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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
- Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
Monster Cards | 20 | ||
---|---|---|---|
1 |
Yorishiro of the Aqua
|
3 | |
2 |
Ocean Dragon Lord - Kairyu-Shin
|
1 | |
3 |
Electric Jellyfish
|
1 | |
4 |
Doom Kraken
|
1 | |
5 |
Citadel Whale
|
1 | |
6 |
Mega Fortress Whale
|
1 | |
7 |
Elemental HERO Liquid Soldier
|
3 | |
8 |
Elemental HERO Bubbleman
|
1 | |
9 |
Elemental HERO Blazeman
|
3 | |
10 |
Infernoble Knight - Renaud
|
2 | |
11 |
Skull Mariner
|
3 |
Spell Cards | 21 | ||
---|---|---|---|
1 |
Favorite Hero
|
2 | |
2 |
A Legendary Ocean
|
3 | |
3 |
Fish Sonar
|
3 | |
4 |
Sea Stealth II
|
1 | |
5 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
6 |
E - Emergency Call
|
3 | |
7 |
Polymerization
|
3 | |
8 |
Miracle Fusion
|
1 | |
9 |
Mask Change
|
3 | |
10 |
Fury of Kairyu-Shin
|
1 | |
11 |
Trap Cards | 9 | ||
---|---|---|---|
1 |
Torrential Tribute
|
2 | |
2 |
Kairyu-Shin's Dark Reef
|
1 | |
3 |
Expendable Dai
|
3 | |
4 |
Sea Stealth Attack
|
3 | |
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Elemental HERO Absolute Zero
|
3 | |
2 |
Elemental HERO Sunrise
|
1 | |
3 |
Masked HERO Acid
|
2 | |
4 |
Guardian Chimera
|
1 | |
5 |
Gravity Controller
|
1 | |
6 |
Baba Barber
|
1 | |
7 |
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 | |
8 |
Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 | |
9 |
Xtra HERO Wonder Driver
|
1 | |
10 |
Xtra HERO Dread Decimator
|
1 | |
11 |
Draco Masters of the Tenyi
|
1 | |
12 |
Number 4: Stealth Kragen
|
1 | |
13 | |||
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
50Monster Cards
20
1
- Yorishiro of the Aqua
- X
- WATER Level 4 [ Aqua / Effect ] ATK 700 DEF 2000
-
You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
●(Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.
●(Only if "Umi" is on the field), Special Summon that monster in Defense Position.
You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.
3
2
- Ocean Dragon Lord - Kairyu-Shin
- X
- WATER Level 5 [ Sea Serpent / Effect ] ATK 2000 DEF 1700
- While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.
1
3
- Electric Jellyfish
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1400 DEF 1700
- You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.
1
4
- Doom Kraken
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1400 DEF 1600
- If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.
1
5
- Citadel Whale
- X
- WATER Level 7 [ Fish / Effect ] ATK 2350 DEF 2150
- If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
1
6
- Mega Fortress Whale
- X
- WATER Level 7 [ Fish / Effect ] ATK 2550 DEF 2350
- If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.
1
7
- Elemental HERO Liquid Soldier
- X
- WATER Level 4 [ Warrior / Effect ] ATK 1400 DEF 1300
- When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
3
8
- Elemental HERO Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
1
9
- Elemental HERO Blazeman
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1200 DEF 1800
- If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
3
10
- Infernoble Knight - Renaud
- X
- FIRE Level 1 [ Warrior / Effect ] ATK 500 DEF 200
- If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
2
11
- Skull Mariner
- X
- WATER Level 4 [ Warrior / Normal ] ATK 1600 DEF 900
- A pirate ship that appears out of the mist and sinks any seagoing vessels.
3
Spell Cards
21
1
- Favorite Hero
- X
- SPELL Equip
- Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
2
2
- A Legendary Ocean
- X
- SPELL Field
-
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
3
3
- Fish Sonar
- X
- SPELL
- Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
3
4
- Sea Stealth II
- X
- SPELL Continuous
- This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
1
5
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
7
- Polymerization
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
3
8
- Miracle Fusion
- X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
9
- Mask Change
- X
- SPELL Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
3
10
- Fury of Kairyu-Shin
- X
- SPELL
- Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
1
Trap Cards
9
2
- Kairyu-Shin's Dark Reef
- X
- TRAP
- Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
1
3
- Expendable Dai
- X
- TRAP
- Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
3
4
- Sea Stealth Attack
- X
- TRAP Continuous
-
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
3
Extra Deck
15
1
- Elemental HERO Absolute Zero
- X
- WATER Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
-
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
3
2
- Elemental HERO Sunrise
- X
- LIGHT Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1200
-
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
��If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
��When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
1
3
- Masked HERO Acid
- X
- WATER Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
- Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
2
4
- Guardian Chimera
- X
- DARK Level 9 [ Beast / Fusion/Effect ] ATK 3300 DEF 3300
-
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
1
5
- Gravity Controller
- X
- DARK Link 1 [ Psychic / Link/Effect ] ATK 1000 DEF -
-
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
1
6
- Baba Barber
- X
- DARK Link 2 [ Fiend / Link/Effect ] ATK 200 DEF -
-
2 monsters
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
1
7
- Isolde, Two Tales of the Noble Knights
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
-
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
8
- Predaplant Verte Anaconda
-
Forbidden Cards
Forbidden Cards - X
- DARK Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
-
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
9
- Xtra HERO Wonder Driver
- X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
-
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1
10
- Xtra HERO Dread Decimator
- X
- DARK Link 3 [ Warrior / Link/Effect ] ATK 2500 DEF -
-
2+ "HERO" monsters
This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
1
11
- Draco Masters of the Tenyi
- X
- LIGHT Link 3 [ Wyrm / Link/Effect ] ATK 2600 DEF -
-
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
1
12
- Number 4: Stealth Kragen
- X
- WATER Rank 4 [ Aqua / Xyz/Effect ] ATK 1900 DEF 1500
-
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
1