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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
Monster Cards | 25 | ||
---|---|---|---|
1 |
Armed Dragon Thunder LV10
|
1 | |
2 |
Armed Dragon LV10 White
|
3 | |
3 |
Pile Armed Dragon
|
3 | |
4 |
Armed Dragon Thunder LV7
|
3 | |
5 |
Armed Dragon Thunder LV5
|
3 | |
6 |
Armed Dragon Thunder LV3
|
3 | |
7 |
Artillery Catapult Turtle
|
3 | |
8 |
Curse of Dragon, the Cursed Dragon
|
3 | |
9 |
Gaia the Magical Knight
|
3 |
Spell Cards | 14 | ||
---|---|---|---|
1 |
Galloping Gaia
|
3 | |
2 |
Gateway to Chaos
|
3 | |
3 |
Set Rotation
Limited Cards Limited Cards |
1 | |
4 |
Terraforming
Limited Cards Limited Cards |
1 | |
5 |
White Veil
|
1 | |
6 |
Armed Dragon Lightning
|
1 | |
7 |
Spiral Spear Strike
|
1 | |
8 |
Spiral Fusion
|
3 | |
9 |
Trap Cards | 1 | ||
---|---|---|---|
1 |
Spiral Reborn
|
1 | |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Curse of Dragon, the Magical Knight Dragon
|
3 | |
2 |
Gaia the Magical Knight of Dragons
|
3 | |
3 |
Sky Galloping Gaia the Dragon Champion
|
1 | |
4 |
Cross-Sheep
|
1 | |
5 |
Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 | |
6 |
Hieratic Seal of the Heavenly Spheres
|
1 | |
7 |
Barricadeborg Blocker
|
1 | |
8 |
Underclock Taker
|
1 | |
9 |
Trackblack
|
1 | |
10 |
Black Luster Soldier - Soldier of Chaos
|
1 | |
11 |
Unchained Abomination
|
1 | |
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
25
1
- Armed Dragon Thunder LV10
- X
- WIND Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000
-
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
●1+: Its name becomes "Armed Dragon LV10".
●10+: Control of it cannot switch.
●100+: Cannot be destroyed by battle.
●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
●10000+: Once per turn: You can destroy all other cards on the field.
1
2
- Armed Dragon LV10 White
- X
- LIGHT Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
3
3
- Pile Armed Dragon
- X
- WIND Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.
3
4
- Armed Dragon Thunder LV7
- X
- WIND Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
3
5
- Armed Dragon Thunder LV5
- X
- WIND Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
- This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
3
6
- Armed Dragon Thunder LV3
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
- This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
3
7
- Artillery Catapult Turtle
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1000 DEF 2000
- You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.
3
8
- Curse of Dragon, the Cursed Dragon
- X
- DARK Level 5 [ Dragon / Effect ] ATK 2000 DEF 1500
- If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.
3
9
- Gaia the Magical Knight
- X
- LIGHT Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100
-
(This card is also always treated as a "Gaia The Fierce Knight" card.)
If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.
3
Spell Cards
14
1
- Galloping Gaia
- X
- SPELL Field
-
Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects.
●You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand.
●You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand.
You can only use this effect of "Galloping Gaia" once per turn.
3
2
- Gateway to Chaos
- X
- SPELL Field
- When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
3
3
- Set Rotation
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
1
5
- White Veil
- X
- SPELL Equip
- While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an attack is declared involving the equipped monster: Negate the effects of face-up Spells/Traps your opponent controls until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spells and Traps your opponent controls. When this face-up card in a Spell & Trap Zone leaves the field, that player takes 3000 damage.
1
6
- Armed Dragon Lightning
- X
- SPELL Continuous
-
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;
●It gains ATK equal to its Level x 100 (even if this card leaves the field).
●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.
You can only use this effect of "Armed Dragon Lightning" once per turn.
1
7
- Spiral Spear Strike
- X
- SPELL Continuous
- If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
1
8
- Spiral Fusion
- X
- SPELL
- Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.
3
Trap Cards
1
1
- Spiral Reborn
- X
- TRAP
- Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a "Gaia the Dragon Champion" by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 "Spiral Reborn" per turn.
1
Extra Deck
15
1
- Curse of Dragon, the Magical Knight Dragon
- X
- DARK Level 5 [ Dragon / Fusion/Effect ] ATK 2000 DEF 1500
-
1 Warrior monster + 1 Level 5 or higher Dragon monster
If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.
3
2
- Gaia the Magical Knight of Dragons
- X
- WIND Level 7 [ Dragon / Fusion/Effect ] ATK 2600 DEF 2100
-
1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster
This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
3
3
- Sky Galloping Gaia the Dragon Champion
- X
- WIND Level 7 [ Dragon / Fusion/Effect ] ATK 2600 DEF 2100
-
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
1
4
- Cross-Sheep
- X
- EARTH Link 2 [ Beast / Link/Effect ] ATK 700 DEF -
-
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
5
- Predaplant Verte Anaconda
-
Forbidden Cards
Forbidden Cards - X
- DARK Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
-
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
6
- Hieratic Seal of the Heavenly Spheres
- X
- LIGHT Link 2 [ Dragon / Link/Effect ] ATK 0 DEF -
-
2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
1
7
- Barricadeborg Blocker
- X
- DARK Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
1
8
- Underclock Taker
- X
- DARK Link 2 [ Cyberse / Link/Effect ] ATK 1000 DEF -
-
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
1
9
- Trackblack
- X
- LIGHT Link 2 [ Cyberse / Link/Effect ] ATK 1200 DEF -
-
2 Effect Monsters
You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn.
1
10
- Black Luster Soldier - Soldier of Chaos
- X
- EARTH Link 3 [ Warrior / Link/Effect ] ATK 3000 DEF -
-
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
��This card gains 1500 ATK.
��This card can make a second attack during the Battle Phase of your next turn.
��Banish 1 card on the field.
1
11
- Unchained Abomination
- X
- DARK Link 4 [ Fiend / Link/Effect ] ATK 3000 DEF -
-
2+ monsters, including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
1