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Symphonic Warrior Miccs

Attribute WIND WIND
Level Level 5
ATK 2300
DEF 1100

Machine / Pendulum / Effect

Pendulum Effect
Pendulum Scale 1
Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
Card Text
You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
1
Sets
2017-08-25
MP17-EN238
2017 MEGA-TINS MEGA PACK

C

Common
2017-02-10
RATE-EN096
RAGING TEMPEST

C

Common

Related Cards

Search Results: 1 - 10 of 17
Final Cross
Final Cross
X
SPELL SPELL Quick-Play Quick-Play
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
Generalprobe
Generalprobe
X
SPELL SPELL Continuous Continuous
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand.
Rush Warrior
Rush Warrior
X
WIND WIND Level Level 2 [ Warrior / Effect ] ATK 300 DEF 1200
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
Satellite Synchron
Satellite Synchron
X
DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
Satellite Warrior
Satellite Warrior
X
DARK DARK Level Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
Stardust Trail
Stardust Trail
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 500 DEF 2000
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
Stardust Warrior
Stardust Warrior
X
WIND WIND Level Level 10 [ Warrior / Synchro / Effect ] ATK 3000 DEF 2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
Symph Amplifire
Symph Amplifire
X
SPELL SPELL Field Field
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed.
●5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field.
●7: Banish cards your opponent controls and/or in their GY, up to the number of "Symphonic Warrior" cards on the field.
Symphonic Warrior Basses
Symphonic Warrior Basses
X
WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 600 DEF 400
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
Symphonic Warrior DJJ
Symphonic Warrior DJJ
X
WIND WIND Level Level 4 [ Machine / Pendulum / Effect ] ATK 1200 DEF 1200
Pendulum Scale P Scale 8 Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.

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