Banish the top card of your opponent's Deck, face-up.
1
9
Lightning Chidori
X
WIND WIND Rank Rank 4 [ Thunder / Xyz/Effect ] ATK 1900 DEF 1600
2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
1
10
Skypalace Gangaridai
X
WIND WIND Rank Rank 10 [ Machine / Xyz/Effect ] ATK 3400 DEF 3000
2 Level 10 monsters
You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect.
1
11
CXyz Skypalace Babylon
X
WIND WIND Rank Rank 11 [ Machine / Xyz/Effect ] ATK 3800 DEF 4000
3 Level 11 monsters
When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect.
●Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.
1

Side Deck

0