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- Deck Type
- Deck
- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Union Carrier" x 1.
| Monster Cards | 21 | ||
|---|---|---|---|
| 1 |
|
Cyberdark Chimera
|
2 |
| 2 |
|
Attachment Cybern
|
1 |
| 3 |
|
Cyber Dragon Nachster
|
2 |
| 4 |
|
Cyber Dragon Herz
|
2 |
| 5 |
|
Cyber Dragon Core
|
3 |
| 6 |
|
Cyber Dragon
|
3 |
| 7 |
|
Cyberdark Edge
|
1 |
| 8 |
|
Cyberdark Keel
|
1 |
| 9 |
|
Cyberdark Horn
|
1 |
| 10 |
|
Cyberdark Cannon
|
2 |
| 11 |
|
Cyberdark Claw
|
3 |
| Spell Cards | 17 | ||
|---|---|---|---|
| 1 |
|
Cyber Emergency
|
3 |
| 2 |
|
Cybernetic Horizon
|
3 |
| 3 |
|
Cyber Eternal
|
2 |
| 4 |
|
Cyberdark Realm
|
3 |
| 5 |
|
Cyberload Fusion
|
1 |
| 6 |
|
Cyber Repair Plant
|
1 |
| 7 |
|
Cyberdark Impact!
|
1 |
| 8 |
|
Power Bond
|
2 |
| 9 |
|
Overload Fusion
|
1 |
| 10 | |||
| 11 | |||
| Trap Cards | 2 | ||
|---|---|---|---|
| 1 |
|
Cyberdark Invasion
|
2 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Cyber End Dragon
|
1 |
| 2 |
|
Cyber Eternity Dragon
|
1 |
| 3 |
|
Cyberdark Dragon
|
1 |
| 4 |
|
Cyberdarkness Dragon
|
2 |
| 5 |
|
Cyberdark End Dragon
|
3 |
| 6 |
|
Chimeratech Megafleet Dragon
|
1 |
| 7 |
|
Chimeratech Fortress Dragon
|
2 |
| 8 |
|
Cyber Dragon Sieger
|
1 |
| 9 |
|
Union Carrier
Forbidden Cards Forbidden Cards |
1 |
| 10 |
|
Arc Rebellion Xyz Dragon
|
1 |
| 11 |
|
Raider's Knight
|
1 |
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Cyberdark Chimera
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 800 DEF 2100 - You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
- Attachment Cybern
- X
-
LIGHT
Level 3
[
Dragon
/
Effect
]
ATK 1600 DEF 800 - You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
- Cyber Dragon Nachster
- X
-
LIGHT
Level 1
[
Machine
/
Effect
]
ATK 200 DEF 200 - This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
- Cyber Dragon Herz
- X
-
LIGHT
Level 1
[
Machine
/
Effect
]
ATK 100 DEF 100 -
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
- Cyber Dragon Core
- X
-
LIGHT
Level 2
[
Machine
/
Effect
]
ATK 400 DEF 1500 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
- Cyber Dragon
- X
-
LIGHT
Level 5
[
Machine
/
Effect
]
ATK 2100 DEF 1600 - If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Cyberdark Edge
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 800 DEF 800 - If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
- Cyberdark Keel
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 800 DEF 800 - If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
- Cyberdark Horn
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 800 DEF 800 - If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
- Cyberdark Cannon
- X
-
DARK
Level 3
[
Dragon
/
Effect
]
ATK 1600 DEF 800 -
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
- Cyberdark Claw
- X
-
DARK
Level 3
[
Dragon
/
Effect
]
ATK 1600 DEF 800 -
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
- Cyber Emergency
- X
-
SPELL
- Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
- Cybernetic Horizon
- X
-
SPELL
-
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
- Cyber Eternal
- X
-
SPELL
Quick-Play
- Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
- Cyberdark Realm
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
- Cyberload Fusion
- X
-
SPELL
Quick-Play
- Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
- Cyber Repair Plant
- X
-
SPELL
-
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
- Cyberdark Impact!
- X
-
SPELL
- Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material.
- Power Bond
- X
-
SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
- Overload Fusion
- X
-
SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Cyberdark Invasion
- X
-
TRAP
Continuous
-
Once per turn: You can activate 1 of these effects;
●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.
●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.
You can only use each effect of "Cyberdark Invasion" once per turn.
Extra Deck
15- Cyber End Dragon
- X
-
LIGHT
Level 10
[
Machine
/
Fusion/Effect
]
ATK 4000 DEF 2800 -
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Cyber Eternity Dragon
- X
-
LIGHT
Level 10
[
Machine
/
Fusion/Effect
]
ATK 2800 DEF 4000 -
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
- Cyberdark Dragon
- X
-
DARK
Level 8
[
Machine
/
Fusion/Effect
]
ATK 1000 DEF 1000 -
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead.
- Cyberdarkness Dragon
- X
-
DARK
Level 10
[
Machine
/
Fusion/Effect
]
ATK 2000 DEF 2000 -
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
- Cyberdark End Dragon
- X
-
DARK
Level 12
[
Machine
/
Fusion/Effect
]
ATK 5000 DEF 3800 -
"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
- Chimeratech Megafleet Dragon
- X
-
DARK
Level 10
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 0 -
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
- Chimeratech Fortress Dragon
- X
-
DARK
Level 8
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 0 -
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
- Cyber Dragon Sieger
- X
-
LIGHT
Link 2
[
Machine
/
Link/Effect
]
ATK 2100 DEF - -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
Forbidden Cards
Forbidden- Union Carrier
- X
-
LIGHT
Link 2
[
Machine
/
Link/Effect
]
ATK 1000 DEF - -
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
- Arc Rebellion Xyz Dragon
- X
-
DARK
Rank 5
[
Dragon
/
Xyz/Effect
]
ATK 3000 DEF 2500 -
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
- Raider's Knight
- X
-
DARK
Rank 4
[
Warrior
/
Xyz/Effect
]
ATK 2000 DEF 0 -
2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase (this is treated as an Xyz Summon, transfer this card's materials). You can only use this effect of "Raider's Knight" once per turn.
