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JVCクラッキングドラゴン

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Deck Playstyle
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Monster Cards 30
1
Cracking Dragon
3
2
Jack Wyvern
3
3
Symphonic Warrior Guitaar
3
4
Symphonic Warrior Miccs
2
5
Symphonic Warrior Synthess
3
6
Symphonic Warrior Piaano
1
7
Gold Gadget
2
8
Silver Gadget
2
9
Green Gadget
2
10
Red Gadget
2
11
Yellow Gadget
2
12
Scrap Recycler
2
13
Crystron Rosenix
1
14
Construction Train Signal Red
1
15
Genex Ally Birdman
1
Spell Cards 6
1
Harpie's Feather Duster

Limited Cards

Limited Cards
1
2
Pot of Avarice
1
3
Air Cracking Storm
1
4
Moon Mirror Shield
2
5
Break! Draw!
1
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Trap Cards 9
1
Pulse Mines
1
2
Compulsory Evacuation Device
2
3
Back to the Front
2
4
Breakthrough Skill
2
5
Skill Prisoner
1
6
Heavy Storm Duster
1
7  
8  
9  
10  
11  
12  
13  
14  
15  
Extra Deck 15
1
Gaia Saber, the Lightning Shadow
1
2
Missus Radiant
2
3
Elder Entity N'tss
1
4
Stardust Spark Dragon
1
5
PSY-Framelord Zeta
1
6
Black Rose Moonlight Dragon
1
7
Power Tool Dragon
1
8
Stardust Charge Warrior
1
9
Armory Arm
1
10
Bujinki Amaterasu
1
11
Gear Gigant X
3
12
Castel, the Skyblaster Musketeer
1
13  
14  
15  
Side Deck 0

Main Deck

45
Monster Cards
30
1
Cracking Dragon
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 3000 DEF 0
Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
3
2
Jack Wyvern
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0
You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
3
3
Symphonic Warrior Guitaar
X
WIND WIND Level Level 3 [ Machine / Pendulum/Effect ] ATK 1500 DEF 100
Pendulum Scale P Scale 7 You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
3
4
Symphonic Warrior Miccs
X
WIND WIND Level Level 5 [ Machine / Pendulum/Effect ] ATK 2300 DEF 1100
Pendulum Scale P Scale 1 Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
2
5
Symphonic Warrior Synthess
X
WIND WIND Level Level 4 [ Machine / Flip/Effect ] ATK 1200 DEF 1900
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
3
6
Symphonic Warrior Piaano
X
WIND WIND Level Level 3 [ Machine / Tuner/Effect ] ATK 900 DEF 1300
Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Monster Type.
1
7
Gold Gadget
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1700 DEF 800
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.
2
8
Silver Gadget
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1500 DEF 1000
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.
2
9
Green Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 600
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
2
10
Red Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1500
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
2
11
Yellow Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
2
12
Scrap Recycler
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 900 DEF 1200
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
2
13
Crystron Rosenix
X
WATER WATER Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1000
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
1
14
Construction Train Signal Red
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1300
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
1
15
Genex Ally Birdman
X
DARK DARK Level Level 3 [ Machine / Tuner/Effect ] ATK 1400 DEF 400
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
1
Spell Cards
6
1
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
2
Pot of Avarice
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
1
3
Air Cracking Storm
X
SPELL SPELL Equip Equip
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
1
4
Moon Mirror Shield
X
SPELL SPELL Equip Equip
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
2
5
Break! Draw!
X
SPELL SPELL Equip Equip
Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.
1
Trap Cards
9
1
Pulse Mines
X
TRAP TRAP
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
1
2
Compulsory Evacuation Device
X
TRAP TRAP
Target 1 monster on the field; return that target to the hand.
2
3
Back to the Front
X
TRAP TRAP
Target 1 monster in your GY; Special Summon it in Defense Position.
2
4
Breakthrough Skill
X
TRAP TRAP
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
2
5
Skill Prisoner
X
TRAP TRAP
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
1
6
Heavy Storm Duster
X
TRAP TRAP
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
1

Extra Deck

15
1
Gaia Saber, the Lightning Shadow
X
EARTH EARTH Link Link 3 [ Machine / Link ] ATK 2600 DEF -
2+ monsters
1
2
Missus Radiant
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ] ATK 1400 DEF -
2 EARTH monsters
All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
2
3
Elder Entity N'tss
X
LIGHT LIGHT Level Level 4 [ Fairy / Fusion/Effect ] ATK 2500 DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
1
4
Stardust Spark Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.
1
5
PSY-Framelord Zeta
X
LIGHT LIGHT Level Level 7 [ Psychic / Synchro/Effect ] ATK 2500 DEF 1800
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
1
6
Black Rose Moonlight Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Synchro/Effect ] ATK 2400 DEF 1800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
1
7
Power Tool Dragon
X
EARTH EARTH Level Level 7 [ Machine / Synchro/Effect ] ATK 2300 DEF 2500
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can reveal 3 Equip Spells from your Deck, then your opponent randomly adds 1 of them to your hand, and shuffle the other cards into the Deck. If this card would be destroyed while equipped with an Equip Spell(s), you can send 1 of those cards to the GY instead.
1
8
Stardust Charge Warrior
X
WIND WIND Level Level 6 [ Warrior / Synchro/Effect ] ATK 2000 DEF 1300
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
1
9
Armory Arm
X
LIGHT LIGHT Level Level 4 [ Machine / Synchro/Effect ] ATK 1800 DEF 1200
1 Tuner + 1+ non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.
1
10
Bujinki Amaterasu
X
LIGHT LIGHT Rank Rank 4 [ Beast-Warrior / Xyz/Effect ] ATK 2600 DEF 2500
3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
●Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
●Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
1
11
Gear Gigant X
X
EARTH EARTH Rank Rank 4 [ Machine / Xyz/Effect ] ATK 2300 DEF 1500
2 Level 4 Machine monsters
Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target.
3
12
Castel, the Skyblaster Musketeer
X
WIND WIND Rank Rank 4 [ Winged Beast / Xyz/Effect ] ATK 2000 DEF 1500
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
1

Side Deck

0