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- Deck Playstyle
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- Comment
Monster Cards | 19 | ||
---|---|---|---|
1 |
Elemental HERO Voltic
|
3 | |
2 |
Elemental HERO Shadow Mist
|
3 | |
3 |
Elemental HERO Solid Soldier
|
1 | |
4 |
Elemental HERO Honest Neos
|
3 | |
5 |
Dark Honest
|
3 | |
6 |
Honest
|
3 | |
7 |
Evil HERO Adusted Gold
|
3 | |
8 |
Spell Cards | 21 | ||
---|---|---|---|
1 |
A Hero Lives
|
2 | |
2 |
Mask Change
|
3 | |
3 |
Mask Change II
|
1 | |
4 |
Form Change
|
3 | |
5 |
Mask Charge
|
3 | |
6 |
Dark Calling
|
3 | |
7 |
Miracle Fusion
|
3 | |
8 |
Battle Fusion
|
3 |
Trap Cards | 0 | ||
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1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Contrast HERO Chaos
|
1 | |
2 |
Masked HERO Dark Law
|
1 | |
3 |
Masked HERO Koga
|
2 | |
4 |
Masked HERO Anki
|
2 | |
5 |
Masked HERO Divine Wind
|
1 | |
6 |
Masked HERO Dian
|
1 | |
7 |
Masked HERO Acid
|
1 | |
8 |
Elemental HERO Sunrise
|
1 | |
9 |
Elemental HERO The Shining
|
1 | |
10 |
Evil HERO Malicious Bane
|
2 | |
11 |
Xtra HERO Wonder Driver
|
1 | |
12 |
Xtra HERO Dread Decimator
|
1 | |
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
19
1
- Elemental HERO Voltic
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1000 DEF 1500
- When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
3
2
- Elemental HERO Shadow Mist
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
- If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
3
3
- Elemental HERO Solid Soldier
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1300 DEF 1100
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
1
4
- Elemental HERO Honest Neos
- X
- LIGHT Level 7 [ Warrior / Effect ] ATK 2500 DEF 2000
- (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
3
5
- Dark Honest
- X
- DARK Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
- Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
3
6
- Honest
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
- During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
3
7
- Evil HERO Adusted Gold
- X
- LIGHT Level 4 [ Fiend / Effect ] ATK 2100 DEF 800
- You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
3
Spell Cards
21
1
- A Hero Lives
- X
- SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
2
2
- Mask Change
- X
- SPELL Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
3
3
- Mask Change II
- X
- SPELL Quick-Play
- Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn.
1
4
- Form Change
- X
- SPELL Quick-Play
- Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
3
5
- Mask Charge
- X
- SPELL
- Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
3
6
- Dark Calling
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
3
7
- Miracle Fusion
- X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
3
8
- Battle Fusion
- X
- SPELL Quick-Play
- When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
3
Extra Deck
15
1
- Contrast HERO Chaos
- X
- DARK Level 9 [ Warrior / Fusion/Effect ] ATK 3000 DEF 2600
-
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
1
2
- Masked HERO Dark Law
- X
- DARK Level 6 [ Warrior / Fusion/Effect ] ATK 2400 DEF 1800
- Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
1
3
- Masked HERO Koga
- X
- LIGHT Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1800
- Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
2
4
- Masked HERO Anki
- X
- DARK Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 1200
- Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
2
5
- Masked HERO Divine Wind
- X
- WIND Level 8 [ Warrior / Fusion/Effect ] ATK 2700 DEF 1900
- Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
1
6
- Masked HERO Dian
- X
- EARTH Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 3000
- Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
1
7
- Masked HERO Acid
- X
- WATER Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
- Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
1
8
- Elemental HERO Sunrise
- X
- LIGHT Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1200
-
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
��If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
��When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
1
9
- Elemental HERO The Shining
- X
- LIGHT Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
1
10
- Evil HERO Malicious Bane
- X
- DARK Level 8 [ Fiend / Fusion/Effect ] ATK 3000 DEF 3000
-
1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
2
11
- Xtra HERO Wonder Driver
- X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
-
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1
12
- Xtra HERO Dread Decimator
- X
- DARK Link 3 [ Warrior / Link/Effect ] ATK 2500 DEF -
-
2+ "HERO" monsters
This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
1